nodeslicer/tests/test_slice.py
2026-09-27 13:15:22 +03:00

957 lines
38 KiB
Python

import numpy as np
import unittest
from unittest.mock import MagicMock
import sys
from pathlib import Path
# Add workspace directory to sys.path to resolve root package name (NodeSlicer)
PROJECT_ROOT = Path(__file__).resolve().parent.parent
sys.path.append(str(PROJECT_ROOT.parent))
# Define dummy classes to avoid metaclass conflicts
class DummyNodeSocket: pass
class DummyNode: pass
class DummyObject: pass
class DummyMesh: pass
class DummyNodeSocketShader: pass
class DummyNodeCustomGroup: pass
class DummyNodeTree: pass
class DummyOperator: pass
class DummyMenu: pass
class DummyPanel: pass
class DummyPropertyGroup: pass
mock_types = MagicMock()
mock_types.NodeSocket = DummyNodeSocket
mock_types.Node = DummyNode
mock_types.Object = DummyObject
mock_types.Mesh = DummyMesh
mock_types.NodeSocketShader = DummyNodeSocketShader
mock_types.NodeCustomGroup = DummyNodeCustomGroup
mock_types.NodeTree = DummyNodeTree
mock_types.Operator = DummyOperator
mock_types.Menu = DummyMenu
mock_types.Panel = DummyPanel
mock_types.PropertyGroup = DummyPropertyGroup
mock_bpy = MagicMock()
mock_bpy.context.scene = MagicMock()
mock_bpy.context.scene.unit_settings.scale_length = 0.001
mock_bpy.types = mock_types
sys.modules['bpy'] = mock_bpy
sys.modules['bpy.types'] = mock_types
sys.modules['bpy.props'] = MagicMock()
sys.modules['bpy.utils'] = MagicMock()
sys.modules['bpy.utils.previews'] = MagicMock()
sys.modules['bpy.app'] = MagicMock()
sys.modules['bpy.app.handlers'] = MagicMock()
# Import the actual functions to test
from NodeSlicer.core.slice import segments_to_slice, link_segments
class TestSlice(unittest.TestCase):
def test_link_segments_closed(self):
# Closed triangle: A(0,0,10) -> B(10,0,10) -> C(0,10,10) -> A(0,0,10)
segments = np.array([
[[0.0, 0.0, 10.0], [10.0, 0.0, 10.0]],
[[10.0, 0.0, 10.0], [0.0, 10.0, 10.0]],
[[0.0, 10.0, 10.0], [0.0, 0.0, 10.0]]
])
linked = link_segments(segments)
self.assertEqual(len(linked), 1)
path = linked[0]
# Should start and end at the same point (A)
self.assertTrue(np.allclose(path[0], path[-1]))
# Verify segments_to_slice closes it
sliced = segments_to_slice(segments)
self.assertEqual(len(sliced), 1)
sliced_path = sliced[0]
self.assertTrue(np.allclose(sliced_path[0], sliced_path[-1]))
def test_link_segments_open(self):
# Open path: A(0,0,10) -> B(10,0,10) -> C(0,10,10) (no C->A segment)
segments = np.array([
[[0.0, 0.0, 10.0], [10.0, 0.0, 10.0]],
[[10.0, 0.0, 10.0], [0.0, 10.0, 10.0]]
])
linked = link_segments(segments)
self.assertEqual(len(linked), 1)
path = linked[0]
# Should NOT start and end at the same point
self.assertFalse(np.allclose(path[0], path[-1]))
# Verify segments_to_slice does NOT close it
sliced = segments_to_slice(segments)
self.assertEqual(len(sliced), 1)
sliced_path = sliced[0]
self.assertFalse(np.allclose(sliced_path[0], sliced_path[-1]),
f"Path was incorrectly closed: {sliced_path}")
def test_buffer_curve_basic(self):
# Open path (line segment from (0,0,10) to (10,0,10))
path = np.array([[0.0, 0.0, 10.0], [10.0, 0.0, 10.0]])
from NodeSlicer.core.slice import SlicePaths
slice_paths = SlicePaths([path])
# Buffer curve with distance 1.0
buffered = slice_paths.buffer_curve(1.0, cap_style='flat')
# Output should be a SlicePaths instance
self.assertIsInstance(buffered, SlicePaths)
self.assertEqual(len(buffered), 1)
# Check that the path is now closed (buffered area boundary)
buffered_path = buffered[0]
self.assertTrue(np.allclose(buffered_path[0], buffered_path[-1]))
# Flat cap with distance 1.0 should result in a rectangle:
# width = 10 (from 0 to 10), height = 2 (from -1 to 1) -> area = 20
# Let's compute 2D polygon area of the resulting path
xs = buffered_path[:, 0]
ys = buffered_path[:, 1]
# Shoelace formula for area
area = 0.5 * np.abs(np.dot(xs, np.roll(ys, 1)) - np.dot(ys, np.roll(xs, 1)))
self.assertAlmostEqual(area, 20.0, places=3)
