# NodeSlicer NodeSlicer is a high-performance Blender extension providing a custom node-based interface for mesh slicing and G-code generation. It leverages NumPy for vectorized geometry processing and Pyclipper for robust 2D polygon operations. ## Project Overview - **Purpose**: 3D printing slicing, CNC toolpathing, and procedural geometry tasks. - **Main Technologies**: Python, Blender API (`bpy`), NumPy, Pyclipper, Shapely. - **Architecture**: Separates Blender-specific UI and data capture (`infra/`) from core geometric and slicing algorithms (`core/`). ## Building and Running ### Requirements - Blender 4.2 or newer (required for the Extension platform). - `uv` for Python dependency management. ### Development Setup 1. Clone the repository. 2. Run `uv sync` to install development dependencies (like `fake-bpy-module`). ### Building the Extension Run the build script to package the addon: ```bash ./build.sh ``` This generates a zip file in the `release/` directory using Blender's extension build system. ### Installation 1. Open Blender. 2. Go to `Edit > Preferences > Extensions`. 3. Click the arrow in the top right and select `Install from Disk`. 4. Select the generated zip from the `release/` folder. ## Project Structure - `__init__.py`: Main entry point. Defines the `NodeSlicer Tree`, custom Sockets, and all Nodes. - `registry.py`: Utility for automatic registration of Blender classes using the `@register_class` decorator. - `core/`: - `slice.py`: Core slicing engine (plane-mesh intersection), buffering (offsetting), and infill generation. - `geometry.py`: Shared geometry utility functions. - `infra/`: - `blender_mesh_capture.py`: Logic for extracting mesh data from Blender objects into NumPy arrays. - `blender_slice_nodes_generic.py`: Base classes for the node system and the evaluation logic (`resolve_input`). - `doc/`: Comprehensive documentation on modules and nodes. ## Development Conventions - **Registration**: All Blender classes (Nodes, Sockets, Operators, Menus) must be decorated with `@register_class` from `registry.py` to ensure they are registered correctly during initialization. - **Node Evaluation**: Nodes follow a pull-based evaluation model. Use `resolve_input(self.inputs.get("SocketName"))` within a node's `evaluate_output` method to trigger the evaluation of upstream nodes. - **NumPy First**: For any geometry processing, prioritize NumPy vectorized operations over standard Python loops to maintain high performance. - **Scaling**: 2D polygon operations via Pyclipper use a `SCALE` factor (defined in `core/slice.py`) to convert floats to integers, as Pyclipper operates in integer space. - **Type Hinting**: Use exhaustive type hints for all new functions and classes. - **Documentation**: Update `doc/NODES.md` when adding new nodes and `doc/MODULES.md` when adding new modules. - **Token-Efficient Testing**: - Run specific test modules (e.g. `.venv/bin/python -m unittest tests.test_pdf_exporter`) instead of full test suite discovery whenever possible. - Omit the `-v` (verbose) flag unless actively debugging a test failure. - Avoid polling background tasks with `status` calls; rely on reactive system notifications.