Commit graph

135 commits

Author SHA1 Message Date
3793c45f54 names from islands 2026-08-10 13:58:12 +03:00
32e43c748b grid 2026-08-07 16:04:51 +03:00
40cc779e5d grid placement 2026-08-07 15:00:58 +03:00
8154370c99 rotate legend 2026-08-07 14:33:15 +03:00
0c266dd8c7 3d grid 2026-08-06 12:31:44 +03:00
30f9d88e4c up 2026-08-06 10:50:50 +03:00
02175f379a draw lines 2026-08-04 15:44:42 +03:00
5d52c936be up 2026-08-04 13:56:16 +03:00
5aa1345027 mesh 2 pdf changes 2026-08-04 10:49:53 +03:00
f1d93bd98c up 2026-08-03 19:21:37 +03:00
9ccac33958 classing 2026-08-03 19:10:17 +03:00
0e2cdcd3b3 up 2026-08-03 18:59:21 +03:00
5cf0caefd0 up 2026-08-03 18:18:26 +03:00
dc0849a778 up 2026-08-03 13:24:59 +03:00
4a858463af ref 2026-07-31 17:22:30 +03:00
9b3b2cca94 up 2026-07-31 15:15:31 +03:00
5b38682b93 sa2 redo 2026-07-31 14:38:42 +03:00
7b8c54c2a5 sa2 2026-07-31 14:25:38 +03:00
c862e8976b contour 2026-07-30 19:29:23 +03:00
c2e1bc50a5 Fix contour silhouette detection for perpendicular faces
The silhouette detection was using 2D orientation (CCW/CW in XY projection)
which fails for faces perpendicular to the view direction. When a face's
normal is parallel to the Z-axis (truly perpendicular to top-down view),
the 2D cross product becomes zero and the face is neither CCW nor CW.

This fix replaces the 2D orientation approach with 3D normal-based detection:
- Categorize faces by the sign of normal.z:
  - normal.z < 0: front-facing (visible from top)
  - normal.z > 0: back-facing (not visible)
  - normal.z == 0: vertical/edge-on
- An edge is a silhouette if adjacent faces have different categories

This correctly detects silhouette edges for:
- Front-facing + back-facing faces
- Front-facing + vertical faces
- Back-facing + vertical faces

Affects: extract_silhouette_contour_edges() and extract_lineart_edges()

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-07-30 15:21:27 +03:00
288081ddf0 pt to mm 2026-07-30 15:11:27 +03:00
4b75ecb803 translation 2026-07-30 14:51:57 +03:00
46582f82d6 sa2 2026-07-30 14:15:02 +03:00
7e43f42c1c up 2026-07-30 12:47:36 +03:00
71301f85f7 font 2026-07-30 12:44:21 +03:00
a4068addf9 ref 2026-07-30 12:29:31 +03:00
5bb30b08a0 mesh 2 pdf 2026-07-30 11:53:20 +03:00
122f83b087 naming and sizes 2026-07-29 21:56:37 +03:00
c41380f17b ref 2026-07-29 20:12:35 +03:00
f932939534 set name 2026-07-29 19:56:41 +03:00
c97be7bdd0 pdf 2026-07-29 19:50:20 +03:00
0037c977e2 lw 2026-07-29 18:40:40 +03:00
6f21e407ac wf lineart 2026-07-29 18:26:39 +03:00
9d2d948d89 wf viz 2026-07-29 16:53:31 +03:00
fda0042ba0 transforms 2026-07-29 16:28:23 +03:00
4fe4f4e75c ng fix 2026-07-28 19:04:11 +03:00
98c9032f8f retraction feedrate + seam alignment 2026-07-24 14:56:38 +03:00
e3e2335754 offset 2026-07-24 14:49:55 +03:00
8cff75d569 wipe tower 2026-07-20 19:19:20 +03:00
2b98e9bc69 conserve attributes 2026-07-20 17:08:22 +03:00
62dd49c6d2 first layer extrusion 2026-07-20 16:57:33 +03:00
ae911884cc up 2026-07-20 16:53:02 +03:00
4fc503cf85 rf 2026-07-20 16:14:00 +03:00
d0e71262aa binary gcode funcs 2026-07-14 21:36:26 +03:00
8e2aaae7ec printer list ref 2026-07-14 21:21:09 +03:00
a174f78d45 typing 2026-07-14 21:01:01 +03:00
76c74f53c4 up 2026-07-13 13:41:33 +03:00
4dfaa0447e proper scale 2026-07-13 13:38:37 +03:00
2eaafd0c97 feat: add Overhang Mask node with support column propagation 2026-07-13 13:31:15 +03:00
21dde0c4a5 feat: add support for retraction and Z-lift in Pather and Printer Intrinsics 2026-07-13 13:10:14 +03:00