# Check Z coordinate is preserved
self.assertTrue(np.allclose(buffered_path[:, 2], 10.0))
def test_buffer_curve_cap_styles(self):
path = np.array([[0.0, 0.0, 5.0], [10.0, 0.0, 5.0]])
from NodeSlicer.core.slice import SlicePaths
slice_paths = SlicePaths([path])
# Round cap
buffered_round = slice_paths.buffer_curve(1.0, cap_style='round')
# Flat cap
buffered_flat = slice_paths.buffer_curve(1.0, cap_style='flat')
# Square cap
buffered_square = slice_paths.buffer_curve(1.0, cap_style='square')
# Area comparison: flat (20.0) < round (20.0 + pi) < square (24.0)
def get_area(p):
xs, ys = p[:, 0], p[:, 1]
return 0.5 * np.abs(np.dot(xs, np.roll(ys, 1)) - np.dot(ys, np.roll(xs, 1)))
area_flat = get_area(buffered_flat[0])
area_round = get_area(buffered_round[0])
area_square = get_area(buffered_square[0])
self.assertAlmostEqual(area_flat, 20.0, places=3)
self.assertAlmostEqual(area_square, 24.0, places=3)
self.assertGreater(area_round, area_flat)
self.assertLess(area_round, area_square)
def test_buffer_curve_single_sided(self):
path = np.array([[0.0, 0.0, 0.0], [10.0, 0.0, 0.0]])
from NodeSlicer.core.slice import SlicePaths
slice_paths = SlicePaths([path])
buffered = slice_paths.buffer_curve(1.0, cap_style='flat', single_sided=True)
# For a single sided flat cap buffer, the rectangle area is distance * length = 1.0 * 10.0 = 10.0
xs, ys = buffered[0][:, 0], buffered[0][:, 1]
area = 0.5 * np.abs(np.dot(xs, np.roll(ys, 1)) - np.dot(ys, np.roll(xs, 1)))
self.assertAlmostEqual(area, 10.0, places=3)
def test_offset_curve_basic(self):
# Open path (line segment from (0,0,10) to (10,0,10))
path = np.array([[0.0, 0.0, 10.0], [10.0, 0.0, 10.0]])
from NodeSlicer.core.slice import SlicePaths
slice_paths = SlicePaths([path])
# Offset curve by 1.0 (should shift it to (0, 1, 10) -> (10, 1, 10))
offset = slice_paths.offset_curve(1.0)
self.assertIsInstance(offset, SlicePaths)
self.assertEqual(len(offset), 1)
offset_path = offset[0]
# Should remain an open path (first and last coordinate not equal)
self.assertFalse(np.allclose(offset_path[0], offset_path[-1]))
# Verify the shifted coordinates
self.assertTrue(np.allclose(offset_path[:, 1], 1.0))
self.assertTrue(np.allclose(offset_path[:, 2], 10.0))
self.assertTrue(np.allclose(offset_path[0, 0], 0.0))
self.assertTrue(np.allclose(offset_path[1, 0], 10.0))
def test_offset_curve_closed_loop(self):
# Closed square path: (0,0) -> (0,10) -> (10,10) -> (10,0) -> (0,0) at Z=5.0
path = np.array([
[0.0, 0.0, 5.0],
[0.0, 10.0, 5.0],
[10.0, 10.0, 5.0],
[10.0, 0.0, 5.0],
[0.0, 0.0, 5.0]
])
from NodeSlicer.core.slice import SlicePaths
slice_paths = SlicePaths([path])
# Offset curve by +1.0
# Positive distance in a clockwise loop should shift it inward (to a square of size 8.0)
offset_in = slice_paths.offset_curve(1.0, join_style='mitre')
self.assertIsInstance(offset_in, SlicePaths)
self.assertEqual(len(offset_in), 1)
offset_path = offset_in[0]
# Should remain perfectly closed (first and last coordinate equal)
self.assertTrue(np.allclose(offset_path[0], offset_path[-1]), f"Offset path was not closed: {offset_path}")
# Calculate the area of the offset path
xs, ys = offset_path[:, 0], offset_path[:, 1]
area = 0.5 * np.abs(np.dot(xs, np.roll(ys, 1)) - np.dot(ys, np.roll(xs, 1)))
self.assertAlmostEqual(area, 64.0, places=3)
# Check Z coordinate is preserved
self.assertTrue(np.allclose(offset_path[:, 2], 5.0))
def test_get_infill_mask(self):
from NodeSlicer.core.slice import SlicePaths
from NodeSlicer.core.nodeslicer.nodes.path import SLICENODE_GetInfillMask
# Outer square: (0,0) to (10,10) at Z=3.0 (area 100)
outer = np.array([
[0.0, 0.0, 3.0],
[10.0, 0.0, 3.0],
[10.0, 10.0, 3.0],
[0.0, 10.0, 3.0],
[0.0, 0.0, 3.0]
])
# Inner hole: (3,3) to (7,7) at Z=3.0 (area 16)
hole = np.array([
[3.0, 3.0, 3.0],
[7.0, 3.0, 3.0],
[7.0, 7.0, 3.0],
[3.0, 7.0, 3.0],
[3.0, 3.0, 3.0]
])
slice_paths = SlicePaths([outer, hole], groups=[0, 0])
mask = slice_paths.get_infill_mask()
