nodeslicer/infra/blender/blender_slice_nodes_generic.py

228 lines
7.8 KiB
Python

from __future__ import annotations
from dataclasses import field
import typing
import bpy
from contextlib import contextmanager
from typing import Any
from bpy.types import NodeSocket, Node
class NodeException(Exception): ...
_EvalCache = dict[tuple[int, str, str], Any]
class AutoBlIdName:
def __init_subclass__(cls, **kwargs):
super().__init_subclass__(**kwargs)
if "bl_idname" not in cls.__dict__:
cls.bl_idname = cls.__name__
class SliceNodeSocket(NodeSocket, AutoBlIdName):
default: Any = None
bl_color = (1.0, 1.0, 1.0, 1.0)
def draw_color(self, context, node) -> tuple[float, float, float, float]: # pyright: ignore[reportIncompatibleMethodOverride]
return self.bl_color
from ...registry import get_label_by_name
class SliceNode(Node, AutoBlIdName):
def update(self) -> None:
self._update_multi_inputs()
def evaluate_output(self, socket_name: str, **_kwargs) -> Any: ...
def resolve(self, fieldname) -> Any:
cache = getattr(self, "_current_cache", None)
visited = getattr(self, "_current_visited", None)
return resolve_input(self.inputs.get(fieldname), cache=cache, visited=visited)
def add_output(self, bl_idname: str, name: str = "", identifier: str = ""):
eval_name = name or get_label_by_name(bl_idname)
return self.outputs.new(bl_idname, eval_name, identifier=identifier or eval_name)
def add_input(self, bl_idname: str, name: str = "", identifier: str = ""):
eval_name = name or get_label_by_name(bl_idname)
return self.inputs.new(bl_idname, eval_name, identifier=identifier or eval_name)
def add_multi_input(self, bl_idname: str, name: str = "") -> None:
if not self.get('multi_sockets'): self['multi_sockets'] = {}
if not self['multi_sockets'].get(name): self['multi_sockets'][name] = {'bl_idname': bl_idname, 'name': name or get_label_by_name(bl_idname)}
self._update_multi_inputs()
def resolve_multi_input(self, fieldname) -> Any:
cache = getattr(self, "_current_cache", None)
visited = getattr(self, "_current_visited", None)
inputs = [i for i in list(self.inputs) if i.name == fieldname]
return [resolve_input(r, cache=cache, visited=visited) for r in inputs]
def _update_multi_inputs(self):
if not self.get('multi_sockets'): return
for k, ms in self['multi_sockets'].items():
def is_active(input) -> bool:
a: bool = input.is_linked or getattr(input, 'value', False)
b: bool = getattr(inputs()[-1], 'value', False)
return a or b
def inputs():
return [i for i in list(self.inputs) if i.name == ms['name']]
socket_type = ms['bl_idname']
name = ms['name']
if len(inputs()) == 0:
self.add_input(socket_type, name, name+str(len(inputs())))
return
if is_active(inputs()[-1]):
self.add_input(socket_type, name, name+str(len(inputs())))
while True:
if len(inputs()) < 2: break
if not is_active(inputs()[-1]) and not is_active(inputs()[-2]):
self.inputs.remove(inputs()[-1])
continue
break
## Evaluation helpers
_current_execution_cache: _EvalCache | None = None
@contextmanager
def execution_cache():
global _current_execution_cache
if _current_execution_cache is not None:
yield _current_execution_cache
return
_current_execution_cache = {}
try:
yield _current_execution_cache
finally:
_current_execution_cache = None
@contextmanager
def node_execution_feedback(node: bpy.types.Node):
# Save original color
old_use_color = node.use_custom_color
old_color = node.color[:]
node.use_custom_color = True
node.color = (75/255, 73/255, 19/255) # Green
# Refresh UI
bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
try:
with execution_cache():
yield
finally:
node.use_custom_color = old_use_color
node.color = old_color
bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
def _follow_reroute(socket: NodeSocket) -> NodeSocket:
current: NodeSocket = socket
seen: set[int] = set()
while getattr(current.node, "bl_idname", "") == "NodeReroute":
assert current.node
ptr = current.node.as_pointer()
if ptr in seen:
break
seen.add(ptr)
reroute_input = current.node.inputs[0] if current.node.inputs else None
if not reroute_input or not reroute_input.is_linked:
raise NodeException("Loose reroute node found: ensure all reroute nodes are correctly linked")
current = reroute_input.links[0].from_socket
return current
def resolve_input(
socket: SliceNodeSocket | None,
*,
cache: _EvalCache | None = None,
visited: set[tuple[int, str]] | None = None,
):
if socket is None:
raise Exception(f"The queried socket is non-existant")
assert socket.node
if cache is None:
cache = getattr(socket.node, "_current_cache", _current_execution_cache)
if visited is None:
visited = getattr(socket.node, "_current_visited", None)
if not socket.is_linked:
val = getattr(socket, "value", None)
if val is not None:
return val
return socket.default
assert socket.is_linked
assert socket.links
from_socket: NodeSocket = _follow_reroute(socket.links[0].from_socket)
return _resolve_output(
from_socket,
default=None,
cache=cache,
visited=visited,
)
def _resolve_output(
socket: NodeSocket,
*,
default: Any = None,
cache: _EvalCache | None = None,
visited: set[tuple[int, str]] | None = None,
):
if cache is None:
cache = _current_execution_cache
cache = {} if cache is None else cache
visited = set() if visited is None else visited
assert socket.node
key = (socket.node.as_pointer(), socket.node.name, socket.name)
if key in cache: return cache[key]
node_key = (socket.node.as_pointer(), socket.node.name)
if node_key in visited: return default # cycle guard
visited.add(node_key)
try:
with node_execution_feedback(socket.node):
if not isinstance(socket.node, SliceNode):
return default
# Set these temporarily so self.resolve() can find them
socket.node._current_cache = cache # type: ignore
socket.node._current_visited = visited # type: ignore
try:
if getattr(socket.node, "mute", False):
# Attempt bypass: find a matching input socket by name or type
input_to_bypass = socket.node.inputs.get(socket.name)
if not input_to_bypass:
for inp in socket.node.inputs:
if inp.bl_idname == socket.bl_idname:
input_to_bypass = inp
break
if input_to_bypass:
value = resolve_input(typing.cast(Any, input_to_bypass), cache=cache, visited=visited)
cache[key] = value
return value
return default
assert socket.node.evaluate_output
value = socket.node.evaluate_output(socket.name, cache=cache, visited=visited)
cache[key] = value
return value
finally:
if hasattr(socket.node, "_current_cache"): del socket.node._current_cache
if hasattr(socket.node, "_current_visited"): del socket.node._current_visited
finally:
visited.remove(node_key)