53 lines
2.8 KiB
Markdown
53 lines
2.8 KiB
Markdown
# NodeSlicer
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NodeSlicer is a high-performance Blender extension providing a custom node-based interface for mesh slicing and G-code generation. It leverages NumPy for vectorized geometry processing and Pyclipper for robust 2D polygon operations.
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## Project Overview
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- **Purpose**: 3D printing slicing, CNC toolpathing, and procedural geometry tasks.
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- **Main Technologies**: Python, Blender API (`bpy`), NumPy, Pyclipper, Shapely.
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- **Architecture**: Separates Blender-specific UI and data capture (`infra/`) from core geometric and slicing algorithms (`core/`).
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## Building and Running
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### Requirements
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- Blender 4.2 or newer (required for the Extension platform).
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- `uv` for Python dependency management.
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### Development Setup
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1. Clone the repository.
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2. Run `uv sync` to install development dependencies (like `fake-bpy-module`).
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### Building the Extension
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Run the build script to package the addon:
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```bash
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./build.sh
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```
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This generates a zip file in the `release/` directory using Blender's extension build system.
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### Installation
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1. Open Blender.
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2. Go to `Edit > Preferences > Extensions`.
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3. Click the arrow in the top right and select `Install from Disk`.
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4. Select the generated zip from the `release/` folder.
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## Project Structure
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- `__init__.py`: Main entry point. Defines the `NodeSlicer Tree`, custom Sockets, and all Nodes.
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- `registry.py`: Utility for automatic registration of Blender classes using the `@register_class` decorator.
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- `core/`:
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- `slice.py`: Core slicing engine (plane-mesh intersection), buffering (offsetting), and infill generation.
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- `geometry.py`: Shared geometry utility functions.
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- `infra/`:
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- `blender_mesh_capture.py`: Logic for extracting mesh data from Blender objects into NumPy arrays.
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- `blender_slice_nodes_generic.py`: Base classes for the node system and the evaluation logic (`resolve_input`).
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- `doc/`: Comprehensive documentation on modules and nodes.
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## Development Conventions
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- **Registration**: All Blender classes (Nodes, Sockets, Operators, Menus) must be decorated with `@register_class` from `registry.py` to ensure they are registered correctly during initialization.
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- **Node Evaluation**: Nodes follow a pull-based evaluation model. Use `resolve_input(self.inputs.get("SocketName"))` within a node's `evaluate_output` method to trigger the evaluation of upstream nodes.
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- **NumPy First**: For any geometry processing, prioritize NumPy vectorized operations over standard Python loops to maintain high performance.
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- **Scaling**: 2D polygon operations via Pyclipper use a `SCALE` factor (defined in `core/slice.py`) to convert floats to integers, as Pyclipper operates in integer space.
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- **Type Hinting**: Use exhaustive type hints for all new functions and classes.
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- **Documentation**: Update `doc/NODES.md` when adding new nodes and `doc/MODULES.md` when adding new modules.
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