dc0849a778
up
2026-08-03 13:24:59 +03:00
4a858463af
ref
2026-07-31 17:22:30 +03:00
9b3b2cca94
up
2026-07-31 15:15:31 +03:00
5b38682b93
sa2 redo
2026-07-31 14:38:42 +03:00
7b8c54c2a5
sa2
2026-07-31 14:25:38 +03:00
c862e8976b
contour
2026-07-30 19:29:23 +03:00
c2e1bc50a5
Fix contour silhouette detection for perpendicular faces
...
The silhouette detection was using 2D orientation (CCW/CW in XY projection)
which fails for faces perpendicular to the view direction. When a face's
normal is parallel to the Z-axis (truly perpendicular to top-down view),
the 2D cross product becomes zero and the face is neither CCW nor CW.
This fix replaces the 2D orientation approach with 3D normal-based detection:
- Categorize faces by the sign of normal.z:
- normal.z < 0: front-facing (visible from top)
- normal.z > 0: back-facing (not visible)
- normal.z == 0: vertical/edge-on
- An edge is a silhouette if adjacent faces have different categories
This correctly detects silhouette edges for:
- Front-facing + back-facing faces
- Front-facing + vertical faces
- Back-facing + vertical faces
Affects: extract_silhouette_contour_edges() and extract_lineart_edges()
Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-07-30 15:21:27 +03:00
288081ddf0
pt to mm
2026-07-30 15:11:27 +03:00
4b75ecb803
translation
2026-07-30 14:51:57 +03:00
46582f82d6
sa2
2026-07-30 14:15:02 +03:00
7e43f42c1c
up
2026-07-30 12:47:36 +03:00
71301f85f7
font
2026-07-30 12:44:21 +03:00
a4068addf9
ref
2026-07-30 12:29:31 +03:00
5bb30b08a0
mesh 2 pdf
2026-07-30 11:53:20 +03:00
122f83b087
naming and sizes
2026-07-29 21:56:37 +03:00
c41380f17b
ref
2026-07-29 20:12:35 +03:00
f932939534
set name
2026-07-29 19:56:41 +03:00
c97be7bdd0
pdf
2026-07-29 19:50:20 +03:00
0037c977e2
lw
2026-07-29 18:40:40 +03:00
6f21e407ac
wf lineart
2026-07-29 18:26:39 +03:00
9d2d948d89
wf viz
2026-07-29 16:53:31 +03:00
fda0042ba0
transforms
2026-07-29 16:28:23 +03:00
4fe4f4e75c
ng fix
2026-07-28 19:04:11 +03:00
98c9032f8f
retraction feedrate + seam alignment
2026-07-24 14:56:38 +03:00
e3e2335754
offset
2026-07-24 14:49:55 +03:00
8cff75d569
wipe tower
2026-07-20 19:19:20 +03:00
0e14fa19f7
evaluate hidden
2026-07-20 19:04:46 +03:00
2b98e9bc69
conserve attributes
2026-07-20 17:08:22 +03:00
62dd49c6d2
first layer extrusion
2026-07-20 16:57:33 +03:00
ae911884cc
up
2026-07-20 16:53:02 +03:00
4fc503cf85
rf
2026-07-20 16:14:00 +03:00
d0e71262aa
binary gcode funcs
2026-07-14 21:36:26 +03:00
8e2aaae7ec
printer list ref
2026-07-14 21:21:09 +03:00
30a3458762
Merge branch 'master' of https://github.com/PredellaN/NodeSlicer
2026-07-14 21:01:14 +03:00
a174f78d45
typing
2026-07-14 21:01:01 +03:00
76c74f53c4
up
2026-07-13 13:41:33 +03:00
4dfaa0447e
proper scale
2026-07-13 13:38:37 +03:00
6ac6fef685
fix: use scene scale correctly in Gcode to Preview Mesh node
2026-07-13 13:32:41 +03:00
2eaafd0c97
feat: add Overhang Mask node with support column propagation
2026-07-13 13:31:15 +03:00
4537389458
ginger snippets
2026-07-13 13:10:47 +03:00
21dde0c4a5
feat: add support for retraction and Z-lift in Pather and Printer Intrinsics
2026-07-13 13:10:14 +03:00
76cf856155
get infill mask
2026-07-02 17:58:55 +03:00
6f5e74523a
new buffer funcs
2026-07-02 17:55:26 +03:00
0a8910d9cb
better open paths support
2026-07-02 15:39:02 +03:00
7d53f29566
refactor zip + drop geometry
2026-07-02 12:53:55 +03:00
d556c61ee5
transform
2026-06-30 17:22:54 +03:00
004601b820
simplify
2026-06-26 13:45:22 +03:00
dbc631e3dd
rotate
2026-06-26 13:39:13 +03:00
3c186aae9f
clipping
2026-06-10 16:49:27 +03:00
f20e11fff6
up
2026-06-10 16:05:51 +03:00