#include #include #include #include #ifdef _WIN32 #define EXPORT __declspec(dllexport) #else #define EXPORT __attribute__((visibility("default"))) #endif EXPORT int find_sharpest_seam_c(const double* pts, int M, int stride, double scale) { if (M < 3) return 0; // Find Y bounding range double min_y = pts[1]; double max_y = pts[1]; for (int i = 1; i < M; ++i) { double y = pts[i * stride + 1]; if (y < min_y) min_y = y; if (y > max_y) max_y = y; } double y_range = max_y - min_y; double corner_bonus = (y_range > 0.0) ? (0.1 * y_range < 2.0 ? 0.1 * y_range : 2.0) : 2.0; int best_idx = 0; double best_score = -1e30; double best_x = 1e30; for (int i = 0; i < M; ++i) { int prev = (i == 0) ? M - 1 : i - 1; int next = (i == M - 1) ? 0 : i + 1; double xi = pts[i * stride + 0]; double yi = pts[i * stride + 1]; double vin_x = xi - pts[prev * stride + 0]; double vin_y = yi - pts[prev * stride + 1]; double vout_x = pts[next * stride + 0] - xi; double vout_y = pts[next * stride + 1] - yi; double l_in = sqrt(vin_x * vin_x + vin_y * vin_y); double l_out = sqrt(vout_x * vout_x + vout_y * vout_y); double sharpness = 0.0; if (l_in > 1e-7 && l_out > 1e-7) { double dot = vin_x * vout_x + vin_y * vout_y; double cos_ang = dot / (l_in * l_out); if (cos_ang > 1.0) cos_ang = 1.0; if (cos_ang < -1.0) cos_ang = -1.0; sharpness = 1.0 - cos_ang; // 0 for straight line, 1 for 90 deg corner, 2 for 180 deg turnaround } double score = yi + sharpness * corner_bonus; // Highest score wins (back of the object). Tie-break: smallest X for deterministic consistency across layers if (score > best_score + 1e-6) { best_score = score; best_x = xi; best_idx = i; } else if (fabs(score - best_score) <= 1e-6) { if (xi < best_x) { best_x = xi; best_idx = i; } } } return best_idx; } EXPORT void align_path_seam_sharpest_c(const double* in_pts, int M, int stride, double* out_pts, double scale) { int best_idx = find_sharpest_seam_c(in_pts, M, stride, scale); if (best_idx == 0) { memcpy(out_pts, in_pts, (M + 1) * stride * sizeof(double)); return; } int split = M - best_idx; memcpy(out_pts, in_pts + (best_idx * stride), split * stride * sizeof(double)); memcpy(out_pts + (split * stride), in_pts, (best_idx + 1) * stride * sizeof(double)); } // Fast 64-bit hash for 3 float32 values (12 bytes) static inline uint64_t hash_v3(const float* v) { const uint32_t* u = (const uint32_t*)v; uint64_t h = (uint64_t)u[0] * 0x9e3779b97f4a7c15ULL; h ^= (uint64_t)u[1] * 0xbf58476d1ce4e5b9ULL; h = (h ^ (h >> 30)) * 0x94d049bb133111ebULL; h ^= (uint64_t)u[2] * 0x4bfb2f35a09a447fULL; h = (h ^ (h >> 27)) * 0x94d049bb133111ebULL; return h ^ (h >> 31); } static inline int v3_eq(const float* a, const float* b) { const uint32_t* ua = (const uint32_t*)a; const uint32_t* ub = (const uint32_t*)b; return (ua[0] == ub[0]) && (ua[1] == ub[1]) && (ua[2] == ub[2]); } EXPORT int weld_vertices_c( const float* in_verts, int num_in_verts, float* out_unique_verts, uint32_t* out_inv_indices ) { if (num_in_verts <= 0) return 0; uint32_t table_size = 1024; while (table_size < (uint32_t)num_in_verts * 2) { table_size <<= 1; } uint32_t mask = table_size - 1; uint32_t* table = (uint32_t*)calloc(table_size, sizeof(uint32_t)); if (!table) return -1; int unique_count = 0; for (int i = 0; i < num_in_verts; ++i) { const float* v = in_verts + (i * 3); uint64_t h = hash_v3(v); uint32_t slot = (uint32_t)(h & mask); while (1) { uint32_t entry = table[slot]; if (entry == 0) { int uid = unique_count++; out_unique_verts[uid * 3 + 0] = v[0]; out_unique_verts[uid * 3 + 1] = v[1]; out_unique_verts[uid * 3 + 2] = v[2]; table[slot] = (uint32_t)(uid + 1); out_inv_indices[i] = (uint32_t)uid; break; } uint32_t uid = entry - 1; const float* existing_v = out_unique_verts + (uid * 3); if (v3_eq(v, existing_v)) { out_inv_indices[i] = (uint32_t)uid; break; } slot = (slot + 1) & mask; } } free(table); return unique_count; } EXPORT double polygon_signed_area_2d_c(const double* pts, int N, int stride) { if (N < 3) return 0.0; double area = pts[(N - 1) * stride + 0] * pts[1] - pts[0] * pts[(N - 1) * stride + 1]; for (int i = 0; i < N - 1; ++i) { area += pts[i * stride + 0] * pts[(i + 1) * stride + 1] - pts[(i + 1) * stride + 0] * pts[i * stride + 1]; } return area * 0.5; }