self.assertIsInstance(mask, SlicePaths)
# Should return both outer boundary and inner hole boundary
self.assertEqual(len(mask), 2)
# Verify both loops are closed and at Z=3.0
for p in mask:
self.assertTrue(np.allclose(p[0], p[-1]))
self.assertTrue(np.allclose(p[:, 2], 3.0))
# Calculate polygon areas
areas = []
for p in mask:
xs, ys = p[:, 0], p[:, 1]
a = 0.5 * np.abs(np.dot(xs, np.roll(ys, 1)) - np.dot(ys, np.roll(xs, 1)))
areas.append(a)
areas.sort()
self.assertAlmostEqual(areas[0], 16.0, places=2) # Hole area
self.assertAlmostEqual(areas[1], 100.0, places=2) # Outer area
# Test with node evaluation
node = SLICENODE_GetInfillMask()
node.resolve = lambda key: slice_paths if key == "Paths" else None
node_mask = node.evaluate_output("Paths")
self.assertEqual(len(node_mask), 2)
def test_get_infill_mask_multiple_holes_and_islands(self):
from NodeSlicer.core.slice import SlicePaths
# Island 1 at Z=1.0: (0,0) to (20,20) with 2 holes
island1_outer = np.array([
[0.0, 0.0, 1.0], [20.0, 0.0, 1.0], [20.0, 20.0, 1.0], [0.0, 20.0, 1.0], [0.0, 0.0, 1.0]
])
h1 = np.array([
[2.0, 2.0, 1.0], [6.0, 2.0, 1.0], [6.0, 6.0, 1.0], [2.0, 6.0, 1.0], [2.0, 2.0, 1.0]
])
h2 = np.array([
[12.0, 12.0, 1.0], [16.0, 12.0, 1.0], [16.0, 16.0, 1.0], [12.0, 16.0, 1.0], [12.0, 12.0, 1.0]
])
# Island 2 at Z=1.0: (30,30) to (40,40) with 1 hole
island2_outer = np.array([
[30.0, 30.0, 1.0], [40.0, 30.0, 1.0], [40.0, 40.0, 1.0], [30.0, 40.0, 1.0], [30.0, 30.0, 1.0]
])
h3 = np.array([
[33.0, 33.0, 1.0], [37.0, 33.0, 1.0], [37.0, 37.0, 1.0], [33.0, 37.0, 1.0], [33.0, 33.0, 1.0]
])
slice_paths = SlicePaths([island1_outer, h1, h2, island2_outer, h3], groups=[0, 0, 0, 0, 0])
mask = slice_paths.get_infill_mask()
# Should produce 5 paths total: 2 outer boundaries + 3 hole boundaries
self.assertEqual(len(mask), 5)
for p in mask:
self.assertTrue(np.allclose(p[0], p[-1]))
self.assertTrue(np.allclose(p[:, 2], 1.0))
def test_get_overhang_mask(self):
# Layer 2 (Z=2.0): square of size 4 (from -2 to 2)
sq2 = np.array([
[-2.0, -2.0, 2.0],
[-2.0, 2.0, 2.0],
[ 2.0, 2.0, 2.0],
[ 2.0, -2.0, 2.0],
[-2.0, -2.0, 2.0]
])
# Layer 1 (Z=1.0): square of size 2 (from -1 to 1)
sq1 = np.array([
[-1.0, -1.0, 1.0],
[-1.0, 1.0, 1.0],
[ 1.0, 1.0, 1.0],
[ 1.0, -1.0, 1.0],
[-1.0, -1.0, 1.0]
])
# Layer 0 (Z=0.0): square of size 4 (from -2 to 2)
sq0 = np.array([
[-2.0, -2.0, 0.0],
[-2.0, 2.0, 0.0],
[ 2.0, 2.0, 0.0],
[ 2.0, -2.0, 0.0],
[-2.0, -2.0, 0.0]
])
from NodeSlicer.core.slice import SlicePaths
# Groups sorted by Z height internally: group 0 (Z=0.0), group 1 (Z=1.0), group 2 (Z=2.0)
slice_paths = SlicePaths([sq0, sq1, sq2], groups=[0, 1, 2])
overhang = slice_paths.get_overhang_mask(tolerance=0.0)
self.assertIsInstance(overhang, SlicePaths)
# Top layer Z=2.0 (group 2) and bottom layer Z=0.0 (group 0) should have no overhang paths.
# Only layer Z=1.0 (group 1) should have overhang paths.
# The paths on group 1 represent the ring: outer boundary (4x4) and inner boundary (2x2).
self.assertEqual(len(overhang), 2)
self.assertTrue(all(g == 1 for g in overhang.groups))
# Total area of the two paths on layer 1 should be: outer square (16) - inner square (4) = 12.0
from shapely.geometry import Polygon
poly_out = Polygon(overhang[0][:, :2])
poly_in = Polygon(overhang[1][:, :2])
area1 = poly_out.area
area2 = poly_in.area
self.assertEqual(sorted([area1, area2]), [4.0, 16.0])
def test_get_overhang_mask_vertical_walls(self):
# Two identical squares on adjacent layers Z=0.0 and Z=1.0, representing perfectly vertical walls
# To simulate slicing noise/discrepancies, we shift one by a tiny amount (0.001)
sq0 = np.array([
[0.0, 0.0, 0.0],
[0.0, 10.0, 0.0],
[10.0, 10.0, 0.0],
[10.0, 0.0, 0.0],
[0.0, 0.0, 0.0]
])
sq1 = np.array([
[0.001, 0.001, 1.0],
[0.001, 10.001, 1.0],
[10.001, 10.001, 1.0],
[10.001, 0.001, 1.0],
[0.001, 0.001, 1.0]
])
from NodeSlicer.core.slice import SlicePaths
slice_paths = SlicePaths([sq0, sq1], groups=[0, 1])
