up2
This commit is contained in:
parent
7f4948fa03
commit
bdac0ac048
8 changed files with 1368 additions and 252 deletions
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@ -7,12 +7,13 @@ set(CMAKE_CUDA_STANDARD 14)
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set(CMAKE_CUDA_STANDARD_REQUIRED ON)
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# Cross-platform compiler settings
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find_package(OpenMP REQUIRED)
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if(MSVC)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /O2 /W3 /MP")
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set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -O3 --use_fast_math -Xcompiler=/MD,/W3")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /O2 /W3 /MP /openmp")
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set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -O3 --use_fast_math -Xcompiler=/MD,/W3,/openmp")
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else()
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3 -Wall -pthread -fPIC")
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set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -O3 --use_fast_math -Xcompiler -fPIC,-Wall")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3 -Wall -pthread -fopenmp -fPIC")
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set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -O3 --use_fast_math -Xcompiler -fPIC,-Wall,-fopenmp")
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endif()
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# Set broad CUDA GPU architecture support (Turing, Ampere, Ada Lovelace, Hopper/Blackwell)
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@ -83,7 +84,16 @@ execute_process(
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COMMAND "${Python3_EXECUTABLE}" -c "import pybind11; print(pybind11.get_include())"
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OUTPUT_VARIABLE _pybind11_include_dir
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OUTPUT_STRIP_TRAILING_WHITESPACE
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ERROR_QUIET
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)
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if(NOT _pybind11_include_dir OR NOT EXISTS "${_pybind11_include_dir}")
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execute_process(
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COMMAND python3 -c "import pybind11; print(pybind11.get_include())"
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OUTPUT_VARIABLE _pybind11_include_dir
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OUTPUT_STRIP_TRAILING_WHITESPACE
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ERROR_QUIET
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)
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endif()
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execute_process(
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COMMAND "${Python3_EXECUTABLE}" -c "import sysconfig; print(sysconfig.get_config_var('EXT_SUFFIX') or '.so')"
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OUTPUT_VARIABLE _ext_suffix
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4
Makefile
4
Makefile
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@ -2,8 +2,8 @@ NVCC ?= nvcc
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CXX ?= g++
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ARCH ?= sm_86
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CXXFLAGS = -O3 -std=c++17 -Wall -pthread -fPIC -Iinclude -Isrc
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NVCCFLAGS = -O3 -std=c++14 -arch=$(ARCH) --use_fast_math -Xcompiler -fPIC,-Wall -Iinclude -Isrc
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CXXFLAGS = -O3 -std=c++17 -Wall -pthread -fopenmp -fPIC -Iinclude -Isrc
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NVCCFLAGS = -O3 -std=c++14 -arch=$(ARCH) --use_fast_math -Xcompiler -fPIC,-Wall,-fopenmp -Iinclude -Isrc
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LIB_DIR = lib
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BIN_DIR = bin
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439
benchmark.py
Executable file
439
benchmark.py
Executable file
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@ -0,0 +1,439 @@
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#!/usr/bin/env python3
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"""
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CUDASlicer Benchmark Suite
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==========================
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Comprehensive performance benchmark comparing:
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1. Baseline: PrusaSlicer CLI
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2. CUDASlicer Matrix Configurations:
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- Backends: CUDA (GPU) vs CPU (Multi-threaded)
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- Interpolation: Sub-Pixel LERP vs No LERP (Discrete Marching Squares)
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- Grid Resolutions: 0.10 mm vs 0.05 mm Pitch
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"""
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from __future__ import annotations
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import argparse
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import os
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import shutil
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import struct
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import subprocess
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import sys
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import time
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from pathlib import Path
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from typing import Any, Dict, List, Optional, Sequence, Tuple
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import numpy as np
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# Ensure local cudaslicer python package is discoverable
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REPO_ROOT = Path(__file__).resolve().parent
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PYTHON_PKG_DIR = REPO_ROOT / "python"
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if PYTHON_PKG_DIR.exists() and str(PYTHON_PKG_DIR) not in sys.path:
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sys.path.insert(0, str(PYTHON_PKG_DIR))
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try:
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import cudaslicer
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except ImportError:
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cudaslicer = None
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# ==============================================================================
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# Fast Binary / ASCII STL Loader
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# ==============================================================================
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def load_stl(file_path: str | Path) -> np.ndarray:
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"""
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Load an STL file into a NumPy array of shape (N, 3, 3) representing 3D triangles.
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Supports both Binary and ASCII STL files without external dependencies.
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"""
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p = Path(file_path)
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if not p.exists():
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raise FileNotFoundError(f"STL file not found: {p}")
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file_size = p.stat().st_size
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if file_size < 84:
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raise ValueError(f"File {p} is too small to be a valid STL.")
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with open(p, "rb") as f:
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header = f.read(80)
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num_triangles_bytes = f.read(4)
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num_triangles = struct.unpack("<I", num_triangles_bytes)[0]
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expected_size = 84 + num_triangles * 50
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# Check if binary STL matches expected file size
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if expected_size == file_size:
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f.seek(84)
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record_dtype = np.dtype([
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("normal", np.float32, 3),
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("v0", np.float32, 3),
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("v1", np.float32, 3),
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("v2", np.float32, 3),
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("attr", np.uint16),
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])
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data = np.fromfile(f, dtype=record_dtype, count=num_triangles)
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return np.stack([data["v0"], data["v1"], data["v2"]], axis=1)
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# Fallback to ASCII parser
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vertices: list[list[float]] = []
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with open(p, "r", encoding="utf-8", errors="ignore") as f:
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for line in f:
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line_str = line.strip()
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if line_str.startswith("vertex"):
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parts = line_str.split()
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if len(parts) >= 4:
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vertices.append([float(parts[1]), float(parts[2]), float(parts[3])])
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if len(vertices) % 3 != 0 or len(vertices) == 0:
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raise ValueError(f"Invalid or corrupted STL file: {p}")
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arr = np.array(vertices, dtype=np.float32)
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return arr.reshape(-1, 3, 3)
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# ==============================================================================
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# PrusaSlicer Baseline Runner
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# ==============================================================================
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def find_prusaslicer_bin(custom_path: Optional[str] = None) -> Optional[str]:
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"""Find a functional PrusaSlicer executable."""
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candidates = [
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custom_path,
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str(REPO_ROOT / "tests_and_tools" / "prusa_binaries" / "squashfs-root" / "usr" / "bin" / "prusa-slicer"),
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str(REPO_ROOT / "tests_and_tools" / "prusa_binaries" / "prusa-slicer.AppImage"),
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str(REPO_ROOT / "bin" / "prusa-slicer"),
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"prusa-slicer",
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"prusa-slicer-console",
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]
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for cand in candidates:
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if cand and (os.path.isfile(cand) or shutil.which(cand)):
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return cand
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return None
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def run_prusaslicer_benchmark(
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stl_path: str,
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prusa_bin: str,
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layer_height: float = 0.20,
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perimeters: int = 2,
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layer_width: float = 0.45,
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runs: int = 3,
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expected_layers: Optional[int] = None,
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) -> Optional[Dict[str, Any]]:
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"""Execute PrusaSlicer CLI benchmark and measure execution time."""
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tmp_gcode = REPO_ROOT / "tests_and_tools" / "gcode_outputs" / "temp_bench_prusa.gcode"
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tmp_gcode.parent.mkdir(parents=True, exist_ok=True)
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cmd = [
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prusa_bin,
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"--export-gcode",
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f"--layer-height={layer_height}",
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f"--perimeters={perimeters}",
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"--fill-density=0%",
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f"--extrusion-width={layer_width}",
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f"--output={tmp_gcode}",
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stl_path,
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]
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timings = []
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for r in range(runs):
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t0 = time.perf_counter()
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res = subprocess.run(cmd, stdout=subprocess.PIPE, stderr=subprocess.PIPE, text=True)
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t1 = time.perf_counter()
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if res.returncode != 0:
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print(f"\n[Warning] PrusaSlicer failed with exit code {res.returncode}:")
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print(res.stderr)
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return None
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timings.append((t1 - t0) * 1000.0)
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# Clean up temp file
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if tmp_gcode.exists():
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tmp_gcode.unlink()
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return {
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"name": "PrusaSlicer CLI (Baseline)",
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"backend": "CPU",
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"pitch_mm": None,
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"subpixel_lerp": None,
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"time_ms": float(np.mean(timings)),
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"std_ms": float(np.std(timings)),
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"timings": timings,
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"layers_count": expected_layers,
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"total_vertices": None,
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"total_contours": None,
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}
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# ==============================================================================
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# CUDASlicer Benchmark Runner
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# ==============================================================================
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def run_cudaslicer_combination(
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tris: np.ndarray,
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backend: str,
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pitch_mm: float,
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subpixel_lerp: bool,
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layer_height: float = 0.20,
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perimeters_count: int = 2,
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layer_width: float = 0.45,
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pad_mm: float = 1.5,
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runs: int = 3,
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warmup: int = 1,
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) -> Dict[str, Any]:
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"""Benchmark a specific CUDASlicer parameter combination."""
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# Warmup
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for _ in range(warmup):
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_ = cudaslicer.slice_mesh_and_offset(
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mesh_or_triangles=tris,
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layer_height=layer_height,
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perimeters_count=perimeters_count,
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layer_width=layer_width,
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pitch_mm=pitch_mm,
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pad_mm=pad_mm,
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backend=backend,
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subpixel_lerp=subpixel_lerp,
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)
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timings = []
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last_layers = None
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for _ in range(runs):
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t0 = time.perf_counter()
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last_layers = cudaslicer.slice_mesh_and_offset(
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mesh_or_triangles=tris,
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layer_height=layer_height,
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perimeters_count=perimeters_count,
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layer_width=layer_width,
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pitch_mm=pitch_mm,
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pad_mm=pad_mm,
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backend=backend,
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subpixel_lerp=subpixel_lerp,
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)
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t1 = time.perf_counter()
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timings.append((t1 - t0) * 1000.0)
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total_vertices = 0
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total_contours = 0
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if last_layers:
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for layer in last_layers:
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for perim in getattr(layer, "perimeters", []):
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for cnt in perim.get("contours", []):
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total_contours += 1
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total_vertices += len(cnt)
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return {
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"name": f"CUDASlicer [{backend.upper()}] {pitch_mm:.2f}mm {'LERP' if subpixel_lerp else 'No LERP'}",
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"backend": backend.upper(),
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"pitch_mm": pitch_mm,
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"subpixel_lerp": subpixel_lerp,
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"time_ms": float(np.mean(timings)),
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"std_ms": float(np.std(timings)),
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"timings": timings,
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"layers_count": len(last_layers) if last_layers else 0,
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"total_vertices": total_vertices,
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"total_contours": total_contours,
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}
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# ==============================================================================
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# Console Reporting & Formatting
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# ==============================================================================
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def print_header(title: str) -> None:
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width = 98
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print("\n" + "=" * width)
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print(f" {title.center(width - 2)} ")
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print("=" * width)
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def print_table(
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results: List[Dict[str, Any]],
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baseline_time_ms: Optional[float] = None,
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cpu_ref_map: Optional[Dict[Tuple[float, bool], float]] = None,
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) -> None:
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"""Print a clean formatted benchmark summary table to console."""
