nodeslicer/core/nodeslicer/nodes/preview.py

200 lines
7.3 KiB
Python

from __future__ import annotations
import bpy
import os
from ..bpy_ns_types import NfBoolProperty
from ....registry import register_class
from .base import ExecSliceNode
@register_class
class SLICENODE_GcodeToMesh(ExecSliceNode):
bl_label = "Gcode Preview"
button_label = "Update Preview"
show_e_0: NfBoolProperty(name="Show Zero Extrusions", default=False) # pyright: ignore[reportInvalidTypeForm]
def init(self, context):
self._init_exec()
self.add_input("SLICESOCK_String", "Name")
self.add_multi_socket_group("SLICESOCK_Gcode", name="Gcode")
def draw_buttons(self, context, layout):
super().draw_buttons(context, layout)
layout.prop(self, 'show_e_0')
def _process_gcode(self, gcode: str, mesh_name: str, operator=None):
if not gcode:
if mesh_name in bpy.data.objects:
obj = bpy.data.objects[mesh_name]
if obj.type == 'MESH':
obj.data.clear_geometry()
return
vertices = []
edges = []
e_rates = []
last_x, last_y, last_z = 0.0, 0.0, 0.0
last_e = 0.0
offset_x, offset_y = 0.0, 0.0
custom_default_extrusion_rate = 0.0
last_v_idx = -1
last_p2 = None
def segment_length_3d(p1, p2) -> float:
return ((p2[0]-p1[0])**2 + (p2[1]-p1[1])**2 + (p2[2]-p1[2])**2)**0.5
for line in gcode.splitlines():
# Parse metadata from comments
if ';' in line:
comment = line.split(';', 1)[1].strip()
if comment.startswith("OFFSET_X="):
try: offset_x = float(comment.split('=')[1])
except ValueError: pass
elif comment.startswith("OFFSET_Y="):
try: offset_y = float(comment.split('=')[1])
except ValueError: pass
elif comment.startswith("DEFAULT_EXTRUSION_RATE="):
try: custom_default_extrusion_rate = float(comment.split('=')[1])
except ValueError: pass
line_no_comment = line.split(';')[0].strip()
if not line_no_comment: continue
parts = line_no_comment.split()
if not parts: continue
cmd = parts[0].upper()
params = {}
for p in parts[1:]:
if len(p) < 2: continue
try:
# Scale coordinates by 0.001 (mm to Blender units)
val = float(p[1:])
if p[0].upper() in 'XYZ':
val *= 0.001
params[p[0].upper()] = val
except ValueError: continue
new_x = params.get('X', last_x)
new_y = params.get('Y', last_y)
new_z = params.get('Z', last_z)
new_e = params.get('E', last_e)
show = False
if self.show_e_0: show = True
if cmd == 'G1' and new_e > 0: show = True
if show:
# Subtract offsets (scaled to Blender units) to return to original space
ox, oy = offset_x * 0.001, offset_y * 0.001
p1 = (last_x - ox, last_y - oy, last_z)
p2 = (new_x - ox, new_y - oy, new_z)
# Calculate e_rate (proportion between E and default_extrusion_rate)
seg_len_mm = segment_length_3d(p1, p2) * 1000.0
if seg_len_mm > 0 and custom_default_extrusion_rate > 0:
e_rate = (new_e / seg_len_mm) / custom_default_extrusion_rate
else:
e_rate = 1.0
if last_v_idx != -1 and p1 == last_p2:
# Connect to previous segment
v2_idx = len(vertices)
vertices.append(p2)
edges.append((last_v_idx, v2_idx))
last_v_idx = v2_idx
else:
# Start new path
v1_idx = len(vertices)
v2_idx = v1_idx + 1
vertices.extend([p1, p2])
edges.append((v1_idx, v2_idx))
last_v_idx = v2_idx
e_rates.append(e_rate)
last_p2 = p2
else:
# Break path connection on travel or non-shown move
last_v_idx = -1
last_p2 = None
last_x, last_y, last_z = new_x, new_y, new_z
last_e = new_e
if not vertices:
return
# Create or find "Debug" mesh object
if mesh_name in bpy.data.objects:
obj = bpy.data.objects[mesh_name]
mesh = obj.data
mesh.clear_geometry()
else:
mesh = bpy.data.meshes.new(mesh_name)
obj = bpy.data.objects.new(mesh_name, mesh)
assert bpy.context.collection
bpy.context.collection.objects.link(obj)
mesh.from_pydata(vertices, edges, [])
# Create e_mult attribute on edges
if "e_mult" not in mesh.attributes:
mesh.attributes.new(name="e_mult", type='FLOAT', domain='EDGE')
e_mult_attr = mesh.attributes["e_mult"]
e_mult_attr.data.foreach_set("value", e_rates)
mesh.update()
# Assign Geometry Nodes nodegroup for preview
ng_name = "Nonplanar Slicing Preview"
if ng_name not in bpy.data.node_groups:
# Try to load it from nodes.blend in the addon root
addon_dir = os.path.dirname(os.path.dirname(os.path.dirname(os.path.dirname(__file__))))
blend_path = os.path.join(addon_dir, "nodes.blend")
if os.path.exists(blend_path):
try:
with bpy.data.libraries.load(blend_path) as (data_from, data_to):
if ng_name in data_from.node_groups:
data_to.node_groups = [ng_name]
except Exception as e:
if operator: operator.report({'WARNING'}, f"Failed to load preview node group: {e}")
if ng_name in bpy.data.node_groups:
ng = bpy.data.node_groups[ng_name]
# Check if already assigned
has_preview = False
for mod in obj.modifiers:
if mod.type == 'NODES' and mod.node_group == ng: # type: ignore
has_preview = True
break
if not has_preview:
mod = obj.modifiers.new(name="Preview", type='NODES') # type: ignore
mod.node_group = ng
def evaluate(self, operator=None):
gcodes = self.resolve_multi_input("Gcode")
base_mesh_name: str = self.resolve("Name")
if not base_mesh_name:
base_mesh_name = "GcodePreview"
# Filter out empty inputs but keep structure to index properly
valid_gcodes = [g for g in gcodes if g]
if not valid_gcodes:
if base_mesh_name in bpy.data.objects:
obj = bpy.data.objects[base_mesh_name]
if obj.type == 'MESH':
obj.data.clear_geometry()
return 'empty'
for i, gcode in enumerate(valid_gcodes):
mesh_name = base_mesh_name if i == 0 else f"{base_mesh_name}_{i+1}"
self._process_gcode(gcode, mesh_name, operator)
return 'ok'