# With default tolerance=0.05, it should completely filter out the vertical wall noise, yielding 0 overhang paths.
overhang_with_tol = slice_paths.get_overhang_mask(tolerance=0.05)
self.assertEqual(len(overhang_with_tol), 0)
# With tolerance=0.0, it should preserve the tiny difference sliver, yielding non-empty paths.
overhang_no_tol = slice_paths.get_overhang_mask(tolerance=0.0)
self.assertGreater(len(overhang_no_tol), 0)
def test_get_overhang_mask_propagation_no_gaps(self):
# 3-layer tapering model (cone-like structure pointing down)
# Layer 2 (Z=2.0): 4x4 square (from -2 to 2)
sq2 = np.array([
[-2.0, -2.0, 2.0],
[-2.0, 2.0, 2.0],
[ 2.0, 2.0, 2.0],
[ 2.0, -2.0, 2.0],
[-2.0, -2.0, 2.0]
])
# Layer 1 (Z=1.0): 3x3 square (from -1.5 to 1.5)
sq1 = np.array([
[-1.5, -1.5, 1.0],
[-1.5, 1.5, 1.0],
[ 1.5, 1.5, 1.0],
[ 1.5, -1.5, 1.0],
[-1.5, -1.5, 1.0]
])
# Layer 0 (Z=0.0): 2x2 square (from -1 to 1)
sq0 = np.array([
[-1.0, -1.0, 0.0],
[-1.0, 1.0, 0.0],
[ 1.0, 1.0, 0.0],
[ 1.0, -1.0, 0.0],
[-1.0, -1.0, 0.0]
])
from NodeSlicer.core.slice import SlicePaths
slice_paths = SlicePaths([sq0, sq1, sq2], groups=[0, 1, 2])
# tolerance=0.5:
# At layer 0 (Z=0.0), support should cover:
# (geom_above (3x3) union S_1 (4x4 \ 3x3)) \ geom_0 = 4x4 \ 2x2
# Buffered geom_0_sub is 2.5x2.5 (radius 0.5 outward from 2x2).
# So output_geom = 4x4 \ 2.5x2.5.
# This is a single ring with area: 16 - 6.25 = 9.75.
# It must NOT contain gaps or be fragmented into multiple nested rings.
overhang = slice_paths.get_overhang_mask(tolerance=0.5)
# Support should be generated on layer 1 and layer 0.
# Let's group outputs by Z.
layer_paths = {}
for path in overhang:
z = path[0, 2]
layer_paths.setdefault(z, []).append(path)
self.assertIn(0.0, layer_paths)
self.assertIn(1.0, layer_paths)
# At Z=0.0 (layer 0):
# We expect exactly 2 paths (exterior of 4x4 and interior hole of 2.5x2.5).
# If there is fragmentation, there will be more paths.
paths_z0 = layer_paths[0.0]
self.assertEqual(len(paths_z0), 2)
from shapely.geometry import Polygon
# The exterior polygon and the interior hole
p0 = Polygon(paths_z0[0][:, :2])
p1 = Polygon(paths_z0[1][:, :2])
areas = sorted([p0.area, p1.area])
# Outer area is 16, inner hole area is approx 8.784 due to rounded corners of the buffer
self.assertAlmostEqual(areas[0], 8.784, places=2)
self.assertAlmostEqual(areas[1], 16.0, places=2)
def test_pather_retraction_lift(self):
from NodeSlicer.core.slice import Pather
path1 = np.array([
[10.0, 10.0, 0.2],
[20.0, 10.0, 0.2]
])
path2 = np.array([
[30.0, 30.0, 0.2],
[40.0, 30.0, 0.2]
])
# Test default (no retraction or lift)
pather = Pather([path1, path2])
pather.retraction = 0.0
pather.lift = 0.0
gcode = pather.to_gcode(include_header=False)
self.assertNotIn("E-", gcode)
self.assertNotIn("Z0.700", gcode) # no lift
# Test with retraction and lift (default retraction feedrate uses default feedrate 1200)
pather = Pather([path1, path2])
pather.retraction = 1.2
pather.lift = 0.5
gcode = pather.to_gcode(include_header=False)
# Retraction should be present before travel using default feedrate 1200.0
self.assertIn("G1 E-1.20000 F1200.000", gcode)
# Lift should be present: 0.2 (last_nozzle_z) + 0.5 (lift) = 0.7
self.assertIn("G0 Z0.700 F720", gcode)
# Un-lift back to 0.2 should be present
self.assertIn("G0 Z0.200 F720", gcode)
# Un-retraction should be present
self.assertIn("G1 E1.20000 F1200.000", gcode)
# Test with explicit retraction_feedrate
pather = Pather([path1, path2])
pather.retraction = 1.2
pather.retraction_feedrate = 1800.0
gcode_rf = pather.to_gcode(include_header=False)
self.assertIn("G1 E-1.20000 F1800.000", gcode_rf)
self.assertIn("G1 E1.20000 F1800.000", gcode_rf)
# Test with lift only (no retraction)
pather = Pather([path1, path2])
pather.retraction = 0.0
pather.lift = 0.5
gcode = pather.to_gcode(include_header=False)
self.assertNotIn("E-", gcode)
# Lift should be present: 0.2 (last_nozzle_z) + 0.5 (lift) = 0.7
self.assertIn("G0 Z0.700 F720", gcode)
# Un-lift back to 0.2 should be present
self.assertIn("G0 Z0.200 F720", gcode)