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# Header format
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hdr = f"{'Configuration':<38} | {'Pitch':<6} | {'LERP':<7} | {'Time (ms)':<11} | {'ms/Layer':<9} | {'Speedup (Base)':<15} | {'GPU vs CPU':<11}"
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sep = "-" * len(hdr)
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print("\n" + sep)
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print(hdr)
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print(sep)
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for r in results:
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name = r["name"]
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pitch_str = f"{r['pitch_mm']:.2f} mm" if r["pitch_mm"] is not None else "-"
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lerp_str = "Yes" if r["subpixel_lerp"] is True else ("No" if r["subpixel_lerp"] is False else "-")
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t_ms = r["time_ms"]
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num_layers = r["layers_count"] or 1
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ms_per_layer = t_ms / num_layers if num_layers > 0 else 0.0
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# Baseline speedup
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if baseline_time_ms is not None and baseline_time_ms > 0:
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speedup_base = baseline_time_ms / t_ms
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speedup_base_str = f"{speedup_base:6.2f}x"
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else:
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speedup_base_str = "-"
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# GPU vs CPU speedup for same pitch & lerp
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gpu_vs_cpu_str = "-"
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if r["backend"] == "CUDA" and cpu_ref_map:
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key = (r["pitch_mm"], r["subpixel_lerp"])
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if key in cpu_ref_map and cpu_ref_map[key] > 0:
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gpu_speedup = cpu_ref_map[key] / t_ms
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gpu_vs_cpu_str = f"{gpu_speedup:6.2f}x"
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print(
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f"{name:<38} | {pitch_str:<6} | {lerp_str:<7} | {t_ms:9.2f} ± {r['std_ms']:3.1f} | {ms_per_layer:8.2f} | {speedup_base_str:^15} | {gpu_vs_cpu_str:^11}"
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)
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print(sep + "\n")
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# ==============================================================================
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# Main Benchmark CLI
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# ==============================================================================
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def main() -> None:
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parser = argparse.ArgumentParser(
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description="CUDASlicer Performance Benchmark Suite (PrusaSlicer Baseline vs CPU/GPU, LERP/No LERP, 0.05mm/0.10mm pitch)"
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)
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default_stl = REPO_ROOT / "benchy.stl"
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parser.add_argument("--stl", type=str, default=str(default_stl), help="Path to STL mesh model (default: benchy.stl)")
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parser.add_argument("--layer-height", type=float, default=0.20, help="Slicing layer height in mm (default: 0.20)")
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parser.add_argument("--perimeters", type=int, default=2, help="Number of perimeter passes (default: 2)")
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parser.add_argument("--layer-width", type=float, default=0.45, help="Extrusion line width in mm (default: 0.45)")
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parser.add_argument("--pitches", nargs="+", type=float, default=[0.10, 0.05], help="Grid pixel pitches in mm (default: 0.10 0.05)")
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parser.add_argument("--runs", type=int, default=3, help="Number of benchmark iterations to average (default: 3)")
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parser.add_argument("--warmup", type=int, default=1, help="Number of warmup runs (default: 1)")
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parser.add_argument("--no-prusa", action="store_true", help="Skip PrusaSlicer baseline benchmark")
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parser.add_argument("--prusa-bin", type=str, default=None, help="Path to PrusaSlicer executable")
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parser.add_argument("--gpu-only", action="store_true", help="Run only GPU (CUDA) benchmarks")
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parser.add_argument("--cpu-only", action="store_true", help="Run only CPU benchmarks")
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parser.add_argument("--lerp-only", action="store_true", help="Run only Sub-pixel LERP passes")
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parser.add_argument("--no-lerp-only", action="store_true", help="Run only No-LERP (discrete) passes")
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args = parser.parse_args()
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print_header("CUDASLICER PERFORMANCE BENCHMARK SUITE")
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# 1. System & Hardware Details
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stl_path = Path(args.stl).resolve()
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if not stl_path.exists():
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print(f"[Error] Specified STL file does not exist: {stl_path}")
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sys.exit(1)
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print(f"Loading Model: {stl_path.name}")
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tris = load_stl(stl_path)
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num_tris = len(tris)
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bounds_min = tris.min(axis=(0, 1))
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bounds_max = tris.max(axis=(0, 1))
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dimensions = bounds_max - bounds_min
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print(f" • Triangles: {num_tris:,}")
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print(f" • Dimensions: {dimensions[0]:.2f} x {dimensions[1]:.2f} x {dimensions[2]:.2f} mm")
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print(f" • Layer Height: {args.layer_height:.2f} mm")
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print(f" • Perimeters: {args.perimeters} passes @ {args.layer_width:.2f} mm line width")
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print(f" • Iterations: {args.runs} runs (warmup: {args.warmup})")
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# Check cudaslicer availability
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if not cudaslicer or not cudaslicer.is_available():
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print("[Error] cudaslicer native backend is not loaded or available.")
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sys.exit(1)
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has_gpu = cudaslicer.has_cuda()
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print(f" • CUDA GPU: {'Available' if has_gpu else 'Not Available'}")
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if not has_gpu and not args.cpu_only:
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print(" (Notice: No CUDA GPU detected, forcing CPU execution)")
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results: List[Dict[str, Any]] = []
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expected_layers = int(np.ceil(dimensions[2] / args.layer_height))
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# 2. Benchmark Baseline: PrusaSlicer
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prusa_res = None
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if not args.no_prusa:
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prusa_bin = find_prusaslicer_bin(args.prusa_bin)
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if prusa_bin:
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print(f"\n[1/3] Benchmarking Baseline: PrusaSlicer CLI ({Path(prusa_bin).name})...")
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prusa_res = run_prusaslicer_benchmark(
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stl_path=str(stl_path),
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prusa_bin=prusa_bin,
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layer_height=args.layer_height,
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perimeters=args.perimeters,
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layer_width=args.layer_width,
|
||||
runs=args.runs,
|
||||
expected_layers=expected_layers,
|
||||
)
|
||||
if prusa_res:
|
||||
print(f" -> PrusaSlicer Baseline: {prusa_res['time_ms']:.2f} ± {prusa_res['std_ms']:.2f} ms")
|
||||
results.append(prusa_res)
|
||||
else:
|
||||
print("\n[Warning] PrusaSlicer binary not found. Skipping baseline comparison.")
|
||||
|
||||
# 3. Build combination matrix
|
||||
backends: list[str] = []
|
||||
if args.cpu_only:
|
||||
backends = ["cpu"]
|
||||
elif args.gpu_only:
|
||||
backends = ["cuda"] if has_gpu else []
|
||||
else:
|
||||
backends = (["cuda"] if has_gpu else []) + ["cpu"]
|
||||
|
||||
lerp_modes: list[bool] = []
|
||||
if args.lerp_only:
|
||||
lerp_modes = [True]
|
||||
elif args.no_lerp_only:
|
||||
lerp_modes = [False]
|
||||
else:
|
||||
lerp_modes = [True, False]
|
||||
|
||||
pitches = args.pitches
|
||||
|
||||
combo_idx = 1
|
||||
cpu_ref_map: Dict[Tuple[float, bool], float] = {}
|
||||
|
||||
for backend in backends:
|
||||
for pitch in pitches:
|
||||
if backend.lower() == "cpu" and pitch < 0.09 and not args.cpu_only:
|
||||
# Skip 0.05mm on CPU by default as it operates on 200M+ dense grid on CPU
|
||||
continue
|
||||
|
||||
for lerp in lerp_modes:
|
||||
lerp_tag = "LERP" if lerp else "No LERP"
|
||||
print(
|
||||
f" [{combo_idx}] Running {backend.upper()} | Pitch: {pitch:.2f}mm | {lerp_tag} ...",
|
||||
end="",
|
||||
flush=True,
|
||||
)
|
||||
res = run_cudaslicer_combination(
|
||||
tris=tris,
|
||||
backend=backend,
|
||||
pitch_mm=pitch,
|
||||
subpixel_lerp=lerp,
|
||||
layer_height=args.layer_height,
|
||||
perimeters_count=args.perimeters,
|
||||
layer_width=args.layer_width,
|
||||
runs=args.runs,
|
||||
warmup=args.warmup,
|
||||
)
|
||||
print(f" {res['time_ms']:.2f} ms ({res['time_ms']/res['layers_count']:.2f} ms/layer)")
|
||||
results.append(res)
|
||||
if backend.lower() == "cpu":
|
||||
cpu_ref_map[(pitch, lerp)] = res["time_ms"]
|
||||
combo_idx += 1
|
||||
|
||||
# 4. Print Summary Report
|
||||
print_header("BENCHMARK RESULTS & SPEEDUP COMPARISON")
|
||||
baseline_time = prusa_res["time_ms"] if prusa_res else None
|
||||
print_table(results, baseline_time_ms=baseline_time, cpu_ref_map=cpu_ref_map)
|
||||
|
||||
# Key Highlights
|
||||
gpu_results = [r for r in results if r["backend"] == "CUDA"]
|
||||
if gpu_results and baseline_time:
|
||||
fastest_gpu = min(gpu_results, key=lambda x: x["time_ms"])
|
||||
speedup = baseline_time / fastest_gpu["time_ms"]
|
||||
print("Performance Highlights:")
|
||||
print(f" ★ Fastest GPU Configuration: {fastest_gpu['name']} in {fastest_gpu['time_ms']:.2f} ms")
|
||||
print(f" ★ GPU Speedup vs PrusaSlicer Baseline: {speedup:.2f}x faster")
|
||||
if cpu_ref_map:
|
||||
key = (fastest_gpu["pitch_mm"], fastest_gpu["subpixel_lerp"])
|
||||
if key in cpu_ref_map:
|
||||
gpu_vs_cpu = cpu_ref_map[key] / fastest_gpu["time_ms"]
|
||||
print(f" ★ GPU Acceleration vs Multi-threaded CPU: {gpu_vs_cpu:.2f}x faster")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
|
|
@ -176,7 +176,8 @@ def offset_polygons(
|
|||
pad_mm: float = 1.5,
|
||||
return_infill_mask: bool = True,
|
||||
offset_distances: Optional[Sequence[float]] = None,
|
||||
backend: Optional[str] = "auto"
|
||||
backend: Optional[str] = "auto",
|
||||
output_3d: bool = False
|
||||
) -> Union[LayerResult, List[LayerResult]]:
|
||||
"""
|
||||
Offset 2D polygon loops across one or more layers (CUDA or CPU fallback).
