# NodeSlicer Agent Instructions ## Project Overview NodeSlicer is a high-performance Blender extension providing a custom node-based interface for mesh slicing and G-code generation. ## Critical Context - **Purpose**: 3D printing slicing, CNC toolpathing, and procedural geometry tasks - **Main Technologies**: Python, Blender API (`bpy`), NumPy, Pyclipper, Shapely - **Blender Version**: 4.2 or newer (required for the Extension platform) - **Architecture**: Separates Blender-specific UI and data capture (`infra/`) from core geometric and slicing algorithms (`core/`) ## Development Conventions ### Registration All Blender classes (Nodes, Sockets, Operators, Menus) must be decorated with `@register_class` from `registry.py` to ensure they are registered correctly during initialization. ### Node Evaluation Nodes follow a pull-based evaluation model. Use `resolve_input(self.inputs.get("SocketName"))` within a node's `evaluate_output` method to trigger the evaluation of upstream nodes. ### Performance For any geometry processing, prioritize NumPy vectorized operations over standard Python loops to maintain high performance. ### Scaling 2D polygon operations via Pyclipper use a `SCALE` factor (defined in `core/slice.py`) to convert floats to integers, as Pyclipper operates in integer space. ### Type Hinting Use exhaustive type hints for all new functions and classes. ### Documentation Update `doc/NODES.md` when adding new nodes and `doc/MODULES.md` when adding new modules. ## Project Structure - `__init__.py`: Main entry point. Defines the `NodeSlicer Tree`, custom Sockets, and all Nodes. - `registry.py`: Utility for automatic registration of Blender classes using the `@register_class` decorator. - `core/slice.py`: Core slicing engine (plane-mesh intersection), buffering (offsetting), and infill generation. - `core/geometry.py`: Shared geometry utility functions. - `infra/blender_mesh_capture.py`: Logic for extracting mesh data from Blender objects into NumPy arrays. - `infra/blender_slice_nodes_generic.py`: Base classes for the node system and the evaluation logic (`resolve_input`). - `doc/`: Comprehensive documentation on modules and nodes. ## Commands - Build the extension: `./build.sh` (generates a zip file in the `release/` directory) - Install dependencies: `uv sync` ## Testing - Tests are located in the `tests/` directory - Run PDF exporter tests: `python -m unittest tests.test_pdf_exporter -v` - Requires the virtual environment: `source .venv/bin/activate`