# Test with unparsable retraction and lift fields
pather = Pather([path1, path2])
pather.retraction = "invalid"
pather.lift = None
gcode = pather.to_gcode(include_header=False)
self.assertNotIn("E-", gcode)
self.assertNotIn("Z0.700", gcode)
def test_pather_travel_feedrate(self):
from NodeSlicer.core.slice import Pather
path1 = np.array([
[10.0, 10.0, 0.2],
[20.0, 10.0, 0.2]
])
path2 = np.array([
[30.0, 30.0, 0.2],
[40.0, 30.0, 0.2]
])
pather = Pather([path1, path2])
pather.feedrate = 1200.0
pather.travel_feedrate = 3000.0
pather.bed_center_x = 25.0
pather.bed_center_y = 20.0
# Verify travel feedrate is in the header comments
gcode_with_header = pather.to_gcode(include_header=True)
self.assertIn(";DEFAULT_TRAVEL_FEEDRATE=3000.0", gcode_with_header)
self.assertIn(";DEFAULT_FEEDRATE=1200.0", gcode_with_header)
# Verify G0 travel moves use the travel_feedrate
gcode = pather.to_gcode(include_header=False)
# The first move should travel to the start of path1 at travel_feedrate
self.assertIn("G0 X10.000 Y10.000 Z0.200 F3000.0", gcode)
# The transition travel move to the start of path2 should also use travel_feedrate
self.assertIn("G0 X30.000 Y30.000 F3000.0", gcode)
def test_pather_layer_metadata(self):
import math
from NodeSlicer.core.slice import Pather, SlicePaths
path1 = np.array([
[10.0, 10.0, 0.2],
[20.0, 10.0, 0.2]
])
slices = SlicePaths([path1])
slices.layer_height = 0.25
pather = Pather(slices)
pather.layer_height = getattr(slices, "layer_height")
pather.extrusion_rate = 0.035
expected_width = (0.035 * math.pi * (1.75 / 2.0) ** 2) / 0.25
gcode = pather.to_gcode(include_header=True)
self.assertIn(";DEFAULT_LAYER_HEIGHT=0.250000", gcode)
self.assertIn(f";DEFAULT_LAYER_WIDTH={expected_width:.6f}", gcode)
def test_first_layer_height(self):
from NodeSlicer.core.nodeslicer.nodes.path import SLICENODE_SliceShells
from NodeSlicer.infra.blender.blender_mesh_capture import SlicingObject, SlicingCollection
# Create a simple box mesh [8, 4, 3] from Z=0 to Z=1
vertices = np.array([
[0.0, 0.0, 0.0],
[10.0, 0.0, 0.0],
[10.0, 10.0, 0.0],
[0.0, 10.0, 0.0],
[0.0, 0.0, 1.0],
[10.0, 0.0, 1.0],
[10.0, 10.0, 1.0],
[0.0, 10.0, 1.0],
])
faces = [
[0, 1, 2], [0, 2, 3],
[4, 6, 5], [4, 7, 6],
[0, 4, 5], [0, 5, 1],
[1, 5, 6], [1, 6, 2],
[2, 6, 7], [2, 7, 3],
[3, 7, 4], [3, 4, 0]
]
triangles = np.zeros((len(faces), 4, 3))
for i, face in enumerate(faces):
triangles[i, 0] = vertices[face[0]]
triangles[i, 1] = vertices[face[1]]
triangles[i, 2] = vertices[face[2]]
sobj = SlicingObject()
sobj.mesh = triangles
scoll = SlicingCollection([], "test")
scoll.objects = [sobj]
node = SLICENODE_SliceShells()
# Test without inputs (simulating missing socket resolution)
node.resolve = lambda name: scoll if name == "Mesh" else (0.2 if name == "Layer Height" else (0.3 if name == "First Layer Height" else None))
slices = node.evaluate_output("Paths")
self.assertTrue(len(slices) > 0)
# First slice Z should be min_z + fl_height = 0.0 + 0.3 = 0.3
self.assertAlmostEqual(slices[0][0, 2], 0.3)
self.assertEqual(getattr(slices, "first_layer_height", None), 0.3)
# First layer extrusion rates should be multiplied by 0.3 / 0.2 = 1.5
np.testing.assert_allclose(slices.extrusion_rate[0], 1.5)
def test_slicepaths_attribute_conservation(self):
from NodeSlicer.core.slice import SlicePaths
path1 = np.array([
[0.0, 0.0, 0.2],
[10.0, 0.0, 0.2],
[10.0, 10.0, 0.2],
[0.0, 10.0, 0.2],
[0.0, 0.0, 0.2]
])
sp = SlicePaths([path1], groups=[0], extrusion_rate=[np.array([1.5, 1.5, 1.5, 1.5, 1.5])])
sp.layer_height = 0.2
sp.first_layer_height = 0.3
sp.custom_meta = "test_value"
# Test offset
off = sp.offset(np.array([1.0, 1.0, 0.0]))
self.assertEqual(getattr(off, "layer_height", None), 0.2)
self.assertEqual(getattr(off, "first_layer_height", None), 0.3)
self.assertEqual(getattr(off, "custom_meta", None), "test_value")
np.testing.assert_allclose(off.extrusion_rate[0], 1.5)
# Test simplify
simp = sp.simplify(0.05)
self.assertEqual(getattr(simp, "layer_height", None), 0.2)
self.assertEqual(getattr(simp, "first_layer_height", None), 0.3)
self.assertEqual(getattr(simp, "custom_meta", None), "test_value")