|
||||
|
|
@ -249,7 +250,8 @@ def offset_polygons(
|
|||
int(perimeters_count), float(layer_width),
|
||||
float(pitch_mm), float(pad_mm),
|
||||
bool(return_infill_mask), offsets_float,
|
||||
backend_str
|
||||
backend_str,
|
||||
bool(output_3d)
|
||||
)
|
||||
|
||||
layer_results = [LayerResult(r) for r in raw_results]
|
||||
|
|
|
|||
|
|
@ -107,7 +107,8 @@ py::list py_offset_polygon_layers(
|
|||
float pad_mm,
|
||||
bool export_infill_mask,
|
||||
const std::vector<float>& offset_distances,
|
||||
const std::string& backend
|
||||
const std::string& backend,
|
||||
bool output_3d = false
|
||||
) {
|
||||
size_t num_layers = py_layers.size();
|
||||
if (num_layers == 0) return py::list();
|
||||
|
|
@ -194,6 +195,20 @@ py::list py_offset_polygon_layers(
|
|||
py::list py_cnt_list;
|
||||
for (size_t c = 0; c < results[l].perimeters[o].num_contours; ++c) {
|
||||
const auto& cnt = results[l].perimeters[o].contours[c];
|
||||
if (output_3d && cnt.num_points > 0) {
|
||||
py::array_t<float> pts_arr({ (ssize_t)(cnt.num_points + 1), (ssize_t)3 });
|
||||
auto r = pts_arr.mutable_unchecked<2>();
|
||||
float z = results[l].z_height;
|
||||
for (size_t p = 0; p < cnt.num_points; ++p) {
|
||||
r(p, 0) = cnt.points[p].x;
|
||||
r(p, 1) = cnt.points[p].y;
|
||||
r(p, 2) = z;
|
||||
}
|
||||
r(cnt.num_points, 0) = cnt.points[0].x;
|
||||
r(cnt.num_points, 1) = cnt.points[0].y;
|
||||
r(cnt.num_points, 2) = z;
|
||||
py_cnt_list.append(pts_arr);
|
||||
} else {
|
||||
py::array_t<float> pts_arr({ (ssize_t)cnt.num_points, (ssize_t)2 });
|
||||
auto r = pts_arr.mutable_unchecked<2>();
|
||||
for (size_t p = 0; p < cnt.num_points; ++p) {
|
||||
|
|
@ -202,6 +217,7 @@ py::list py_offset_polygon_layers(
|
|||
}
|
||||
py_cnt_list.append(pts_arr);
|
||||
}
|
||||
}
|
||||
py_perim_dict["contours"] = py_cnt_list;
|
||||
py_perimeters.append(py_perim_dict);
|
||||
}
|
||||
|
|
@ -211,6 +227,20 @@ py::list py_offset_polygon_layers(
|
|||
py::list py_infill_cnts;
|
||||
for (size_t c = 0; c < results[l].infill.num_contours; ++c) {
|
||||
const auto& cnt = results[l].infill.contours[c];
|
||||
if (output_3d && cnt.num_points > 0) {
|
||||
py::array_t<float> pts_arr({ (ssize_t)(cnt.num_points + 1), (ssize_t)3 });
|
||||
auto r = pts_arr.mutable_unchecked<2>();
|
||||
float z = results[l].z_height;
|
||||
for (size_t p = 0; p < cnt.num_points; ++p) {
|
||||
r(p, 0) = cnt.points[p].x;
|
||||
r(p, 1) = cnt.points[p].y;
|
||||
r(p, 2) = z;
|
||||
}
|
||||
r(cnt.num_points, 0) = cnt.points[0].x;
|
||||
r(cnt.num_points, 1) = cnt.points[0].y;
|
||||
r(cnt.num_points, 2) = z;
|
||||
py_infill_cnts.append(pts_arr);
|
||||
} else {
|
||||
py::array_t<float> pts_arr({ (ssize_t)cnt.num_points, (ssize_t)2 });
|
||||
auto r = pts_arr.mutable_unchecked<2>();
|
||||
for (size_t p = 0; p < cnt.num_points; ++p) {
|
||||
|
|
@ -219,6 +249,7 @@ py::list py_offset_polygon_layers(
|
|||
}
|
||||
py_infill_cnts.append(pts_arr);
|
||||
}
|
||||
}
|
||||
py_layer_dict["infill_contours"] = py_infill_cnts;
|
||||
py_layer_dict["infill_offset_mm"] = results[l].infill.offset_distance_mm;
|
||||
|
||||
|
|
@ -254,7 +285,8 @@ py::list py_slice_mesh_and_offset(
|
|||
const std::vector<float>& offset_distances,
|
||||
const std::string& backend,
|
||||
float simplify_tolerance_mm,
|
||||
bool subpixel_lerp
|
||||
bool subpixel_lerp,
|
||||
bool output_3d = false
|
||||
) {
|
||||
py::buffer_info buf = triangles_arr.request();
|
||||
size_t num_tris = 0;
|
||||
|
|
@ -321,6 +353,20 @@ py::list py_slice_mesh_and_offset(
|
|||
py::list py_cnt_list;
|
||||
for (size_t c = 0; c < results[l].perimeters[o].num_contours; ++c) {
|
||||
const auto& cnt = results[l].perimeters[o].contours[c];
|
||||
if (output_3d && cnt.num_points > 0) {
|
||||
py::array_t<float> pts_arr({ (ssize_t)(cnt.num_points + 1), (ssize_t)3 });
|
||||
auto r = pts_arr.mutable_unchecked<2>();
|
||||
float z = results[l].z_height;
|
||||
for (size_t p = 0; p < cnt.num_points; ++p) {
|
||||
r(p, 0) = cnt.points[p].x;
|
||||
r(p, 1) = cnt.points[p].y;
|
||||
r(p, 2) = z;
|
||||
}
|
||||
r(cnt.num_points, 0) = cnt.points[0].x;
|
||||
r(cnt.num_points, 1) = cnt.points[0].y;
|
||||
r(cnt.num_points, 2) = z;
|
||||
py_cnt_list.append(pts_arr);
|
||||
} else {
|
||||
py::array_t<float> pts_arr({ (ssize_t)cnt.num_points, (ssize_t)2 });
|
||||
auto r = pts_arr.mutable_unchecked<2>();
|
||||
for (size_t p = 0; p < cnt.num_points; ++p) {
|
||||
|
|
@ -329,6 +375,7 @@ py::list py_slice_mesh_and_offset(
|
|||
}
|
||||
py_cnt_list.append(pts_arr);
|
||||
}
|
||||
}
|
||||
py_perim_dict["contours"] = py_cnt_list;
|
||||
py_perimeters.append(py_perim_dict);
|
||||
}
|
||||
|
|
@ -338,6 +385,20 @@ py::list py_slice_mesh_and_offset(
|
|||
py::list py_infill_cnts;
|
||||
for (size_t c = 0; c < results[l].infill.num_contours; ++c) {
|
||||
const auto& cnt = results[l].infill.contours[c];
|
||||
if (output_3d && cnt.num_points > 0) {
|
||||
py::array_t<float> pts_arr({ (ssize_t)(cnt.num_points + 1), (ssize_t)3 });
|
||||
auto r = pts_arr.mutable_unchecked<2>();
|
||||
float z = results[l].z_height;
|
||||
for (size_t p = 0; p < cnt.num_points; ++p) {
|
||||
r(p, 0) = cnt.points[p].x;
|
||||
r(p, 1) = cnt.points[p].y;
|
||||
r(p, 2) = z;
|
||||
}
|
||||
r(cnt.num_points, 0) = cnt.points[0].x;
|
||||
r(cnt.num_points, 1) = cnt.points[0].y;
|
||||
r(cnt.num_points, 2) = z;
|
||||
py_infill_cnts.append(pts_arr);
|
||||
} else {
|
||||
py::array_t<float> pts_arr({ (ssize_t)cnt.num_points, (ssize_t)2 });
|
||||
auto r = pts_arr.mutable_unchecked<2>();
|
||||
for (size_t p = 0; p < cnt.num_points; ++p) {
|
||||
|
|
@ -346,6 +407,7 @@ py::list py_slice_mesh_and_offset(
|
|||
}
|
||||
py_infill_cnts.append(pts_arr);
|
||||
}
|
||||
}
|
||||
py_layer_dict["infill_contours"] = py_infill_cnts;
|
||||
py_layer_dict["infill_offset_mm"] = results[l].infill.offset_distance_mm;
|
||||
|
||||
|
|
@ -515,7 +577,8 @@ public:
|
|||
bool export_infill_mask = true,
|
||||
float simplify_tolerance_mm = 0.02f,
|
||||
bool subpixel_lerp = true,
|
||||
const std::vector<float>& offset_distances = std::vector<float>()
|
||||
const std::vector<float>& offset_distances = std::vector<float>(),
|
||||
bool output_3d = false
|
||||
) const {
|
||||
GpuOffsetConfig config = {0};
|
||||
config.perimeters_count = perimeters_count;
|
||||
|
|
@ -555,6 +618,20 @@ public:
|
|||
py::list py_cnt_list;
|
||||
for (size_t c = 0; c < results[l].perimeters[o].num_contours; ++c) {
|
||||
const auto& cnt = results[l].perimeters[o].contours[c];
|
||||
if (output_3d && cnt.num_points > 0) {
|
||||
py::array_t<float> pts_arr({ (ssize_t)(cnt.num_points + 1), (ssize_t)3 });
|
||||
auto r = pts_arr.mutable_unchecked<2>();
|
||||
float z = results[l].z_height;
|
||||
for (size_t p = 0; p < cnt.num_points; ++p) {
|
||||
r(p, 0) = cnt.points[p].x;
|
||||
r(p, 1) = cnt.points[p].y;
|
||||
r(p, 2) = z;
|
||||
}
|
||||
r(cnt.num_points, 0) = cnt.points[0].x;
|
||||
r(cnt.num_points, 1) = cnt.points[0].y;
|
||||
r(cnt.num_points, 2) = z;
|
||||
py_cnt_list.append(pts_arr);
|
||||
} else {
|
||||
py::array_t<float> pts_arr({ (ssize_t)cnt.num_points, (ssize_t)2 });
|
||||
auto r = pts_arr.mutable_unchecked<2>();
|
||||
for (size_t p = 0; p < cnt.num_points; ++p) {
|
||||
|
|
@ -563,6 +640,7 @@ public:
|
|||
}
|
||||
py_cnt_list.append(pts_arr);
|
||||
}
|
||||
}
|
||||
py_perim_dict["contours"] = py_cnt_list;
|
||||
py_perimeters.append(py_perim_dict);
|
||||
}
|
||||
|
|
@ -572,6 +650,20 @@ public:
|
|||
py::list py_infill_cnts;
|
||||
for (size_t c = 0; c < results[l].infill.num_contours; ++c) {
|
||||
const auto& cnt = results[l].infill.contours[c];
|
||||
if (output_3d && cnt.num_points > 0) {
|
||||
py::array_t<float> pts_arr({ (ssize_t)(cnt.num_points + 1), (ssize_t)3 });
|
||||
auto r = pts_arr.mutable_unchecked<2>();
|
||||
float z = results[l].z_height;
|
||||
for (size_t p = 0; p < cnt.num_points; ++p) {
|
||||
r(p, 0) = cnt.points[p].x;
|
||||
r(p, 1) = cnt.points[p].y;
|
||||
r(p, 2) = z;
|
||||
}
|
||||
r(cnt.num_points, 0) = cnt.points[0].x;
|
||||
r(cnt.num_points, 1) = cnt.points[0].y;
|
||||
r(cnt.num_points, 2) = z;
|
||||
py_infill_cnts.append(pts_arr);
|
||||
} else {
|
||||
py::array_t<float> pts_arr({ (ssize_t)cnt.num_points, (ssize_t)2 });
|
||||
auto r = pts_arr.mutable_unchecked<2>();
|
||||
for (size_t p = 0; p < cnt.num_points; ++p) {
|
||||
|
|
@ -580,6 +672,7 @@ public:
|
|||
}
|
||||
py_infill_cnts.append(pts_arr);
|
||||
}
|
||||
}
|
||||
py_layer_dict["infill_contours"] = py_infill_cnts;
|
||||
py_layer_dict["infill_offset_mm"] = results[l].infill.offset_distance_mm;
|
||||
|
||||
|
|
@ -732,6 +825,7 @@ PYBIND11_MODULE(_cudaslicer_backend, m) {
|
|||
py::arg("export_infill_mask") = true,
|
||||
py::arg("offset_distances") = std::vector<float>(),
|
||||
py::arg("backend") = "auto",
|
||||
py::arg("output_3d") = false,
|
||||
"Compute polygon perimeter offsets and infill mask.");
|
||||
|
||||
m.def("slice_mesh_and_offset", &py_slice_mesh_and_offset,
|
||||
|
|
@ -748,6 +842,7 @@ PYBIND11_MODULE(_cudaslicer_backend, m) {
|
|||
py::arg("backend") = "auto",
|
||||
py::arg("simplify_tolerance_mm") = 0.0f,
|
||||
py::arg("subpixel_lerp") = true,
|
||||
py::arg("output_3d") = false,
|
||||
"Mesh slicing, perimeter offsetting, and infill mask generation.");
|
||||
|
||||
// GPU SDF Stack Factory Functions
|
||||
|
|
@ -793,6 +888,7 @@ PYBIND11_MODULE(_cudaslicer_backend, m) {
|
|||
py::arg("simplify_tolerance_mm") = 0.02f,
|
||||
py::arg("subpixel_lerp") = true,
|
||||
py::arg("offset_distances") = std::vector<float>(),
|
||||
py::arg("output_3d") = false,
|
||||
"Vectorize SDF stack directly with sub-pixel LERP and RDP polygon simplification.")
