244 lines
8 KiB
Python
244 lines
8 KiB
Python
from __future__ import annotations
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from dataclasses import field
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import typing
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import bpy
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from contextlib import contextmanager
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from typing import Any
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from bpy.types import NodeSocket, Node
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class NodeException(Exception): ...
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_EvalCache = dict[tuple[int, str, str], Any]
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class AutoBlIdName:
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def __init_subclass__(cls, **kwargs):
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super().__init_subclass__(**kwargs)
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if "bl_idname" not in cls.__dict__:
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cls.bl_idname = cls.__name__
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class SliceNodeSocket(NodeSocket, AutoBlIdName):
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default: Any = None
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bl_color = (1.0, 1.0, 1.0, 1.0)
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def draw_color(self, context, node) -> tuple[float, float, float, float]: # pyright: ignore[reportIncompatibleMethodOverride]
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return self.bl_color
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from ...registry import get_label_by_name
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class SliceNode(Node, AutoBlIdName):
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def update(self) -> None:
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self._update_multi_inputs()
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def evaluate_output(self, socket_name: str, **_kwargs) -> Any: ...
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def resolve(self, fieldname) -> Any:
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cache = getattr(self, "_current_cache", None)
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visited = getattr(self, "_current_visited", None)
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return resolve_input(self.inputs.get(fieldname), cache=cache, visited=visited)
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def add_output(self, bl_idname: str, name: str = "", identifier: str = ""):
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eval_name = name or get_label_by_name(bl_idname)
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return self.outputs.new(bl_idname, eval_name, identifier=identifier or eval_name)
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def add_input(self, bl_idname: str, name: str = "", identifier: str = ""):
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eval_name = name or get_label_by_name(bl_idname)
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return self.inputs.new(bl_idname, eval_name, identifier=identifier or eval_name)
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def add_multi_input(self, bl_idname: str, name: str = "") -> None:
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if not self.get('multi_sockets'): self['multi_sockets'] = {}
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if not self['multi_sockets'].get(name): self['multi_sockets'][name] = {'bl_idname': bl_idname, 'name': name or get_label_by_name(bl_idname)}
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self._update_multi_inputs()
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def resolve_multi_input(self, fieldname) -> Any:
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cache = getattr(self, "_current_cache", None)
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visited = getattr(self, "_current_visited", None)
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inputs = [i for i in list(self.inputs) if i.name == fieldname]
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return [resolve_input(r, cache=cache, visited=visited) for r in inputs]
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def _update_multi_inputs(self):
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if not self.get('multi_sockets'): return
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for k, ms in self['multi_sockets'].items():
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def is_active(input) -> bool:
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a: bool = input.is_linked or getattr(input, 'value', False)
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b: bool = getattr(inputs()[-1], 'value', False)
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return a or b
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def inputs():
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return [i for i in list(self.inputs) if i.name == ms['name']]
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socket_type = ms['bl_idname']
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name = ms['name']
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if len(inputs()) == 0:
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self.add_input(socket_type, name, name+str(len(inputs())))
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return
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if is_active(inputs()[-1]):
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self.add_input(socket_type, name, name+str(len(inputs())))
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while True:
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if len(inputs()) < 2: break
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if not is_active(inputs()[-1]) and not is_active(inputs()[-2]):
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self.inputs.remove(inputs()[-1])
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continue
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break
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## Evaluation helpers
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_current_execution_cache: _EvalCache | None = None
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_feedback_enabled: bool = True
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@contextmanager
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def execution_cache():
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global _current_execution_cache
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if _current_execution_cache is not None:
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yield _current_execution_cache
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return
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_current_execution_cache = {}
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try:
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yield _current_execution_cache
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finally:
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_current_execution_cache = None
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@contextmanager
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def feedback_disabled():
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global _feedback_enabled
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old = _feedback_enabled
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_feedback_enabled = False
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try:
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yield
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finally:
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_feedback_enabled = old
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@contextmanager
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def node_execution_feedback(node: bpy.types.Node):
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if not _feedback_enabled:
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with execution_cache():
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yield
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return
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# Save original color
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old_use_color = node.use_custom_color
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old_color = node.color[:]
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node.use_custom_color = True
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node.color = (75/255, 73/255, 19/255) # Green
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# Refresh UI
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bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
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try:
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with execution_cache():
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yield
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finally:
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node.use_custom_color = old_use_color
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node.color = old_color
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bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
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def _follow_reroute(socket: NodeSocket) -> NodeSocket:
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current: NodeSocket = socket
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seen: set[int] = set()
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while getattr(current.node, "bl_idname", "") == "NodeReroute":
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assert current.node
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ptr = current.node.as_pointer()
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if ptr in seen:
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break
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seen.add(ptr)
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reroute_input = current.node.inputs[0] if current.node.inputs else None
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if not reroute_input or not reroute_input.is_linked:
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raise NodeException("Loose reroute node found: ensure all reroute nodes are correctly linked")
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current = reroute_input.links[0].from_socket
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return current
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def resolve_input(
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socket: SliceNodeSocket | None,
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*,
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cache: _EvalCache | None = None,
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visited: set[tuple[int, str]] | None = None,
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):
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if socket is None:
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raise Exception(f"The queried socket is non-existant")
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assert socket.node
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if cache is None:
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cache = getattr(socket.node, "_current_cache", None) or _current_execution_cache
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if visited is None:
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visited = getattr(socket.node, "_current_visited", None)
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if not socket.is_linked:
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val = getattr(socket, "value", None)
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if val is not None:
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return val
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return socket.default
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assert socket.is_linked
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assert socket.links
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from_socket: NodeSocket = _follow_reroute(socket.links[0].from_socket)
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return _resolve_output(
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from_socket,
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default=None,
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cache=cache,
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visited=visited,
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)
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def _resolve_output(
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socket: NodeSocket,
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*,
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default: Any = None,
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cache: _EvalCache | None = None,
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visited: set[tuple[int, str]] | None = None,
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):
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if cache is None:
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cache = _current_execution_cache
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cache = {} if cache is None else cache
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visited = set() if visited is None else visited
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assert socket.node
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key = (socket.node.as_pointer(), socket.node.name, socket.name)
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if key in cache: return cache[key]
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node_key = (socket.node.as_pointer(), socket.node.name)
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if node_key in visited: return default # cycle guard
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visited.add(node_key)
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try:
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with node_execution_feedback(socket.node):
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if not isinstance(socket.node, SliceNode):
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return default
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# Set these temporarily so self.resolve() can find them
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socket.node._current_cache = cache # type: ignore
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socket.node._current_visited = visited # type: ignore
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try:
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if getattr(socket.node, "mute", False):
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# Attempt bypass: find a matching input socket by name or type
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input_to_bypass = socket.node.inputs.get(socket.name)
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if not input_to_bypass:
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for inp in socket.node.inputs:
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if inp.bl_idname == socket.bl_idname:
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input_to_bypass = inp
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break
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if input_to_bypass:
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value = resolve_input(typing.cast(Any, input_to_bypass), cache=cache, visited=visited)
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cache[key] = value
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return value
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return default
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assert socket.node.evaluate_output
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value = socket.node.evaluate_output(socket.name, cache=cache, visited=visited)
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cache[key] = value
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return value
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finally:
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socket.node._current_cache = None # type: ignore
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socket.node._current_visited = None # type: ignore
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finally:
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visited.remove(node_key)
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