self.assertEqual(len(simp.extrusion_rate[0]), len(simp[0]))
np.testing.assert_allclose(simp.extrusion_rate[0], 1.5)
# Test buffer
buf = sp.buffer(0.5)
self.assertEqual(getattr(buf, "layer_height", None), 0.2)
self.assertEqual(getattr(buf, "first_layer_height", None), 0.3)
self.assertEqual(getattr(buf, "custom_meta", None), "test_value")
self.assertTrue(len(buf) > 0)
np.testing.assert_allclose(buf.extrusion_rate[0], 1.5)
# Test buffer_multiple
buf_mult = sp.buffer_multiple(0.2, count=2, width_step=0.2)
self.assertEqual(getattr(buf_mult, "layer_height", None), 0.2)
self.assertEqual(getattr(buf_mult, "first_layer_height", None), 0.3)
self.assertEqual(getattr(buf_mult, "custom_meta", None), "test_value")
self.assertTrue(len(buf_mult) >= 2)
for ext in buf_mult.extrusion_rate:
np.testing.assert_allclose(ext, 1.5)
# Test zip_paths & extend_paths
sp2 = SlicePaths([path1], groups=[1], extrusion_rate=[np.array([1.0, 1.0, 1.0, 1.0, 1.0])])
zipped = SlicePaths.zip_paths([sp, sp2])
self.assertEqual(getattr(zipped, "layer_height", None), 0.2)
self.assertEqual(getattr(zipped, "first_layer_height", None), 0.3)
self.assertEqual(getattr(zipped, "custom_meta", None), "test_value")
extended = SlicePaths.extend_paths([sp, sp2])
self.assertEqual(getattr(extended, "layer_height", None), 0.2)
self.assertEqual(getattr(extended, "first_layer_height", None), 0.3)
self.assertEqual(getattr(extended, "custom_meta", None), "test_value")
def test_align_seam_sharpest_rectangle(self):
from NodeSlicer.core.slice import align_path_seam_sharpest
# Rectangle where index 0 is a midpoint on a flat edge (5, 0, 0)
path = np.array([
[5.0, 0.0, 0.0],
[10.0, 0.0, 0.0],
[10.0, 10.0, 0.0],
[0.0, 10.0, 0.0],
[0.0, 0.0, 0.0],
[5.0, 0.0, 0.0]
])
aligned = align_path_seam_sharpest(path)
self.assertEqual(len(aligned), len(path))
self.assertTrue(np.allclose(aligned[0], aligned[-1]))
# Start point should be moved from flat edge (5,0,0) to one of the 90-degree corners
self.assertFalse(np.allclose(aligned[0, :2], [5.0, 0.0]))
corners = np.array([[10.0, 0.0], [10.0, 10.0], [0.0, 10.0], [0.0, 0.0]])
is_corner = any(np.allclose(aligned[0, :2], c) for c in corners)
self.assertTrue(is_corner)
def test_align_seam_sharpest_triangle(self):
from NodeSlicer.core.slice import align_path_seam_sharpest
# Right triangle with acute 30-degree vertex at (10, 0)
# Vertices: 90 deg at (0,0), 60 deg at (0, 5.7735), 30 deg at (10,0)
# Start at 90 deg vertex (0,0)
path = np.array([
[0.0, 0.0, 0.0],
[0.0, 5.7735, 0.0],
[10.0, 0.0, 0.0],
[0.0, 0.0, 0.0]
])
aligned = align_path_seam_sharpest(path)
self.assertTrue(np.allclose(aligned[0], aligned[-1]))
# Sharpest angle is 30 degrees at (10.0, 0.0)
np.testing.assert_allclose(aligned[0, :2], [10.0, 0.0], atol=1e-3)
def test_slicepaths_align_seams(self):
from NodeSlicer.core.slice import SlicePaths
path = np.array([
[5.0, 0.0, 0.2],
[10.0, 0.0, 0.2],
[10.0, 10.0, 0.2],
[0.0, 10.0, 0.2],
[0.0, 0.0, 0.2],
[5.0, 0.0, 0.2]
])
ext_rates = np.array([1.0, 1.1, 1.2, 1.3, 1.4, 1.0])
sp = SlicePaths([path], groups=[0], extrusion_rate=[ext_rates])
sp.layer_height = 0.2
aligned_sp = sp.align_seams(mode="sharpest")
self.assertEqual(getattr(aligned_sp, "layer_height", None), 0.2)
self.assertEqual(len(aligned_sp[0]), len(path))
self.assertTrue(np.allclose(aligned_sp[0][0], aligned_sp[0][-1]))
self.assertFalse(np.allclose(aligned_sp[0][0, :2], [5.0, 0.0]))
self.assertEqual(len(aligned_sp.extrusion_rate[0]), len(aligned_sp[0]))
def test_align_seam_sharpest_concave_l_shape(self):
from NodeSlicer.core.slice import align_path_seam_sharpest
# L-shaped polygon in CCW order:
# Outer convex corners: (0,0), (10,0), (10,5), (5,10), (0,10)
# Inner concave corner: (5,5)
path = np.array([
[0.0, 0.0, 0.0],
[10.0, 0.0, 0.0],
[10.0, 5.0, 0.0],
[5.0, 5.0, 0.0],
[5.0, 10.0, 0.0],
[0.0, 10.0, 0.0],
[0.0, 0.0, 0.0]
])
aligned = align_path_seam_sharpest(path)
self.assertEqual(len(aligned), len(path))
self.assertTrue(np.allclose(aligned[0], aligned[-1]))
# Seam should be placed at the concave inner corner (5.0, 5.0)
np.testing.assert_allclose(aligned[0, :2], [5.0, 5.0])
def test_intrinsics_retraction_feedrate(self):
from NodeSlicer.core.nodeslicer.nodes.base import SliceIntrinsics
from NodeSlicer.core.nodeslicer.nodes.inputs import SLICENODE_InputIntrinsics
# Test SliceIntrinsics default and custom retraction feedrate
intr = SliceIntrinsics(retraction_feedrate=1800.0)
self.assertEqual(intr.retraction_feedrate, 1800.0)
intr_default = SliceIntrinsics()
self.assertEqual(intr_default.retraction_feedrate, 0.0)
# Test Node evaluation
node = SLICENODE_InputIntrinsics()
values = {
"Bed X": 200.0,
"Bed Y": 200.0,
"Feedrate": 1500.0,
"Travel Feedrate": 3000.0,
"Extrusion Rate": 0.02,
"Retraction": 1.0,
"Retraction Feedrate": 1800.0,
"Lift": 0.2
}
node.resolve = lambda name: values.get(name, 0.0)
res_intr = node.evaluate_output("SLICESOCK_Intrinsics")
self.assertEqual(res_intr.retraction_feedrate, 1800.0)
def test_gcode_name_from_metadata_paths_to_gcode(self):
from NodeSlicer.core.slice import SlicePaths, Pather
from NodeSlicer.infra.networking.gcode_utils import get_gcode_name_from_metadata
# 1. Test SlicePaths with explicit name
p1 = np.array([[0.0, 0.0, 0.0], [10.0, 0.0, 0.0]])
sp = SlicePaths([p1], name="GearPart")
pather = Pather(sp)
gcode = pather.to_gcode(include_header=True)
self.assertIn("; objects_info =", gcode)
name = get_gcode_name_from_metadata(gcode)
self.assertEqual(name, "GearPart")
# 2. Test SlicePaths with objects_info (multiple objects)
sp_multi = SlicePaths(
[p1],
objects_info={"objects": [{"name": "PartA", "polygon": []}, {"name": "PartB", "polygon": []}]}
)
pather_multi = Pather(sp_multi)
gcode_multi = pather_multi.to_gcode(include_header=True)
self.assertIn("; objects_info =", gcode_multi)
name_multi = get_gcode_name_from_metadata(gcode_multi)
self.assertEqual(name_multi, "PartA-PartB")
# 3. Test get_gcode_name_from_metadata fallback object comments
gcode_fallback = "; Generated Gcode\n; OBJECT_NAME = CustomBracket\nG1 X10 Y10\n"
self.assertEqual(get_gcode_name_from_metadata(gcode_fallback), "CustomBracket")
def test_separate_mesh_by_range_padding(self):
from NodeSlicer.core.nodeslicer.nodes.mesh import SLICENODE_SeparateMeshByRange
from NodeSlicer.infra.blender.blender_mesh_capture import SlicingCollection, SlicingObject
node = SLICENODE_SeparateMeshByRange()
node.start_val = 0
node.end_val = 6
so = SlicingObject()
so.name = "CA"
so.mesh = np.zeros((4, 4, 3))
so.attributes = {
"part_id": {
"domain": "FACE",
"type": "INT",
"values": np.array([1, 1, 2, 2])
}
}
coll = SlicingCollection.__new__(SlicingCollection)
coll.objects = [so]
coll.name = "TestColl"
coll.transforms = []
node.resolve = lambda name: coll if name == "Mesh" else ("part_id" if name == "Attribute" else None)
# start_val = 0, end_val = 6 -> total_parts = 7 -> num_digits = 2
# socket "1" -> i = 1 -> CA01
res_1 = node.evaluate_output("1")
self.assertIsNotNone(res_1)
self.assertEqual(res_1.objects[0].name, "CA01")
# socket "2" -> i = 2 -> CA02
res_2 = node.evaluate_output("2")
self.assertIsNotNone(res_2)
self.assertEqual(res_2.objects[0].name, "CA02")
# Now test start_val = 1, end_val = 6 -> total_parts = 6 -> num_digits = 2
# Numbering starts from zero, so socket "1" has i = 0 -> CA00, socket "2" has i = 1 -> CA01
node.start_val = 1
node.end_val = 6
res_start1_out1 = node.evaluate_output("1")
self.assertIsNotNone(res_start1_out1)
self.assertEqual(res_start1_out1.objects[0].name, "CA00")
res_start1_out2 = node.evaluate_output("2")
self.assertIsNotNone(res_start1_out2)
self.assertEqual(res_start1_out2.objects[0].name, "CA01")
# Test total_parts >= 100 -> num_digits = 3
node.start_val = 0
node.end_val = 100 # total_parts = 101 -> num_digits = 3
res_large_1 = node.evaluate_output("1")
self.assertIsNotNone(res_large_1)
self.assertEqual(res_large_1.objects[0].name, "CA001")
# Test np.all(mask) where all faces match the target
so_full = SlicingObject()
so_full.name = "FullMesh"
so_full.mesh = np.zeros((4, 4, 3))
so_full.attributes = {
"part_id": {
"domain": "FACE",
"type": "INT",
"values": np.array([2, 2, 2, 2])
}
}