|
||||
.def_property_readonly("__cuda_array_interface__", &PyGpuSdfStack::cuda_array_interface,
|
||||
"Zero-copy CUDA array interface for PyTorch / CuPy integration.");
|
||||
|
|
|
|||
|
|
@ -641,18 +641,67 @@ int cpu_offset_slice_mesh_and_offset(
|
|||
}
|
||||
}
|
||||
|
||||
// Compute exact continuous signed distance field from analytical layer segments
|
||||
// Fast 2D Tile Spatial Binning for analytical segment distance on CPU
|
||||
const int TILE_SZ = 16;
|
||||
int num_tiles_x = (cols + TILE_SZ - 1) / TILE_SZ;
|
||||
int num_tiles_y = (rows + TILE_SZ - 1) / TILE_SZ;
|
||||
std::vector<std::vector<int>> tile_segs(num_tiles_x * num_tiles_y);
|
||||
|
||||
const float SEARCH_R = 4.0f;
|
||||
float inv_pitch = 1.0f / pitch;
|
||||
int num_segs = (int)layer_segs.size();
|
||||
for (int y = 0; y < rows; ++y) {
|
||||
float py = bounds_min_y + (float)y * pitch;
|
||||
for (int x = 0; x < cols; ++x) {
|
||||
float px = bounds_min_x + (float)x * pitch;
|
||||
float min_d2 = 1e20f;
|
||||
|
||||
for (int s = 0; s < num_segs; ++s) {
|
||||
float sx0 = layer_segs[s].x0;
|
||||
float sy0 = layer_segs[s].y0;
|
||||
float sx1 = layer_segs[s].x1;
|
||||
float sy1 = layer_segs[s].y1;
|
||||
|
||||
float min_x = std::min(sx0, sx1) - SEARCH_R;
|
||||
float max_x = std::max(sx0, sx1) + SEARCH_R;
|
||||
float min_y = std::min(sy0, sy1) - SEARCH_R;
|
||||
float max_y = std::max(sy0, sy1) + SEARCH_R;
|
||||
|
||||
int tx0 = std::max(0, (int)((min_x - bounds_min_x) * inv_pitch) / TILE_SZ);
|
||||
int tx1 = std::min(num_tiles_x - 1, (int)((max_x - bounds_min_x) * inv_pitch) / TILE_SZ);
|
||||
int ty0 = std::max(0, (int)((min_y - bounds_min_y) * inv_pitch) / TILE_SZ);
|
||||
int ty1 = std::min(num_tiles_y - 1, (int)((max_y - bounds_min_y) * inv_pitch) / TILE_SZ);
|
||||
|
||||
for (int ty = ty0; ty <= ty1; ++ty) {
|
||||
for (int tx = tx0; tx <= tx1; ++tx) {
|
||||
tile_segs[ty * num_tiles_x + tx].push_back(s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int ty = 0; ty < num_tiles_y; ++ty) {
|
||||
int y_start = ty * TILE_SZ;
|
||||
int y_end = std::min(rows, y_start + TILE_SZ);
|
||||
for (int tx = 0; tx < num_tiles_x; ++tx) {
|
||||
int x_start = tx * TILE_SZ;
|
||||
int x_end = std::min(cols, x_start + TILE_SZ);
|
||||
const auto& candidates = tile_segs[ty * num_tiles_x + tx];
|
||||
|
||||
if (candidates.empty()) {
|
||||
for (int y = y_start; y < y_end; ++y) {
|
||||
for (int x = x_start; x < x_end; ++x) {
|
||||
uint8_t m = layer_mask[(size_t)y * cols + x];
|
||||
layer_sdf[(size_t)y * cols + x] = (m > 0) ? SEARCH_R : -SEARCH_R;
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int y = y_start; y < y_end; ++y) {
|
||||
float py = bounds_min_y + (float)y * pitch;
|
||||
for (int x = x_start; x < x_end; ++x) {
|
||||
float px = bounds_min_x + (float)x * pitch;
|
||||
float min_d2 = 1e20f;
|
||||
for (int s_idx : candidates) {
|
||||
float sx0 = layer_segs[s_idx].x0;
|
||||
float sy0 = layer_segs[s_idx].y0;
|
||||
float sx1 = layer_segs[s_idx].x1;
|
||||
float sy1 = layer_segs[s_idx].y1;
|
||||
float dx = sx1 - sx0;
|
||||
float dy = sy1 - sy0;
|
||||
float l2 = dx * dx + dy * dy;
|
||||
|
|
@ -663,11 +712,13 @@ int cpu_offset_slice_mesh_and_offset(
|
|||
float d2 = (px - qx) * (px - qx) + (py - qy) * (py - qy);
|
||||
if (d2 < min_d2) min_d2 = d2;
|
||||
}
|
||||
float d = sqrtf(min_d2);
|
||||
float d = (min_d2 < 1e19f) ? sqrtf(min_d2) : SEARCH_R;
|
||||
uint8_t m = layer_mask[(size_t)y * cols + x];
|
||||
layer_sdf[(size_t)y * cols + x] = (m > 0) ? d : -d;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
res_array[l].z_height = z0;
|
||||
res_array[l].num_perimeters = P;
|
||||
|
|
|
|||
623
src/gpu_sdf.cu
623
src/gpu_sdf.cu
|
|
@ -12,6 +12,29 @@
|
|||
#include <thread>
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <mutex>
|
||||
|
||||
static float* g_pinned_sdf_buf = nullptr;
|
||||
static size_t g_pinned_sdf_capacity = 0;
|
||||
static std::mutex g_pinned_sdf_mutex;
|
||||
|
||||
static float* get_pinned_sdf_buffer(size_t required_bytes) {
|
||||
std::lock_guard<std::mutex> lock(g_pinned_sdf_mutex);
|
||||
if (g_pinned_sdf_capacity < required_bytes) {
|
||||
if (g_pinned_sdf_buf) {
|
||||
cudaFreeHost(g_pinned_sdf_buf);
|
||||
g_pinned_sdf_buf = nullptr;
|
||||
g_pinned_sdf_capacity = 0;
|
||||
}
|
||||
size_t alloc_bytes = required_bytes + 16 * 1024 * 1024;
|
||||
if (cudaMallocHost(&g_pinned_sdf_buf, alloc_bytes) == cudaSuccess) {
|
||||
g_pinned_sdf_capacity = alloc_bytes;
|
||||
} else {
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
return g_pinned_sdf_buf;
|
||||
}
|
||||
|
||||
#define CUDA_CHECK(call) do { \
|
||||
cudaError_t err = call; \
|
||||
|
|
@ -702,11 +725,13 @@ __global__ void gpu_compute_exact_mesh_sdf_kernel(
|
|||
float bounds_min_y,
|
||||
float pitch_mm
|
||||
) {
|
||||
int x = blockIdx.x * blockDim.x + threadIdx.x;
|
||||
int y = blockIdx.y * blockDim.y + threadIdx.y;
|
||||
int l = blockIdx.z;
|
||||
int tx = threadIdx.x;
|
||||
int ty = threadIdx.y;
|
||||
int tid = ty * blockDim.x + tx;
|
||||
|
||||
if (x >= cols || y >= rows || l >= num_layers) return;
|
||||
int x = blockIdx.x * blockDim.x + tx;
|
||||
int y = blockIdx.y * blockDim.y + ty;
|
||||
int l = blockIdx.z;
|
||||
|
||||
size_t layer_pixel_offset = (size_t)l * rows * cols;
|
||||
size_t idx = layer_pixel_offset + (size_t)y * cols + x;
|
||||
|
|
@ -715,18 +740,60 @@ __global__ void gpu_compute_exact_mesh_sdf_kernel(
|
|||
if (seg_count > max_segs_per_layer) seg_count = max_segs_per_layer;
|
||||
|
||||
if (seg_count == 0) {
|
||||
if (x < cols && y < rows && l < num_layers) {
|
||||
out_sdf[idx] = -1e5f;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Tile bounding box in world mm
|
||||
float tile_x0 = bounds_min_x + (float)(blockIdx.x * blockDim.x) * pitch_mm;
|
||||
float tile_y0 = bounds_min_y + (float)(blockIdx.y * blockDim.y) * pitch_mm;
|
||||
float tile_x1 = bounds_min_x + (float)min((blockIdx.x + 1) * (int)blockDim.x - 1, cols - 1) * pitch_mm;
|
||||
float tile_y1 = bounds_min_y + (float)min((blockIdx.y + 1) * (int)blockDim.y - 1, rows - 1) * pitch_mm;
|
||||
|
||||
const float SEARCH_R = 2.0f; // Max perimeter search range in mm
|
||||
float bx0 = tile_x0 - SEARCH_R;
|
||||
float by0 = tile_y0 - SEARCH_R;
|
||||
float bx1 = tile_x1 + SEARCH_R;
|
||||
float by1 = tile_y1 + SEARCH_R;
|
||||
|
||||
float px = bounds_min_x + (float)x * pitch_mm;
|
||||
float py = bounds_min_y + (float)y * pitch_mm;
|
||||
|
||||
float min_d2 = 1e10f;
|
||||
|
||||
const GpuSegment2D* segs = layer_segments + (size_t)l * max_segs_per_layer;
|
||||
|
||||
for (int s = 0; s < seg_count; ++s) {
|
||||
GpuSegment2D seg = segs[s];
|
||||
__shared__ GpuSegment2D s_active_segs[256];
|
||||
__shared__ int s_active_count;
|
||||
|
||||
for (int chunk_start = 0; chunk_start < seg_count; chunk_start += 256) {
|
||||
if (tid == 0) {
|
||||
s_active_count = 0;
|
||||
}
|
||||
__syncthreads();
|
||||
|
||||
int s_idx = chunk_start + tid;
|
||||
if (s_idx < seg_count) {
|
||||
GpuSegment2D seg = segs[s_idx];
|
||||
float sx_min = fminf(seg.x0, seg.x1);
|
||||
float sx_max = fmaxf(seg.x0, seg.x1);
|
||||
float sy_min = fminf(seg.y0, seg.y1);
|
||||
float sy_max = fmaxf(seg.y0, seg.y1);
|
||||
|
||||
if (sx_max >= bx0 && sx_min <= bx1 && sy_max >= by0 && sy_min <= by1) {
|
||||
int pos = atomicAdd(&s_active_count, 1);
|
||||
if (pos < 256) {
|
||||
s_active_segs[pos] = seg;
|
||||
}
|
||||
}
|
||||
}
|
||||
__syncthreads();
|
||||
|
||||
int num_active = min(s_active_count, 256);
|
||||
if (num_active > 0 && x < cols && y < rows) {
|
||||
for (int k = 0; k < num_active; ++k) {
|
||||
GpuSegment2D seg = s_active_segs[k];
|
||||
float vx = seg.x1 - seg.x0;
|
||||
float vy = seg.y1 - seg.y0;
|
||||
float wx = px - seg.x0;
|
||||
|
|
@ -742,10 +809,20 @@ __global__ void gpu_compute_exact_mesh_sdf_kernel(
|
|||
float d2 = dx * dx + dy * dy;
|
||||
if (d2 < min_d2) min_d2 = d2;
|
||||
}
|
||||
}
|
||||
__syncthreads();
|
||||
}
|
||||
|
||||
float d = sqrtf(min_d2);
|
||||
if (x < cols && y < rows && l < num_layers) {
|
||||
uint8_t m = masks[idx];
|
||||
float d;
|
||||
if (min_d2 < 1e9f) {
|
||||
d = sqrtf(min_d2);
|
||||
} else {
|
||||
d = SEARCH_R;
|
||||
}
|
||||
out_sdf[idx] = (m > 0) ? d : -d;
|
||||
}
|
||||
}
|
||||
|
||||
GPU_SDF_API GpuSdfStackHandle gpu_sdf_from_mesh(
|
||||
|
|
@ -805,26 +882,26 @@ GPU_SDF_API GpuSdfStackHandle gpu_sdf_from_mesh(
|
|||
if (max_segs_per_layer < 256) max_segs_per_layer = 256;
|
||||
size_t total_segs = (size_t)num_layers * max_segs_per_layer;
|
||||
|
||||
GpuTriangle3D* d_triangles = nullptr;
|
||||
unsigned int* d_parity = nullptr;
|
||||
uint8_t* d_masks = nullptr;
|
||||
GpuSegment2D* d_layer_segments = nullptr;
|
||||
int* d_layer_seg_counts = nullptr;
|
||||
size_t tri_bytes_aligned = (tri_bytes + 255) & ~255ULL;
|
||||
size_t parity_bytes_aligned = (total_words * sizeof(unsigned int) + 255) & ~255ULL;
|
||||
size_t masks_bytes_aligned = (total_volume * sizeof(uint8_t) + 255) & ~255ULL;
|
||||
size_t segs_bytes_aligned = (total_segs * sizeof(GpuSegment2D) + 255) & ~255ULL;
|
||||
size_t counts_bytes_aligned = (num_layers * sizeof(int) + 255) & ~255ULL;
|
||||
|
||||
if (cudaMalloc(&d_triangles, tri_bytes) != cudaSuccess ||
|
||||
cudaMalloc(&d_parity, total_words * sizeof(unsigned int)) != cudaSuccess ||
|
||||
cudaMalloc(&d_masks, total_volume * sizeof(uint8_t)) != cudaSuccess ||
|
||||
cudaMalloc(&d_layer_segments, total_segs * sizeof(GpuSegment2D)) != cudaSuccess ||
|
||||
cudaMalloc(&d_layer_seg_counts, num_layers * sizeof(int)) != cudaSuccess) {
|
||||
if (d_triangles) cudaFree(d_triangles);
|
||||
if (d_parity) cudaFree(d_parity);
|
||||
if (d_masks) cudaFree(d_masks);
|
||||
if (d_layer_segments) cudaFree(d_layer_segments);
|
||||
if (d_layer_seg_counts) cudaFree(d_layer_seg_counts);
|
||||
size_t workspace_total = tri_bytes_aligned + parity_bytes_aligned + masks_bytes_aligned + segs_bytes_aligned + counts_bytes_aligned;
|
||||
|
||||
uint8_t* d_workspace = nullptr;
|
||||
if (cudaMalloc(&d_workspace, workspace_total) != cudaSuccess) {
|
||||
gpu_sdf_destroy(stack);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
GpuTriangle3D* d_triangles = (GpuTriangle3D*)(d_workspace);
|
||||
unsigned int* d_parity = (unsigned int*)(d_workspace + tri_bytes_aligned);
|
||||
uint8_t* d_masks = (uint8_t*)(d_workspace + tri_bytes_aligned + parity_bytes_aligned);
|
||||
GpuSegment2D* d_layer_segments = (GpuSegment2D*)(d_workspace + tri_bytes_aligned + parity_bytes_aligned + masks_bytes_aligned);
|
||||
int* d_layer_seg_counts = (int*)(d_workspace + tri_bytes_aligned + parity_bytes_aligned + masks_bytes_aligned + segs_bytes_aligned);
|
||||
|
||||
cudaMemsetAsync(d_parity, 0, total_words * sizeof(unsigned int), stack->stream);
|
||||
cudaMemsetAsync(d_layer_seg_counts, 0, num_layers * sizeof(int), stack->stream);
|
||||
cudaMemcpyAsync(d_triangles, triangles, tri_bytes, cudaMemcpyHostToDevice, stack->stream);
|
||||
|
|
@ -851,12 +928,7 @@ GPU_SDF_API GpuSdfStackHandle gpu_sdf_from_mesh(
|
|||
);
|
||||
|
||||
cudaStreamSynchronize(stack->stream);
|
||||
|
||||
cudaFree(d_triangles);
|
||||
cudaFree(d_parity);
|
||||
cudaFree(d_masks);
|
||||
cudaFree(d_layer_segments);
|
||||
cudaFree(d_layer_seg_counts);
|
||||
cudaFree(d_workspace);
|
||||
|
||||
return stack;
|
||||
}
|
||||
|
|
@ -1102,6 +1174,284 @@ GPU_SDF_API GpuSdfStackHandle gpu_sdf_shell(
|
|||
return out_stack;
|
||||
}
|
||||
|
||||
struct GpuDirectedSegment {
|
||||
int src_edge;
|
||||
int dst_edge;
|
||||
GpuPoint2D pt;
|
||||
};
|
||||
|
||||
__device__ inline GpuPoint2D interpolate_gpu_edge(
|
||||
int edge_idx, int x, int y,
|
||||
float c0, float c1, float c2, float c3,
|
||||
float iso_val, float min_x, float min_y, float pitch_mm, int subpixel_lerp
|
||||
) {
|
||||
if (!subpixel_lerp) {
|
||||
if (edge_idx == 0) return GpuPoint2D{ min_x + (x + 0.5f) * pitch_mm, min_y + (float)y * pitch_mm };
|
||||
if (edge_idx == 1) return GpuPoint2D{ min_x + (float)(x + 1) * pitch_mm, min_y + (y + 0.5f) * pitch_mm };
|
||||
if (edge_idx == 2) return GpuPoint2D{ min_x + (x + 0.5f) * pitch_mm, min_y + (float)(y + 1) * pitch_mm };
|
||||
/* edge_idx == 3 */return GpuPoint2D{ min_x + (float)x * pitch_mm, min_y + (y + 0.5f) * pitch_mm };
|
||||
}
|
||||
|
||||
float t = 0.5f;
|
||||
if (edge_idx == 0) { // Bottom (c0 -> c1)
|
||||
float denom = c1 - c0;
|
||||
if (fabsf(denom) > 1e-7f) {
|
||||
t = (iso_val - c0) / denom;
|
||||
t = fminf(fmaxf(t, 0.0f), 1.0f);
|
||||
}
|
||||
return GpuPoint2D{ min_x + ((float)x + t) * pitch_mm, min_y + (float)y * pitch_mm };
|
||||
} else if (edge_idx == 1) { // Right (c1 -> c2)
|
||||
float denom = c2 - c1;
|
||||
if (fabsf(denom) > 1e-7f) {
|
||||
t = (iso_val - c1) / denom;
|
||||
t = fminf(fmaxf(t, 0.0f), 1.0f);
|
||||
}
|
||||
return GpuPoint2D{ min_x + (float)(x + 1) * pitch_mm, min_y + ((float)y + t) * pitch_mm };
|
||||
} else if (edge_idx == 2) { // Top (c3 -> c2)
|
||||
float denom = c2 - c3;
|
||||
if (fabsf(denom) > 1e-7f) {
|
||||
t = (iso_val - c3) / denom;
|
||||
t = fminf(fmaxf(t, 0.0f), 1.0f);
|
||||
}
|
||||
return GpuPoint2D{ min_x + ((float)x + t) * pitch_mm, min_y + (float)(y + 1) * pitch_mm };
|
||||
} else { // Left (c0 -> c3)
|
||||
float denom = c3 - c0;
|
||||
if (fabsf(denom) > 1e-7f) {
|
||||
t = (iso_val - c0) / denom;
|
||||
t = fminf(fmaxf(t, 0.0f), 1.0f);
|
||||
}
|
||||
return GpuPoint2D{ min_x + (float)x * pitch_mm, min_y + ((float)y + t) * pitch_mm };
|
||||
}
|
||||
}
|
||||
|
||||
__global__ void gpu_ms_extract_segments_kernel(
|
||||
const float* __restrict__ d_sdf,
|
||||
int cols, int rows, int num_layers,
|
||||
float bounds_min_x, float bounds_min_y, float pitch_mm,
|
||||
const float* __restrict__ d_offsets,
|
||||
int num_offsets,
|
||||
int subpixel_lerp,
|
||||
int max_segs_per_pass,
|
||||
GpuDirectedSegment* __restrict__ d_out_segments,
|
||||
int* __restrict__ d_out_segment_counts
|
||||
) {
|
||||
int x = blockIdx.x * blockDim.x + threadIdx.x;
|
||||
int y = blockIdx.y * blockDim.y + threadIdx.y;
|
||||
int pass_id = blockIdx.z;
|
||||
|
||||
int total_passes = num_layers * num_offsets;
|
||||
if (pass_id >= total_passes) return;
|
||||
|
||||
int l = pass_id / num_offsets;
|
||||
int o = pass_id % num_offsets;
|
||||
float iso_val = d_offsets[o];
|
||||
|
||||
int stride_w = cols + 1;
|
||||
size_t layer_offset = (size_t)l * rows * cols;
|
||||
const float* layer_sdf = d_sdf + layer_offset;
|
||||
|
||||
if (x >= cols - 1 || y >= rows - 1) return;
|
||||
|
||||
const float* row0 = layer_sdf + (size_t)y * cols;
|
||||
const float* row1 = layer_sdf + (size_t)(y + 1) * cols;
|
||||
|
||||
float c0 = row0[x];
|
||||
float c1 = row0[x + 1];
|
||||
float c2 = row1[x + 1];
|
||||
float c3 = row1[x];
|
||||
|
||||
int b0 = (c0 >= iso_val) ? 1 : 0;
|
||||
int b1 = (c1 >= iso_val) ? 1 : 0;
|
||||
int b2 = (c2 >= iso_val) ? 1 : 0;
|
||||
int b3 = (c3 >= iso_val) ? 1 : 0;
|
||||
|
||||
int case_idx = b0 | (b1 << 1) | (b2 << 2) | (b3 << 3);
|
||||
if (case_idx == 0 || case_idx == 15) return;
|
||||
|
||||
int e_bottom = 2 * (y * stride_w + x) + 0;
|
||||
int e_top = 2 * ((y + 1) * stride_w + x) + 0;
|
||||
int e_left = 2 * (y * stride_w + x) + 1;
|
||||
int e_right = 2 * (y * stride_w + (x + 1)) + 1;
|
||||
|
||||
auto emit_segment = [&](int local_src, int global_src, int global_dst) {
|
||||
GpuPoint2D pt = interpolate_gpu_edge(local_src, x, y, c0, c1, c2, c3, iso_val, bounds_min_x, bounds_min_y, pitch_mm, subpixel_lerp);
|
||||
int pos = atomicAdd(&d_out_segment_counts[pass_id], 1);
|
||||
if (pos < max_segs_per_pass) {
|
||||
d_out_segments[(size_t)pass_id * max_segs_per_pass + pos] = GpuDirectedSegment{ global_src, global_dst, pt };
|
||||
}
|
||||
};
|
||||
|
||||
switch (case_idx) {
|
||||
case 1: emit_segment(3, e_left, e_bottom); break;
|
||||
case 2: emit_segment(0, e_bottom, e_right); break;
|
||||
case 3: emit_segment(3, e_left, e_right); break;
|
||||
case 4: emit_segment(1, e_right, e_top); break;
|
||||
case 5: {
|
||||
float center = (c0 + c1 + c2 + c3) * 0.25f;
|
||||
if (center >= iso_val) {
|
||||
emit_segment(3, e_left, e_top);
|
||||
emit_segment(0, e_bottom, e_right);
|
||||
} else {
|
||||
emit_segment(3, e_left, e_bottom);
|
||||
emit_segment(1, e_right, e_top);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 6: emit_segment(0, e_bottom, e_top); break;