coll_full = SlicingCollection.__new__(SlicingCollection)
coll_full.objects = [so_full]
coll_full.name = "FullColl"
coll_full.transforms = []
node.start_val = 2
node.end_val = 5 # total_parts = 4, num_digits = 2
node.resolve = lambda name: coll_full if name == "Mesh" else ("part_id" if name == "Attribute" else None)
res_full_2 = node.evaluate_output("2")
self.assertIsNotNone(res_full_2)
self.assertEqual(res_full_2.objects[0].name, "FullMesh00")
def test_segments_to_slice_ignore_holes(self):
# Outer square: [0,0] to [20,20] at z=10
outer_segments = [
[[0.0, 0.0, 10.0], [20.0, 0.0, 10.0]],
[[20.0, 0.0, 10.0], [20.0, 20.0, 10.0]],
[[20.0, 20.0, 10.0], [0.0, 20.0, 10.0]],
[[0.0, 20.0, 10.0], [0.0, 0.0, 10.0]],
]
# Inner hole square: [5,5] to [15,15] at z=10
hole_segments = [
[[5.0, 5.0, 10.0], [15.0, 5.0, 10.0]],
[[15.0, 5.0, 10.0], [15.0, 15.0, 10.0]],
[[15.0, 15.0, 10.0], [5.0, 15.0, 10.0]],
[[5.0, 15.0, 10.0], [5.0, 5.0, 10.0]],
]
all_segs = np.array(outer_segments + hole_segments, dtype=np.float64)
# Default (ignore_holes=False) -> produces 2 paths (outer + hole)
res_with_holes = segments_to_slice(all_segs, ignore_holes=False)
self.assertEqual(len(res_with_holes), 2)
# ignore_holes=True -> produces 1 path (outer shell only)
res_no_holes = segments_to_slice(all_segs, ignore_holes=True)
self.assertEqual(len(res_no_holes), 1)
# Verify outer shell bounds [0, 20]
self.assertAlmostEqual(res_no_holes[0][:, 0].min(), 0.0)
self.assertAlmostEqual(res_no_holes[0][:, 0].max(), 20.0)
def test_slice_shells_node_ignore_holes(self):
from NodeSlicer.core.nodeslicer.nodes.path import SLICENODE_SliceShells
from NodeSlicer.infra.blender.blender_mesh_capture import SlicingObject, SlicingCollection
# Construct a hollow box mesh
# Outer box: [0, 20] x [0, 20] x [0, 1]
# Inner hole box: [5, 15] x [5, 15] x [0, 1]
def make_quad(v0, v1, v2, v3):
return [
[v0, v1, v2],
[v0, v2, v3]
]
# 4 outer vertical walls + 4 inner vertical walls
z0, z1 = 0.0, 1.0
faces = []
# Outer walls
faces += make_quad([0, 0, z0], [20, 0, z0], [20, 0, z1], [0, 0, z1])
faces += make_quad([20, 0, z0], [20, 20, z0], [20, 20, z1], [20, 0, z1])
faces += make_quad([20, 20, z0], [0, 20, z0], [0, 20, z1], [20, 20, z1])
faces += make_quad([0, 20, z0], [0, 0, z0], [0, 0, z1], [0, 20, z1])
# Inner hole walls
faces += make_quad([5, 5, z0], [15, 5, z0], [15, 5, z1], [5, 5, z1])
faces += make_quad([15, 5, z0], [15, 15, z0], [15, 15, z1], [15, 5, z1])
faces += make_quad([15, 15, z0], [5, 15, z0], [5, 15, z1], [15, 15, z1])
faces += make_quad([5, 15, z0], [5, 5, z0], [5, 5, z1], [5, 15, z1])
triangles = np.zeros((len(faces), 4, 3))
for i, tri in enumerate(faces):
triangles[i, 0] = tri[0]
triangles[i, 1] = tri[1]
triangles[i, 2] = tri[2]
sobj = SlicingObject()
sobj.mesh = triangles
scoll = SlicingCollection([], "test_hollow")
scoll.objects = [sobj]
# 1. Normal evaluation (ignore_holes=False)
node = SLICENODE_SliceShells()
node.ignore_holes = False
node.resolve = lambda name: scoll if name == "Mesh" else (0.5 if name == "Layer Height" else None)
slices_normal = node.evaluate_output("Paths")
self.assertEqual(len(slices_normal), 2) # Outer + hole
# 2. Evaluation with ignore_holes=True
node.ignore_holes = True
slices_ignored = node.evaluate_output("Paths")
self.assertEqual(len(slices_ignored), 1) # Only outer
# 3. Evaluation when node lacks ignore_holes property (simulating missing property / legacy tree)
node_missing = SLICENODE_SliceShells.__new__(SLICENODE_SliceShells)
# Only set resolve and standard dictionary without ignore_holes
node_missing.resolve = lambda name: scoll if name == "Mesh" else (0.5 if name == "Layer Height" else None)
slices_missing = node_missing.evaluate_output("Paths")
self.assertIsNotNone(slices_missing)
self.assertEqual(len(slices_missing), 2)
# 4. draw_buttons with and without ignore_holes does not fail
mock_layout = MagicMock()
node.draw_buttons(None, mock_layout)
mock_layout.prop.assert_called_with(node, "ignore_holes")
mock_layout_missing = MagicMock()
node_missing.draw_buttons(None, mock_layout_missing)
if __name__ == '__main__':
unittest.main()