|
||||
case 7: emit_segment(3, e_left, e_top); break;
|
||||
case 8: emit_segment(2, e_top, e_left); break;
|
||||
case 9: emit_segment(2, e_top, e_bottom); break;
|
||||
case 10: {
|
||||
float center = (c0 + c1 + c2 + c3) * 0.25f;
|
||||
if (center >= iso_val) {
|
||||
emit_segment(0, e_bottom, e_left);
|
||||
emit_segment(2, e_top, e_right);
|
||||
} else {
|
||||
emit_segment(2, e_top, e_left);
|
||||
emit_segment(0, e_bottom, e_right);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 11: emit_segment(2, e_top, e_right); break;
|
||||
case 12: emit_segment(1, e_right, e_left); break;
|
||||
case 13: emit_segment(1, e_right, e_bottom); break;
|
||||
case 14: emit_segment(0, e_bottom, e_left); break;
|
||||
}
|
||||
}
|
||||
|
||||
__global__ void gpu_prefix_scan_counts_kernel(
|
||||
const int* __restrict__ d_counts,
|
||||
int* __restrict__ d_offsets,
|
||||
int total_passes
|
||||
) {
|
||||
if (threadIdx.x == 0 && blockIdx.x == 0) {
|
||||
int sum = 0;
|
||||
for (int i = 0; i < total_passes; ++i) {
|
||||
d_offsets[i] = sum;
|
||||
sum += d_counts[i];
|
||||
}
|
||||
d_offsets[total_passes] = sum;
|
||||
}
|
||||
}
|
||||
|
||||
__global__ void gpu_compact_segments_kernel(
|
||||
const GpuDirectedSegment* __restrict__ d_src_segments,
|
||||
const int* __restrict__ d_counts,
|
||||
const int* __restrict__ d_pass_offsets,
|
||||
int max_segs_per_pass,
|
||||
int total_passes,
|
||||
GpuDirectedSegment* __restrict__ d_dst_segments
|
||||
) {
|
||||
int p = blockIdx.x;
|
||||
int tid = threadIdx.x;
|
||||
if (p >= total_passes) return;
|
||||
|
||||
int count = d_counts[p];
|
||||
int dst_offset = d_pass_offsets[p];
|
||||
const GpuDirectedSegment* src = d_src_segments + (size_t)p * max_segs_per_pass;
|
||||
GpuDirectedSegment* dst = d_dst_segments + dst_offset;
|
||||
|
||||
for (int i = tid; i < count; i += blockDim.x) {
|
||||
dst[i] = src[i];
|
||||
}
|
||||
}
|
||||
|
||||
struct CompactEdgeMap {
|
||||
int cap;
|
||||
int mask;
|
||||
int* keys;
|
||||
int* dsts;
|
||||
GpuPoint2D* pts;
|
||||
uint8_t* visited;
|
||||
|
||||
CompactEdgeMap() : cap(0), mask(0), keys(nullptr), dsts(nullptr), pts(nullptr), visited(nullptr) {}
|
||||
|
||||
void ensure_capacity(int required) {
|
||||
int target = 128;
|
||||
while (target < required * 2) target <<= 1;
|
||||
if (target <= cap) return;
|
||||
|
||||
if (keys) { free(keys); free(dsts); free(pts); free(visited); }
|
||||
cap = target;
|
||||
mask = cap - 1;
|
||||
keys = (int*)malloc(cap * sizeof(int));
|
||||
dsts = (int*)malloc(cap * sizeof(int));
|
||||
pts = (GpuPoint2D*)malloc(cap * sizeof(GpuPoint2D));
|
||||
visited = (uint8_t*)malloc(cap * sizeof(uint8_t));
|
||||
memset(keys, -1, cap * sizeof(int));
|
||||
memset(visited, 0, cap * sizeof(uint8_t));
|
||||
}
|
||||
void free_mem() {
|
||||
if (keys) { free(keys); free(dsts); free(pts); free(visited); }
|
||||
keys = nullptr; cap = 0;
|
||||
}
|
||||
inline void insert(int src, int dst, GpuPoint2D pt) {
|
||||
int idx = ((unsigned int)src * 2654435761u) & mask;
|
||||
while (keys[idx] != -1 && keys[idx] != src) {
|
||||
idx = (idx + 1) & mask;
|
||||
}
|
||||
keys[idx] = src;
|
||||
dsts[idx] = dst;
|
||||
pts[idx] = pt;
|
||||
visited[idx] = 0;
|
||||
}
|
||||
inline int find_slot(int src) const {
|
||||
int idx = ((unsigned int)src * 2654435761u) & mask;
|
||||
while (keys[idx] != -1) {
|
||||
if (keys[idx] == src) return idx;
|
||||
idx = (idx + 1) & mask;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
inline void clear_slot(int idx) {
|
||||
keys[idx] = -1;
|
||||
visited[idx] = 0;
|
||||
}
|
||||
};
|
||||
|
||||
struct GpuVecWorkspace {
|
||||
GpuDirectedSegment* d_segments = nullptr;
|
||||
GpuDirectedSegment* d_compact_segments = nullptr;
|
||||
int* d_counts = nullptr;
|
||||
int* d_offsets = nullptr;
|
||||
float* d_iso_offsets = nullptr;
|
||||
int* h_offsets = nullptr;
|
||||
GpuDirectedSegment* h_compact_segments = nullptr;
|
||||
size_t max_total_segs = 0;
|
||||
int total_passes_cap = 0;
|
||||
int num_offsets_cap = 0;
|
||||
std::mutex mtx;
|
||||
|
||||
void ensure(int total_passes, int max_segs_per_pass, int num_offsets) {
|
||||
std::lock_guard<std::mutex> lock(mtx);
|
||||
size_t needed_segs = (size_t)total_passes * max_segs_per_pass;
|
||||
if (needed_segs > max_total_segs) {
|
||||
if (d_segments) cudaFree(d_segments);
|
||||
if (d_compact_segments) cudaFree(d_compact_segments);
|
||||
if (h_compact_segments) cudaFreeHost(h_compact_segments);
|
||||
cudaMalloc(&d_segments, needed_segs * sizeof(GpuDirectedSegment));
|
||||
cudaMalloc(&d_compact_segments, needed_segs * sizeof(GpuDirectedSegment));
|
||||
cudaMallocHost(&h_compact_segments, needed_segs * sizeof(GpuDirectedSegment));
|
||||
max_total_segs = needed_segs;
|
||||
}
|
||||
if (total_passes > total_passes_cap) {
|
||||
if (d_counts) cudaFree(d_counts);
|
||||
if (d_offsets) cudaFree(d_offsets);
|
||||
if (h_offsets) cudaFreeHost(h_offsets);
|
||||
cudaMalloc(&d_counts, total_passes * sizeof(int));
|
||||
cudaMalloc(&d_offsets, (total_passes + 1) * sizeof(int));
|
||||
cudaMallocHost(&h_offsets, (total_passes + 1) * sizeof(int));
|
||||
total_passes_cap = total_passes;
|
||||
}
|
||||
if (num_offsets > num_offsets_cap) {
|
||||
if (d_iso_offsets) cudaFree(d_iso_offsets);
|
||||
cudaMalloc(&d_iso_offsets, num_offsets * sizeof(float));
|
||||
num_offsets_cap = num_offsets;
|
||||
}
|
||||
}
|
||||
};
|
||||
static GpuVecWorkspace g_vec_workspace;
|
||||
|
||||
GPU_SDF_API int gpu_sdf_vectorize(
|
||||
GpuSdfStackHandle stack,
|
||||
const GpuOffsetConfig* config,
|
||||
|
|
@ -1137,117 +1487,188 @@ GPU_SDF_API int gpu_sdf_vectorize(
|
|||
resolved_offsets[P] = (float)P * W;
|
||||
}
|
||||
size_t num_offsets = resolved_offsets.size();
|
||||
int total_passes = (int)(num_layers * num_offsets);
|
||||
|
||||
float simplify_tol = config->simplify_tolerance_mm;
|
||||
int subpixel_lerp = config->subpixel_lerp;
|
||||
int max_segs_per_pass = 8192;
|
||||
|
||||
size_t total_voxels = (size_t)num_layers * rows * cols;
|
||||
size_t sdf_bytes = total_voxels * sizeof(float);
|
||||
g_vec_workspace.ensure(total_passes, max_segs_per_pass, (int)num_offsets);
|
||||
|
||||
float* h_pinned_sdf = nullptr;
|
||||
CUDA_CHECK_INT(cudaMallocHost(&h_pinned_sdf, sdf_bytes));
|
||||
CUDA_CHECK_INT(cudaMemcpyAsync(h_pinned_sdf, stack->d_sdf, sdf_bytes,
|
||||
cudaMemcpyDeviceToHost, stack->stream));
|
||||
CUDA_CHECK_INT(cudaStreamSynchronize(stack->stream));
|
||||
cudaMemcpyAsync(g_vec_workspace.d_iso_offsets, resolved_offsets.data(), num_offsets * sizeof(float), cudaMemcpyHostToDevice, stack->stream);
|
||||
cudaMemsetAsync(g_vec_workspace.d_counts, 0, total_passes * sizeof(int), stack->stream);
|
||||
|
||||
auto t_k_0 = std::chrono::high_resolution_clock::now();
|
||||
|
||||
dim3 block(16, 16);
|
||||
dim3 grid((cols + 15) / 16, (rows + 15) / 16, total_passes);
|
||||
gpu_ms_extract_segments_kernel<<<grid, block, 0, stack->stream>>>(
|
||||
stack->d_sdf, cols, rows, (int)num_layers, bounds_min_x, bounds_min_y, pitch_mm,
|
||||
g_vec_workspace.d_iso_offsets, (int)num_offsets, subpixel_lerp, max_segs_per_pass,
|
||||
g_vec_workspace.d_segments, g_vec_workspace.d_counts
|
||||
);
|
||||
gpu_prefix_scan_counts_kernel<<<1, 1, 0, stack->stream>>>(
|
||||
g_vec_workspace.d_counts, g_vec_workspace.d_offsets, total_passes
|
||||
);
|
||||
gpu_compact_segments_kernel<<<total_passes, 128, 0, stack->stream>>>(
|
||||
g_vec_workspace.d_segments, g_vec_workspace.d_counts, g_vec_workspace.d_offsets,
|
||||
max_segs_per_pass, total_passes, g_vec_workspace.d_compact_segments
|
||||
);
|
||||
cudaStreamSynchronize(stack->stream);
|
||||
auto t_k_1 = std::chrono::high_resolution_clock::now();
|
||||
|
||||
// Fast PCIe download of active segments
|
||||
auto t_d2h_0 = std::chrono::high_resolution_clock::now();
|
||||
cudaMemcpyAsync(g_vec_workspace.h_offsets, g_vec_workspace.d_offsets, (total_passes + 1) * sizeof(int), cudaMemcpyDeviceToHost, stack->stream);
|
||||
cudaStreamSynchronize(stack->stream);
|
||||
|
||||
size_t total_active_segments = (size_t)g_vec_workspace.h_offsets[total_passes];
|
||||
cudaMemcpyAsync(g_vec_workspace.h_compact_segments, g_vec_workspace.d_compact_segments,
|
||||
total_active_segments * sizeof(GpuDirectedSegment), cudaMemcpyDeviceToHost, stack->stream);
|
||||
cudaStreamSynchronize(stack->stream);
|
||||
auto t_d2h_1 = std::chrono::high_resolution_clock::now();
|
||||
|
||||
std::vector<int32_t> z_heights_um(num_layers);
|
||||
gpu_sdf_get_layer_z_um(stack, z_heights_um.data());
|
||||
|
||||
// Multi-threaded C++ Sub-Pixel LERP Vectorization
|
||||
// Multi-threaded L1-Resident Loop Chaining & Simplification
|
||||
auto t_vec_0 = std::chrono::high_resolution_clock::now();
|
||||
|
||||
GpuLayerResult* res_array = (GpuLayerResult*)malloc(num_layers * sizeof(GpuLayerResult));
|
||||
memset(res_array, 0, num_layers * sizeof(GpuLayerResult));
|
||||
|
||||
unsigned int num_threads = std::max(1u, std::thread::hardware_concurrency());
|
||||
std::vector<std::thread> workers;
|
||||
|
||||
auto vec_worker = [&](size_t start_layer, size_t end_layer) {
|
||||
int stride_w = cols + 1;
|
||||
size_t max_edges = 2 * (size_t)(rows + 1) * stride_w;
|
||||
std::vector<int> next_edge_buf(max_edges, -1);
|
||||
std::vector<int> active_edges_buf;
|
||||
active_edges_buf.reserve(cols * rows / 16);
|
||||
std::vector<uint8_t> visited_buf(max_edges, 0);
|
||||
|
||||
for (size_t l = start_layer; l < end_layer; ++l) {
|
||||
for (size_t l = 0; l < num_layers; ++l) {
|
||||
res_array[l].z_height = (float)z_heights_um[l] * 0.001f;
|
||||
res_array[l].num_perimeters = P;
|
||||
res_array[l].perimeters = (GpuOffsetPerimeter*)malloc(P * sizeof(GpuOffsetPerimeter));
|
||||
|
||||
const float* layer_sdf_ptr = h_pinned_sdf + l * ((size_t)rows * cols);
|
||||
|
||||
memset(res_array[l].perimeters, 0, P * sizeof(GpuOffsetPerimeter));
|
||||
for (int o = 0; o < P; ++o) {
|
||||
float iso_thresh = resolved_offsets[o];
|
||||
|
||||
std::vector<GpuContour> contours;
|
||||
vectorize_sdf_layer(layer_sdf_ptr, cols, rows, bounds_min_x, bounds_min_y, pitch_mm,
|
||||
iso_thresh, simplify_tol, subpixel_lerp,
|
||||
next_edge_buf, active_edges_buf, visited_buf, contours);
|
||||
|
||||
res_array[l].perimeters[o].offset_distance_mm = iso_thresh;
|
||||
res_array[l].perimeters[o].num_contours = contours.size();
|
||||
if (!contours.empty()) {
|
||||
res_array[l].perimeters[o].contours = (GpuContour*)malloc(contours.size() * sizeof(GpuContour));
|
||||
memcpy(res_array[l].perimeters[o].contours, contours.data(), contours.size() * sizeof(GpuContour));
|
||||
} else {
|
||||
res_array[l].perimeters[o].contours = nullptr;
|
||||
res_array[l].perimeters[o].offset_distance_mm = resolved_offsets[o];
|
||||
}
|
||||
}
|
||||
|
||||
// Infill Contours (Innermost offset boundary)
|
||||
float infill_iso_thresh = resolved_offsets[P];
|
||||
std::vector<GpuContour> infill_contours;
|
||||
vectorize_sdf_layer(layer_sdf_ptr, cols, rows, bounds_min_x, bounds_min_y, pitch_mm,
|
||||
infill_iso_thresh, simplify_tol, subpixel_lerp,
|
||||
next_edge_buf, active_edges_buf, visited_buf, infill_contours);
|
||||
|
||||
res_array[l].infill.offset_distance_mm = infill_iso_thresh;
|
||||
res_array[l].infill.offset_distance_mm = resolved_offsets[P];
|
||||
res_array[l].infill.width = cols;
|
||||
res_array[l].infill.height = rows;
|
||||
res_array[l].infill.num_contours = infill_contours.size();
|
||||
if (!infill_contours.empty()) {
|
||||
res_array[l].infill.contours = (GpuContour*)malloc(infill_contours.size() * sizeof(GpuContour));
|
||||
memcpy(res_array[l].infill.contours, infill_contours.data(), infill_contours.size() * sizeof(GpuContour));
|
||||
} else {
|
||||
res_array[l].infill.contours = nullptr;
|
||||
}
|
||||
|
||||
if (config->export_infill_mask) {
|
||||
uint8_t* infill_mask = (uint8_t*)malloc((size_t)cols * rows);
|
||||
for (int i = 0; i < cols * rows; ++i) {
|
||||
infill_mask[i] = (layer_sdf_ptr[i] >= infill_iso_thresh) ? 1 : 0;
|
||||
}
|
||||
res_array[l].infill.mask = infill_mask;
|
||||
} else {
|
||||
res_array[l].infill.mask = nullptr;
|
||||
}
|
||||
}
|
||||
};
|
||||
#pragma omp parallel
|
||||
{
|
||||
CompactEdgeMap map;
|
||||
std::vector<GpuPoint2D> loop_pts;
|
||||
loop_pts.reserve(2000);
|
||||
std::vector<int> active_slots;
|
||||
active_slots.reserve(4000);
|
||||
std::vector<GpuContour> pass_contours;
|
||||
pass_contours.reserve(32);
|
||||
|
||||
size_t chunk = (num_layers + num_threads - 1) / num_threads;
|
||||
for (unsigned int t = 0; t < num_threads; ++t) {
|
||||
size_t s = t * chunk;
|
||||
size_t e = std::min(s + chunk, num_layers);
|
||||
if (s < e) workers.emplace_back(vec_worker, s, e);
|
||||
#pragma omp for schedule(dynamic, 8)
|
||||
for (int p = 0; p < total_passes; ++p) {
|
||||
size_t l = (size_t)(p / (int)num_offsets);
|
||||
int o = p % (int)num_offsets;
|
||||
|
||||
int start_idx = g_vec_workspace.h_offsets[p];
|
||||
int end_idx = g_vec_workspace.h_offsets[p + 1];
|
||||
int n_segs = end_idx - start_idx;
|
||||
|
||||
if (n_segs < 3) {
|
||||
continue;
|
||||
}
|
||||
|
||||
map.ensure_capacity(n_segs);
|
||||
const GpuDirectedSegment* segs = g_vec_workspace.h_compact_segments + start_idx;
|
||||
active_slots.clear();
|
||||
pass_contours.clear();
|
||||
|
||||
for (int i = 0; i < n_segs; ++i) {
|
||||
map.insert(segs[i].src_edge, segs[i].dst_edge, segs[i].pt);
|
||||
}
|
||||
|
||||
for (int i = 0; i < n_segs; ++i) {
|
||||
int slot = map.find_slot(segs[i].src_edge);
|
||||
if (slot == -1 || map.visited[slot]) continue;
|
||||
|
||||
loop_pts.clear();
|
||||
int cur_slot = slot;
|
||||
|
||||
while (cur_slot != -1 && !map.visited[cur_slot]) {
|
||||
map.visited[cur_slot] = 1;
|
||||
active_slots.push_back(cur_slot);
|
||||
GpuPoint2D pt = map.pts[cur_slot];
|
||||
|
||||
size_t n = loop_pts.size();
|
||||
if (n >= 2) {
|
||||
float dx1 = loop_pts[n-1].x - loop_pts[n-2].x;
|
||||
float dy1 = loop_pts[n-1].y - loop_pts[n-2].y;
|
||||
float dx2 = pt.x - loop_pts[n-1].x;
|
||||
float dy2 = pt.y - loop_pts[n-1].y;
|
||||
|
||||
float cross = dx1 * dy2 - dy1 * dx2;
|
||||
if (std::abs(cross) < 1e-7f) {
|
||||
loop_pts[n-1] = pt; // simplify collinear vertex
|
||||
} else {
|
||||
loop_pts.push_back(pt);
|
||||
}
|
||||
} else {
|
||||
loop_pts.push_back(pt);
|
||||
}
|
||||
|
||||
int next_src = map.dsts[cur_slot];
|
||||
cur_slot = map.find_slot(next_src);
|
||||
if (cur_slot == slot) break;
|
||||
if (loop_pts.size() > 100000) break;
|
||||
}
|
||||
|
||||
if (loop_pts.size() >= 3) {
|
||||
std::vector<GpuPoint2D> simplified = (simplify_tol > 1e-6f)
|
||||
? simplify_contour_rdp(loop_pts, simplify_tol)
|
||||
: loop_pts;
|
||||
if (simplified.size() >= 3) {
|
||||
GpuContour c;
|
||||
c.num_points = simplified.size();
|
||||
c.points = (GpuPoint2D*)malloc(c.num_points * sizeof(GpuPoint2D));
|
||||
memcpy(c.points, simplified.data(), c.num_points * sizeof(GpuPoint2D));
|
||||
c.is_hole = 0;
|
||||
pass_contours.push_back(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int s : active_slots) {
|
||||
map.clear_slot(s);
|
||||
}
|
||||
|
||||
if (!pass_contours.empty()) {
|
||||
if (o < P) {
|
||||
res_array[l].perimeters[o].num_contours = pass_contours.size();
|
||||
res_array[l].perimeters[o].contours = (GpuContour*)malloc(pass_contours.size() * sizeof(GpuContour));
|
||||
memcpy(res_array[l].perimeters[o].contours, pass_contours.data(), pass_contours.size() * sizeof(GpuContour));
|
||||
} else {
|
||||
res_array[l].infill.num_contours = pass_contours.size();
|
||||
res_array[l].infill.contours = (GpuContour*)malloc(pass_contours.size() * sizeof(GpuContour));
|
||||
memcpy(res_array[l].infill.contours, pass_contours.data(), pass_contours.size() * sizeof(GpuContour));
|
||||
}
|
||||
}
|
||||
}
|
||||
map.free_mem();
|
||||
}
|
||||
for (auto& w : workers) w.join();
|
||||
|
||||
auto t_vec_1 = std::chrono::high_resolution_clock::now();
|
||||
double t_vec_ms = std::chrono::duration<double, std::milli>(t_vec_1 - t_vec_0).count();
|
||||
double t_d2h_ms = std::chrono::duration<double, std::milli>(t_d2h_1 - t_d2h_0).count();
|
||||
double t_kernel_ms = std::chrono::duration<double, std::milli>(t_k_1 - t_k_0).count();
|
||||
|
||||
auto t_total_end = std::chrono::high_resolution_clock::now();
|
||||
double t_total_ms = std::chrono::duration<double, std::milli>(t_total_end - t_total_start).count();
|
||||
|
||||
if (stats) {
|
||||
stats->t_gpu_thresh_ms = t_kernel_ms;
|
||||
stats->t_d2h_ms = t_d2h_ms;
|
||||
stats->t_vectorize_ms = t_vec_ms;
|
||||
stats->t_total_pipeline_ms = t_total_ms;
|
||||
}
|
||||
|
||||
cudaFreeHost(h_pinned_sdf);
|
||||
|
||||
*out_results = res_array;
|
||||
return GPU_OFFSET_SUCCESS;
|
||||
}
|
||||
|
||||
} // extern "C"
|
||||
|
||||
|
|
|
|||
127
src/vectorizer.h
127
src/vectorizer.h
|
|
@ -40,15 +40,16 @@ inline GpuPoint2D get_sdf_edge_point(
|
|||
int cell = edge_id >> 1;
|
||||
int stride_w = width + 1;
|
||||
int y = cell / stride_w;
|
||||
int x = cell % stride_w;
|
||||
int x = cell - y * stride_w;
|
||||
|
||||
if (type == 0) {
|
||||
// Horizontal edge: from (x, y) to (x + 1, y)
|
||||
float d0 = -1e5f;
|
||||
float d1 = -1e5f;
|
||||
if (y >= 0 && y < height) {
|
||||
if (x >= 0 && x < width) d0 = sdf[y * width + x];
|
||||
if (x + 1 >= 0 && x + 1 < width) d1 = sdf[y * width + (x + 1)];
|
||||
if ((unsigned int)y < (unsigned int)height) {
|
||||
size_t row_idx = (size_t)y * width;
|
||||
if ((unsigned int)x < (unsigned int)width) d0 = sdf[row_idx + x];
|
||||
if ((unsigned int)(x + 1) < (unsigned int)width) d1 = sdf[row_idx + (x + 1)];
|
||||
}
|
||||
float t = 0.5f;
|
||||
float denom = d1 - d0;
|
||||
|
|
@ -62,9 +63,9 @@ inline GpuPoint2D get_sdf_edge_point(
|
|||
// Vertical edge: from (x, y) to (x, y + 1)
|
||||
float d0 = -1e5f;
|
||||
float d3 = -1e5f;
|
||||
if (x >= 0 && x < width) {
|
||||
if (y >= 0 && y < height) d0 = sdf[y * width + x];
|
||||
if (y + 1 >= 0 && y + 1 < height) d3 = sdf[(y + 1) * width + x];
|
||||
if ((unsigned int)x < (unsigned int)width) {
|
||||
if ((unsigned int)y < (unsigned int)height) d0 = sdf[(size_t)y * width + x];
|
||||
if ((unsigned int)(y + 1) < (unsigned int)height) d3 = sdf[(size_t)(y + 1) * width + x];
|
||||
}
|
||||
float t = 0.5f;
|
||||
float denom = d3 - d0;
|
||||
|
|
@ -162,6 +163,70 @@ static inline std::vector<GpuPoint2D> simplify_contour_rdp(
|
|||
return simplified;
|
||||
}
|
||||
|
||||
// C++ Seam Alignment: positions starting vertex at sharpest concave corner (or sharpest angle)
|
||||
static inline std::vector<GpuPoint2D> align_contour_seam_sharpest_cpp(const std::vector<GpuPoint2D>& loop) {
|
||||
size_t M = loop.size();
|
||||
if (M < 3) return loop;
|
||||
|
||||
// 1. Calculate signed area
|
||||
double signed_area = 0.0;
|
||||
for (size_t i = 0; i < M; ++i) {
|
||||
size_t next_i = (i + 1 == M) ? 0 : i + 1;
|
||||
signed_area += (double)loop[i].x * (double)loop[next_i].y - (double)loop[next_i].x * (double)loop[i].y;
|
||||
}
|
||||
signed_area *= 0.5;
|
||||
if (std::abs(signed_area) < 1e-9) return loop;
|
||||
|
||||
// 2. Find sharpest concave angle or fallback to sharpest angle
|
||||
size_t best_concave_idx = 0;
|
||||
float min_concave_cos = 2.0f;
|
||||
bool found_concave = false;
|
||||
|
||||
size_t best_any_idx = 0;
|
||||
float min_any_cos = 2.0f;
|
||||
|
||||
for (size_t i = 0; i < M; ++i) {
|
||||
size_t prev_i = (i == 0) ? M - 1 : i - 1;
|
||||
size_t next_i = (i + 1 == M) ? 0 : i + 1;
|
||||
|
||||
float v_in_x = loop[i].x - loop[prev_i].x;
|
||||
float v_in_y = loop[i].y - loop[prev_i].y;
|
||||
float v_out_x = loop[next_i].x - loop[i].x;
|
||||
float v_out_y = loop[next_i].y - loop[i].y;
|
||||
|
||||
float l_in = std::sqrt(v_in_x * v_in_x + v_in_y * v_in_y);
|
||||
float l_out = std::sqrt(v_out_x * v_out_x + v_out_y * v_out_y);
|
||||
|
||||
if (l_in < 1e-6f || l_out < 1e-6f) continue;
|
||||
|
||||
float cross = v_in_x * v_out_y - v_in_y * v_out_x;
|
||||
bool is_concave = (signed_area > 0.0) ? (cross < -1e-6f) : (cross > 1e-6f);
|
||||
|
||||
float dot = v_in_x * v_out_x + v_in_y * v_out_y;
|
||||
float cos_angle = dot / (l_in * l_out);
|
||||
|
||||
if (cos_angle < min_any_cos) {
|
||||
min_any_cos = cos_angle;
|
||||
best_any_idx = i;
|
||||
}
|
||||
|
||||
if (is_concave && cos_angle < min_concave_cos) {
|
||||
min_concave_cos = cos_angle;
|
||||
best_concave_idx = i;
|
||||
found_concave = true;
|
||||
}
|
||||
}
|
||||
|
||||
size_t best_idx = found_concave ? best_concave_idx : best_any_idx;
|
||||
if (best_idx == 0) return loop;
|
||||
|
||||
std::vector<GpuPoint2D> aligned;
|
||||
aligned.reserve(M);
|
||||
for (size_t i = best_idx; i < M; ++i) aligned.push_back(loop[i]);
|
||||
for (size_t i = 0; i < best_idx; ++i) aligned.push_back(loop[i]);
|
||||
return aligned;
|
||||
}
|
||||
|
||||
static inline void vectorize_sdf_layer(
|
||||
const float* sdf,
|
||||
int width, int height,
|
||||
|
|
@ -183,11 +248,38 @@ static inline void vectorize_sdf_layer(
|
|||
active_edges_buf.push_back(e0);
|
||||
};
|
||||
|
||||
for (int y = 0; y < height - 1; ++y) {
|
||||
const int BLOCK = 8;
|
||||
float max_diag_mm = 1.4142f * (float)BLOCK * pitch_mm;
|
||||
|
||||
for (int by = 0; by < height - 1; by += BLOCK) {
|
||||
int ey = std::min(by + BLOCK, height - 1);
|
||||
for (int bx = 0; bx < width - 1; bx += BLOCK) {
|
||||
int ex = std::min(bx + BLOCK, width - 1);
|
||||
|
||||
// Fast Lipschitz block culling: test 4 corners
|
||||
float c_tl = sdf[by * width + bx];
|
||||
float c_tr = sdf[by * width + ex];
|
||||
float c_bl = sdf[ey * width + bx];
|
||||
float c_br = sdf[ey * width + ex];
|
||||
|
||||
if (c_tl > iso_val + max_diag_mm &&
|
||||
c_tr > iso_val + max_diag_mm &&
|
||||
c_bl > iso_val + max_diag_mm &&
|
||||
c_br > iso_val + max_diag_mm) {
|
||||
continue; // 100% Guaranteed no isocontour in this block
|
||||
}
|
||||
if (c_tl < iso_val - max_diag_mm &&
|
||||
c_tr < iso_val - max_diag_mm &&
|
||||
c_bl < iso_val - max_diag_mm &&
|
||||
c_br < iso_val - max_diag_mm) {
|
||||
continue; // 100% Guaranteed no isocontour in this block
|
||||
}
|
||||
|
||||
for (int y = by; y < ey; ++y) {
|
||||
const float* row0 = sdf + y * width;
|
||||
const float* row1 = sdf + (y + 1) * width;
|
||||
|
||||
for (int x = 0; x < width - 1; ++x) {
|
||||
for (int x = bx; x < ex; ++x) {
|
||||
float c0 = row0[x];
|
||||
float c1 = row0[x + 1];
|
||||
float c2 = row1[x + 1];
|
||||
|
|
@ -244,6 +336,8 @@ static inline void vectorize_sdf_layer(
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (active_edges_buf.empty()) return;
|
||||
|
||||
|
|
@ -292,10 +386,11 @@ static inline void vectorize_sdf_layer(
|
|||
? simplify_contour_rdp(loop_pts, simplify_tolerance_mm)
|
||||
: loop_pts;
|
||||
if (simplified.size() >= 3) {
|
||||
std::vector<GpuPoint2D> aligned = align_contour_seam_sharpest_cpp(simplified);
|
||||
GpuContour c;
|
||||
c.num_points = simplified.size();
|
||||
c.num_points = aligned.size();
|
||||
c.points = (GpuPoint2D*)malloc(c.num_points * sizeof(GpuPoint2D));
|
||||
memcpy(c.points, simplified.data(), c.num_points * sizeof(GpuPoint2D));
|
||||
memcpy(c.points, aligned.data(), c.num_points * sizeof(GpuPoint2D));
|
||||
c.is_hole = 0;
|
||||
out_contours.push_back(c);
|
||||
}
|
||||
|
|
@ -412,10 +507,11 @@ static inline void vectorize_mask_layer(
|
|||
}
|
||||
|
||||
if (loop_pts.size() >= 3) {
|
||||
std::vector<GpuPoint2D> aligned = align_contour_seam_sharpest_cpp(loop_pts);
|
||||
GpuContour c;
|
||||
c.num_points = loop_pts.size();
|
||||
c.num_points = aligned.size();
|
||||
c.points = (GpuPoint2D*)malloc(c.num_points * sizeof(GpuPoint2D));
|
||||
memcpy(c.points, loop_pts.data(), c.num_points * sizeof(GpuPoint2D));
|
||||
memcpy(c.points, aligned.data(), c.num_points * sizeof(GpuPoint2D));
|
||||
c.is_hole = 0;
|
||||
out_contours.push_back(c);
|
||||
}
|
||||
|
|
@ -550,10 +646,11 @@ static inline void vectorize_bitpack_layer(
|
|||
}
|
||||
|
||||
if (loop_pts.size() >= 3) {
|
||||
std::vector<GpuPoint2D> aligned = align_contour_seam_sharpest_cpp(loop_pts);
|
||||
GpuContour c;
|
||||
c.num_points = loop_pts.size();
|
||||
c.num_points = aligned.size();
|
||||
c.points = (GpuPoint2D*)malloc(c.num_points * sizeof(GpuPoint2D));
|
||||
memcpy(c.points, loop_pts.data(), c.num_points * sizeof(GpuPoint2D));
|
||||
memcpy(c.points, aligned.data(), c.num_points * sizeof(GpuPoint2D));
|
||||
c.is_hole = 0;
|
||||
out_contours.push_back(c);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue