Merge branch 'main' of ssh://git.c2d.lv:2222/nicolas/cudaslicer

This commit is contained in:
Nicolas Predella 2026-09-26 17:26:51 +03:00
commit ba64eae122
7 changed files with 929 additions and 252 deletions

View file

@ -7,12 +7,13 @@ set(CMAKE_CUDA_STANDARD 14)
set(CMAKE_CUDA_STANDARD_REQUIRED ON)
# Cross-platform compiler settings
find_package(OpenMP REQUIRED)
if(MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /O2 /W3 /MP")
set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -O3 --use_fast_math -Xcompiler=/MD,/W3")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /O2 /W3 /MP /openmp")
set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -O3 --use_fast_math -Xcompiler=/MD,/W3,/openmp")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3 -Wall -pthread -fPIC")
set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -O3 --use_fast_math -Xcompiler -fPIC,-Wall")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3 -Wall -pthread -fopenmp -fPIC")
set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -O3 --use_fast_math -Xcompiler -fPIC,-Wall,-fopenmp")
endif()
# Set broad CUDA GPU architecture support (Turing, Ampere, Ada Lovelace, Hopper/Blackwell)
@ -83,7 +84,16 @@ execute_process(
COMMAND "${Python3_EXECUTABLE}" -c "import pybind11; print(pybind11.get_include())"
OUTPUT_VARIABLE _pybind11_include_dir
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET
)
if(NOT _pybind11_include_dir OR NOT EXISTS "${_pybind11_include_dir}")
execute_process(
COMMAND python3 -c "import pybind11; print(pybind11.get_include())"
OUTPUT_VARIABLE _pybind11_include_dir
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET
)
endif()
execute_process(
COMMAND "${Python3_EXECUTABLE}" -c "import sysconfig; print(sysconfig.get_config_var('EXT_SUFFIX') or '.so')"
OUTPUT_VARIABLE _ext_suffix

View file

@ -2,8 +2,8 @@ NVCC ?= nvcc
CXX ?= g++
ARCH ?= sm_86
CXXFLAGS = -O3 -std=c++17 -Wall -pthread -fPIC -Iinclude -Isrc
NVCCFLAGS = -O3 -std=c++14 -arch=$(ARCH) --use_fast_math -Xcompiler -fPIC,-Wall -Iinclude -Isrc
CXXFLAGS = -O3 -std=c++17 -Wall -pthread -fopenmp -fPIC -Iinclude -Isrc
NVCCFLAGS = -O3 -std=c++14 -arch=$(ARCH) --use_fast_math -Xcompiler -fPIC,-Wall,-fopenmp -Iinclude -Isrc
LIB_DIR = lib
BIN_DIR = bin

View file

@ -176,7 +176,8 @@ def offset_polygons(
pad_mm: float = 1.5,
return_infill_mask: bool = True,
offset_distances: Optional[Sequence[float]] = None,
backend: Optional[str] = "auto"
backend: Optional[str] = "auto",
output_3d: bool = False
) -> Union[LayerResult, List[LayerResult]]:
"""
Offset 2D polygon loops across one or more layers (CUDA or CPU fallback).
@ -249,7 +250,8 @@ def offset_polygons(
int(perimeters_count), float(layer_width),
float(pitch_mm), float(pad_mm),
bool(return_infill_mask), offsets_float,
backend_str
backend_str,
bool(output_3d)
)
layer_results = [LayerResult(r) for r in raw_results]

View file

@ -107,7 +107,8 @@ py::list py_offset_polygon_layers(
float pad_mm,
bool export_infill_mask,
const std::vector<float>& offset_distances,
const std::string& backend
const std::string& backend,
bool output_3d = false
) {
size_t num_layers = py_layers.size();
if (num_layers == 0) return py::list();
@ -194,6 +195,20 @@ py::list py_offset_polygon_layers(
py::list py_cnt_list;
for (size_t c = 0; c < results[l].perimeters[o].num_contours; ++c) {
const auto& cnt = results[l].perimeters[o].contours[c];
if (output_3d && cnt.num_points > 0) {
py::array_t<float> pts_arr({ (ssize_t)(cnt.num_points + 1), (ssize_t)3 });
auto r = pts_arr.mutable_unchecked<2>();
float z = results[l].z_height;
for (size_t p = 0; p < cnt.num_points; ++p) {
r(p, 0) = cnt.points[p].x;
r(p, 1) = cnt.points[p].y;
r(p, 2) = z;
}
r(cnt.num_points, 0) = cnt.points[0].x;
r(cnt.num_points, 1) = cnt.points[0].y;
r(cnt.num_points, 2) = z;
py_cnt_list.append(pts_arr);
} else {
py::array_t<float> pts_arr({ (ssize_t)cnt.num_points, (ssize_t)2 });
auto r = pts_arr.mutable_unchecked<2>();
for (size_t p = 0; p < cnt.num_points; ++p) {
@ -202,6 +217,7 @@ py::list py_offset_polygon_layers(
}
py_cnt_list.append(pts_arr);
}
}
py_perim_dict["contours"] = py_cnt_list;
py_perimeters.append(py_perim_dict);
}
@ -211,6 +227,20 @@ py::list py_offset_polygon_layers(
py::list py_infill_cnts;
for (size_t c = 0; c < results[l].infill.num_contours; ++c) {
const auto& cnt = results[l].infill.contours[c];
if (output_3d && cnt.num_points > 0) {
py::array_t<float> pts_arr({ (ssize_t)(cnt.num_points + 1), (ssize_t)3 });
auto r = pts_arr.mutable_unchecked<2>();
float z = results[l].z_height;
for (size_t p = 0; p < cnt.num_points; ++p) {
r(p, 0) = cnt.points[p].x;
r(p, 1) = cnt.points[p].y;
r(p, 2) = z;
}
r(cnt.num_points, 0) = cnt.points[0].x;
r(cnt.num_points, 1) = cnt.points[0].y;
r(cnt.num_points, 2) = z;
py_infill_cnts.append(pts_arr);
} else {
py::array_t<float> pts_arr({ (ssize_t)cnt.num_points, (ssize_t)2 });
auto r = pts_arr.mutable_unchecked<2>();
for (size_t p = 0; p < cnt.num_points; ++p) {
@ -219,6 +249,7 @@ py::list py_offset_polygon_layers(
}
py_infill_cnts.append(pts_arr);
}
}
py_layer_dict["infill_contours"] = py_infill_cnts;
py_layer_dict["infill_offset_mm"] = results[l].infill.offset_distance_mm;
@ -254,7 +285,8 @@ py::list py_slice_mesh_and_offset(
const std::vector<float>& offset_distances,
const std::string& backend,
float simplify_tolerance_mm,
bool subpixel_lerp
bool subpixel_lerp,
bool output_3d = false
) {
py::buffer_info buf = triangles_arr.request();
size_t num_tris = 0;
@ -321,6 +353,20 @@ py::list py_slice_mesh_and_offset(
py::list py_cnt_list;
for (size_t c = 0; c < results[l].perimeters[o].num_contours; ++c) {
const auto& cnt = results[l].perimeters[o].contours[c];
if (output_3d && cnt.num_points > 0) {
py::array_t<float> pts_arr({ (ssize_t)(cnt.num_points + 1), (ssize_t)3 });
auto r = pts_arr.mutable_unchecked<2>();
float z = results[l].z_height;
for (size_t p = 0; p < cnt.num_points; ++p) {
r(p, 0) = cnt.points[p].x;
r(p, 1) = cnt.points[p].y;
r(p, 2) = z;
}
r(cnt.num_points, 0) = cnt.points[0].x;
r(cnt.num_points, 1) = cnt.points[0].y;
r(cnt.num_points, 2) = z;
py_cnt_list.append(pts_arr);
} else {
py::array_t<float> pts_arr({ (ssize_t)cnt.num_points, (ssize_t)2 });
auto r = pts_arr.mutable_unchecked<2>();
for (size_t p = 0; p < cnt.num_points; ++p) {
@ -329,6 +375,7 @@ py::list py_slice_mesh_and_offset(
}
py_cnt_list.append(pts_arr);
}
}
py_perim_dict["contours"] = py_cnt_list;
py_perimeters.append(py_perim_dict);
}
@ -338,6 +385,20 @@ py::list py_slice_mesh_and_offset(
py::list py_infill_cnts;
for (size_t c = 0; c < results[l].infill.num_contours; ++c) {
const auto& cnt = results[l].infill.contours[c];
if (output_3d && cnt.num_points > 0) {
py::array_t<float> pts_arr({ (ssize_t)(cnt.num_points + 1), (ssize_t)3 });
auto r = pts_arr.mutable_unchecked<2>();
float z = results[l].z_height;
for (size_t p = 0; p < cnt.num_points; ++p) {
r(p, 0) = cnt.points[p].x;
r(p, 1) = cnt.points[p].y;
r(p, 2) = z;
}
r(cnt.num_points, 0) = cnt.points[0].x;
r(cnt.num_points, 1) = cnt.points[0].y;
r(cnt.num_points, 2) = z;
py_infill_cnts.append(pts_arr);
} else {
py::array_t<float> pts_arr({ (ssize_t)cnt.num_points, (ssize_t)2 });
auto r = pts_arr.mutable_unchecked<2>();
for (size_t p = 0; p < cnt.num_points; ++p) {
@ -346,6 +407,7 @@ py::list py_slice_mesh_and_offset(
}
py_infill_cnts.append(pts_arr);
}
}
py_layer_dict["infill_contours"] = py_infill_cnts;
py_layer_dict["infill_offset_mm"] = results[l].infill.offset_distance_mm;
@ -515,7 +577,8 @@ public:
bool export_infill_mask = true,
float simplify_tolerance_mm = 0.02f,
bool subpixel_lerp = true,
const std::vector<float>& offset_distances = std::vector<float>()
const std::vector<float>& offset_distances = std::vector<float>(),
bool output_3d = false
) const {
GpuOffsetConfig config = {0};
config.perimeters_count = perimeters_count;
@ -555,6 +618,20 @@ public:
py::list py_cnt_list;
for (size_t c = 0; c < results[l].perimeters[o].num_contours; ++c) {
const auto& cnt = results[l].perimeters[o].contours[c];
if (output_3d && cnt.num_points > 0) {
py::array_t<float> pts_arr({ (ssize_t)(cnt.num_points + 1), (ssize_t)3 });
auto r = pts_arr.mutable_unchecked<2>();
float z = results[l].z_height;
for (size_t p = 0; p < cnt.num_points; ++p) {
r(p, 0) = cnt.points[p].x;
r(p, 1) = cnt.points[p].y;
r(p, 2) = z;
}
r(cnt.num_points, 0) = cnt.points[0].x;
r(cnt.num_points, 1) = cnt.points[0].y;
r(cnt.num_points, 2) = z;
py_cnt_list.append(pts_arr);
} else {
py::array_t<float> pts_arr({ (ssize_t)cnt.num_points, (ssize_t)2 });
auto r = pts_arr.mutable_unchecked<2>();
for (size_t p = 0; p < cnt.num_points; ++p) {
@ -563,6 +640,7 @@ public:
}
py_cnt_list.append(pts_arr);
}
}
py_perim_dict["contours"] = py_cnt_list;
py_perimeters.append(py_perim_dict);
}
@ -572,6 +650,20 @@ public:
py::list py_infill_cnts;
for (size_t c = 0; c < results[l].infill.num_contours; ++c) {
const auto& cnt = results[l].infill.contours[c];
if (output_3d && cnt.num_points > 0) {
py::array_t<float> pts_arr({ (ssize_t)(cnt.num_points + 1), (ssize_t)3 });
auto r = pts_arr.mutable_unchecked<2>();
float z = results[l].z_height;
for (size_t p = 0; p < cnt.num_points; ++p) {
r(p, 0) = cnt.points[p].x;
r(p, 1) = cnt.points[p].y;
r(p, 2) = z;
}
r(cnt.num_points, 0) = cnt.points[0].x;
r(cnt.num_points, 1) = cnt.points[0].y;
r(cnt.num_points, 2) = z;
py_infill_cnts.append(pts_arr);
} else {
py::array_t<float> pts_arr({ (ssize_t)cnt.num_points, (ssize_t)2 });
auto r = pts_arr.mutable_unchecked<2>();
for (size_t p = 0; p < cnt.num_points; ++p) {
@ -580,6 +672,7 @@ public:
}
py_infill_cnts.append(pts_arr);
}
}
py_layer_dict["infill_contours"] = py_infill_cnts;
py_layer_dict["infill_offset_mm"] = results[l].infill.offset_distance_mm;
@ -732,6 +825,7 @@ PYBIND11_MODULE(_cudaslicer_backend, m) {
py::arg("export_infill_mask") = true,
py::arg("offset_distances") = std::vector<float>(),
py::arg("backend") = "auto",
py::arg("output_3d") = false,
"Compute polygon perimeter offsets and infill mask.");
m.def("slice_mesh_and_offset", &py_slice_mesh_and_offset,
@ -748,6 +842,7 @@ PYBIND11_MODULE(_cudaslicer_backend, m) {
py::arg("backend") = "auto",
py::arg("simplify_tolerance_mm") = 0.0f,
py::arg("subpixel_lerp") = true,
py::arg("output_3d") = false,
"Mesh slicing, perimeter offsetting, and infill mask generation.");
// GPU SDF Stack Factory Functions
@ -793,6 +888,7 @@ PYBIND11_MODULE(_cudaslicer_backend, m) {
py::arg("simplify_tolerance_mm") = 0.02f,
py::arg("subpixel_lerp") = true,
py::arg("offset_distances") = std::vector<float>(),
py::arg("output_3d") = false,
"Vectorize SDF stack directly with sub-pixel LERP and RDP polygon simplification.")
.def_property_readonly("__cuda_array_interface__", &PyGpuSdfStack::cuda_array_interface,
"Zero-copy CUDA array interface for PyTorch / CuPy integration.");

View file

@ -641,18 +641,67 @@ int cpu_offset_slice_mesh_and_offset(
}
}
// Compute exact continuous signed distance field from analytical layer segments
// Fast 2D Tile Spatial Binning for analytical segment distance on CPU
const int TILE_SZ = 16;
int num_tiles_x = (cols + TILE_SZ - 1) / TILE_SZ;
int num_tiles_y = (rows + TILE_SZ - 1) / TILE_SZ;
std::vector<std::vector<int>> tile_segs(num_tiles_x * num_tiles_y);
const float SEARCH_R = 4.0f;
float inv_pitch = 1.0f / pitch;
int num_segs = (int)layer_segs.size();
for (int y = 0; y < rows; ++y) {
float py = bounds_min_y + (float)y * pitch;
for (int x = 0; x < cols; ++x) {
float px = bounds_min_x + (float)x * pitch;
float min_d2 = 1e20f;
for (int s = 0; s < num_segs; ++s) {
float sx0 = layer_segs[s].x0;
float sy0 = layer_segs[s].y0;
float sx1 = layer_segs[s].x1;
float sy1 = layer_segs[s].y1;
float min_x = std::min(sx0, sx1) - SEARCH_R;
float max_x = std::max(sx0, sx1) + SEARCH_R;
float min_y = std::min(sy0, sy1) - SEARCH_R;
float max_y = std::max(sy0, sy1) + SEARCH_R;
int tx0 = std::max(0, (int)((min_x - bounds_min_x) * inv_pitch) / TILE_SZ);
int tx1 = std::min(num_tiles_x - 1, (int)((max_x - bounds_min_x) * inv_pitch) / TILE_SZ);
int ty0 = std::max(0, (int)((min_y - bounds_min_y) * inv_pitch) / TILE_SZ);
int ty1 = std::min(num_tiles_y - 1, (int)((max_y - bounds_min_y) * inv_pitch) / TILE_SZ);
for (int ty = ty0; ty <= ty1; ++ty) {
for (int tx = tx0; tx <= tx1; ++tx) {
tile_segs[ty * num_tiles_x + tx].push_back(s);
}
}
}
for (int ty = 0; ty < num_tiles_y; ++ty) {
int y_start = ty * TILE_SZ;
int y_end = std::min(rows, y_start + TILE_SZ);
for (int tx = 0; tx < num_tiles_x; ++tx) {
int x_start = tx * TILE_SZ;
int x_end = std::min(cols, x_start + TILE_SZ);
const auto& candidates = tile_segs[ty * num_tiles_x + tx];
if (candidates.empty()) {
for (int y = y_start; y < y_end; ++y) {
for (int x = x_start; x < x_end; ++x) {
uint8_t m = layer_mask[(size_t)y * cols + x];
layer_sdf[(size_t)y * cols + x] = (m > 0) ? SEARCH_R : -SEARCH_R;
}
}
continue;
}
for (int y = y_start; y < y_end; ++y) {
float py = bounds_min_y + (float)y * pitch;
for (int x = x_start; x < x_end; ++x) {
float px = bounds_min_x + (float)x * pitch;
float min_d2 = 1e20f;
for (int s_idx : candidates) {
float sx0 = layer_segs[s_idx].x0;
float sy0 = layer_segs[s_idx].y0;
float sx1 = layer_segs[s_idx].x1;
float sy1 = layer_segs[s_idx].y1;
float dx = sx1 - sx0;
float dy = sy1 - sy0;
float l2 = dx * dx + dy * dy;
@ -663,11 +712,13 @@ int cpu_offset_slice_mesh_and_offset(
float d2 = (px - qx) * (px - qx) + (py - qy) * (py - qy);
if (d2 < min_d2) min_d2 = d2;
}
float d = sqrtf(min_d2);
float d = (min_d2 < 1e19f) ? sqrtf(min_d2) : SEARCH_R;
uint8_t m = layer_mask[(size_t)y * cols + x];
layer_sdf[(size_t)y * cols + x] = (m > 0) ? d : -d;
}
}
}
}
res_array[l].z_height = z0;
res_array[l].num_perimeters = P;

View file

@ -12,6 +12,29 @@
#include <thread>
#include <map>
#include <set>
#include <mutex>
static float* g_pinned_sdf_buf = nullptr;
static size_t g_pinned_sdf_capacity = 0;
static std::mutex g_pinned_sdf_mutex;
static float* get_pinned_sdf_buffer(size_t required_bytes) {
std::lock_guard<std::mutex> lock(g_pinned_sdf_mutex);
if (g_pinned_sdf_capacity < required_bytes) {
if (g_pinned_sdf_buf) {
cudaFreeHost(g_pinned_sdf_buf);
g_pinned_sdf_buf = nullptr;
g_pinned_sdf_capacity = 0;
}
size_t alloc_bytes = required_bytes + 16 * 1024 * 1024;
if (cudaMallocHost(&g_pinned_sdf_buf, alloc_bytes) == cudaSuccess) {
g_pinned_sdf_capacity = alloc_bytes;
} else {
return nullptr;
}
}
return g_pinned_sdf_buf;
}
#define CUDA_CHECK(call) do { \
cudaError_t err = call; \
@ -702,11 +725,13 @@ __global__ void gpu_compute_exact_mesh_sdf_kernel(
float bounds_min_y,
float pitch_mm
) {
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
int l = blockIdx.z;
int tx = threadIdx.x;
int ty = threadIdx.y;
int tid = ty * blockDim.x + tx;
if (x >= cols || y >= rows || l >= num_layers) return;
int x = blockIdx.x * blockDim.x + tx;
int y = blockIdx.y * blockDim.y + ty;
int l = blockIdx.z;
size_t layer_pixel_offset = (size_t)l * rows * cols;
size_t idx = layer_pixel_offset + (size_t)y * cols + x;
@ -715,18 +740,60 @@ __global__ void gpu_compute_exact_mesh_sdf_kernel(
if (seg_count > max_segs_per_layer) seg_count = max_segs_per_layer;
if (seg_count == 0) {
if (x < cols && y < rows && l < num_layers) {
out_sdf[idx] = -1e5f;
}
return;
}
// Tile bounding box in world mm
float tile_x0 = bounds_min_x + (float)(blockIdx.x * blockDim.x) * pitch_mm;
float tile_y0 = bounds_min_y + (float)(blockIdx.y * blockDim.y) * pitch_mm;
float tile_x1 = bounds_min_x + (float)min((blockIdx.x + 1) * (int)blockDim.x - 1, cols - 1) * pitch_mm;
float tile_y1 = bounds_min_y + (float)min((blockIdx.y + 1) * (int)blockDim.y - 1, rows - 1) * pitch_mm;
const float SEARCH_R = 2.0f; // Max perimeter search range in mm
float bx0 = tile_x0 - SEARCH_R;
float by0 = tile_y0 - SEARCH_R;
float bx1 = tile_x1 + SEARCH_R;
float by1 = tile_y1 + SEARCH_R;
float px = bounds_min_x + (float)x * pitch_mm;
float py = bounds_min_y + (float)y * pitch_mm;
float min_d2 = 1e10f;
const GpuSegment2D* segs = layer_segments + (size_t)l * max_segs_per_layer;
for (int s = 0; s < seg_count; ++s) {
GpuSegment2D seg = segs[s];
__shared__ GpuSegment2D s_active_segs[256];
__shared__ int s_active_count;
for (int chunk_start = 0; chunk_start < seg_count; chunk_start += 256) {
if (tid == 0) {
s_active_count = 0;
}
__syncthreads();
int s_idx = chunk_start + tid;
if (s_idx < seg_count) {
GpuSegment2D seg = segs[s_idx];
float sx_min = fminf(seg.x0, seg.x1);
float sx_max = fmaxf(seg.x0, seg.x1);
float sy_min = fminf(seg.y0, seg.y1);
float sy_max = fmaxf(seg.y0, seg.y1);
if (sx_max >= bx0 && sx_min <= bx1 && sy_max >= by0 && sy_min <= by1) {
int pos = atomicAdd(&s_active_count, 1);
if (pos < 256) {
s_active_segs[pos] = seg;
}
}
}
__syncthreads();
int num_active = min(s_active_count, 256);
if (num_active > 0 && x < cols && y < rows) {
for (int k = 0; k < num_active; ++k) {
GpuSegment2D seg = s_active_segs[k];
float vx = seg.x1 - seg.x0;
float vy = seg.y1 - seg.y0;
float wx = px - seg.x0;
@ -742,11 +809,21 @@ __global__ void gpu_compute_exact_mesh_sdf_kernel(
float d2 = dx * dx + dy * dy;
if (d2 < min_d2) min_d2 = d2;
}
}
__syncthreads();
}
float d = sqrtf(min_d2);
if (x < cols && y < rows && l < num_layers) {
uint8_t m = masks[idx];
float d;
if (min_d2 < 1e9f) {
d = sqrtf(min_d2);
} else {
d = SEARCH_R;
}
out_sdf[idx] = (m > 0) ? d : -d;
}
}
GPU_SDF_API GpuSdfStackHandle gpu_sdf_from_mesh(
const GpuTriangle3D* triangles,
@ -805,26 +882,26 @@ GPU_SDF_API GpuSdfStackHandle gpu_sdf_from_mesh(
if (max_segs_per_layer < 256) max_segs_per_layer = 256;
size_t total_segs = (size_t)num_layers * max_segs_per_layer;
GpuTriangle3D* d_triangles = nullptr;
unsigned int* d_parity = nullptr;
uint8_t* d_masks = nullptr;
GpuSegment2D* d_layer_segments = nullptr;
int* d_layer_seg_counts = nullptr;
size_t tri_bytes_aligned = (tri_bytes + 255) & ~255ULL;
size_t parity_bytes_aligned = (total_words * sizeof(unsigned int) + 255) & ~255ULL;
size_t masks_bytes_aligned = (total_volume * sizeof(uint8_t) + 255) & ~255ULL;
size_t segs_bytes_aligned = (total_segs * sizeof(GpuSegment2D) + 255) & ~255ULL;
size_t counts_bytes_aligned = (num_layers * sizeof(int) + 255) & ~255ULL;
if (cudaMalloc(&d_triangles, tri_bytes) != cudaSuccess ||
cudaMalloc(&d_parity, total_words * sizeof(unsigned int)) != cudaSuccess ||
cudaMalloc(&d_masks, total_volume * sizeof(uint8_t)) != cudaSuccess ||
cudaMalloc(&d_layer_segments, total_segs * sizeof(GpuSegment2D)) != cudaSuccess ||
cudaMalloc(&d_layer_seg_counts, num_layers * sizeof(int)) != cudaSuccess) {
if (d_triangles) cudaFree(d_triangles);
if (d_parity) cudaFree(d_parity);
if (d_masks) cudaFree(d_masks);
if (d_layer_segments) cudaFree(d_layer_segments);
if (d_layer_seg_counts) cudaFree(d_layer_seg_counts);
size_t workspace_total = tri_bytes_aligned + parity_bytes_aligned + masks_bytes_aligned + segs_bytes_aligned + counts_bytes_aligned;
uint8_t* d_workspace = nullptr;
if (cudaMalloc(&d_workspace, workspace_total) != cudaSuccess) {
gpu_sdf_destroy(stack);
return nullptr;
}
GpuTriangle3D* d_triangles = (GpuTriangle3D*)(d_workspace);
unsigned int* d_parity = (unsigned int*)(d_workspace + tri_bytes_aligned);
uint8_t* d_masks = (uint8_t*)(d_workspace + tri_bytes_aligned + parity_bytes_aligned);
GpuSegment2D* d_layer_segments = (GpuSegment2D*)(d_workspace + tri_bytes_aligned + parity_bytes_aligned + masks_bytes_aligned);
int* d_layer_seg_counts = (int*)(d_workspace + tri_bytes_aligned + parity_bytes_aligned + masks_bytes_aligned + segs_bytes_aligned);
cudaMemsetAsync(d_parity, 0, total_words * sizeof(unsigned int), stack->stream);
cudaMemsetAsync(d_layer_seg_counts, 0, num_layers * sizeof(int), stack->stream);
cudaMemcpyAsync(d_triangles, triangles, tri_bytes, cudaMemcpyHostToDevice, stack->stream);
@ -851,12 +928,7 @@ GPU_SDF_API GpuSdfStackHandle gpu_sdf_from_mesh(
);
cudaStreamSynchronize(stack->stream);
cudaFree(d_triangles);
cudaFree(d_parity);
cudaFree(d_masks);
cudaFree(d_layer_segments);
cudaFree(d_layer_seg_counts);
cudaFree(d_workspace);
return stack;
}
@ -1102,6 +1174,284 @@ GPU_SDF_API GpuSdfStackHandle gpu_sdf_shell(
return out_stack;
}
struct GpuDirectedSegment {
int src_edge;
int dst_edge;
GpuPoint2D pt;
};
__device__ inline GpuPoint2D interpolate_gpu_edge(
int edge_idx, int x, int y,
float c0, float c1, float c2, float c3,
float iso_val, float min_x, float min_y, float pitch_mm, int subpixel_lerp
) {
if (!subpixel_lerp) {
if (edge_idx == 0) return GpuPoint2D{ min_x + (x + 0.5f) * pitch_mm, min_y + (float)y * pitch_mm };
if (edge_idx == 1) return GpuPoint2D{ min_x + (float)(x + 1) * pitch_mm, min_y + (y + 0.5f) * pitch_mm };
if (edge_idx == 2) return GpuPoint2D{ min_x + (x + 0.5f) * pitch_mm, min_y + (float)(y + 1) * pitch_mm };
/* edge_idx == 3 */return GpuPoint2D{ min_x + (float)x * pitch_mm, min_y + (y + 0.5f) * pitch_mm };
}
float t = 0.5f;
if (edge_idx == 0) { // Bottom (c0 -> c1)
float denom = c1 - c0;
if (fabsf(denom) > 1e-7f) {
t = (iso_val - c0) / denom;
t = fminf(fmaxf(t, 0.0f), 1.0f);
}
return GpuPoint2D{ min_x + ((float)x + t) * pitch_mm, min_y + (float)y * pitch_mm };
} else if (edge_idx == 1) { // Right (c1 -> c2)
float denom = c2 - c1;
if (fabsf(denom) > 1e-7f) {
t = (iso_val - c1) / denom;
t = fminf(fmaxf(t, 0.0f), 1.0f);
}
return GpuPoint2D{ min_x + (float)(x + 1) * pitch_mm, min_y + ((float)y + t) * pitch_mm };
} else if (edge_idx == 2) { // Top (c3 -> c2)
float denom = c2 - c3;
if (fabsf(denom) > 1e-7f) {
t = (iso_val - c3) / denom;
t = fminf(fmaxf(t, 0.0f), 1.0f);
}
return GpuPoint2D{ min_x + ((float)x + t) * pitch_mm, min_y + (float)(y + 1) * pitch_mm };
} else { // Left (c0 -> c3)
float denom = c3 - c0;
if (fabsf(denom) > 1e-7f) {
t = (iso_val - c0) / denom;
t = fminf(fmaxf(t, 0.0f), 1.0f);
}
return GpuPoint2D{ min_x + (float)x * pitch_mm, min_y + ((float)y + t) * pitch_mm };
}
}
__global__ void gpu_ms_extract_segments_kernel(
const float* __restrict__ d_sdf,
int cols, int rows, int num_layers,
float bounds_min_x, float bounds_min_y, float pitch_mm,
const float* __restrict__ d_offsets,
int num_offsets,
int subpixel_lerp,
int max_segs_per_pass,
GpuDirectedSegment* __restrict__ d_out_segments,
int* __restrict__ d_out_segment_counts
) {
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
int pass_id = blockIdx.z;
int total_passes = num_layers * num_offsets;
if (pass_id >= total_passes) return;
int l = pass_id / num_offsets;
int o = pass_id % num_offsets;
float iso_val = d_offsets[o];
int stride_w = cols + 1;
size_t layer_offset = (size_t)l * rows * cols;
const float* layer_sdf = d_sdf + layer_offset;
if (x >= cols - 1 || y >= rows - 1) return;
const float* row0 = layer_sdf + (size_t)y * cols;
const float* row1 = layer_sdf + (size_t)(y + 1) * cols;
float c0 = row0[x];
float c1 = row0[x + 1];
float c2 = row1[x + 1];
float c3 = row1[x];
int b0 = (c0 >= iso_val) ? 1 : 0;
int b1 = (c1 >= iso_val) ? 1 : 0;
int b2 = (c2 >= iso_val) ? 1 : 0;
int b3 = (c3 >= iso_val) ? 1 : 0;
int case_idx = b0 | (b1 << 1) | (b2 << 2) | (b3 << 3);
if (case_idx == 0 || case_idx == 15) return;
int e_bottom = 2 * (y * stride_w + x) + 0;
int e_top = 2 * ((y + 1) * stride_w + x) + 0;
int e_left = 2 * (y * stride_w + x) + 1;
int e_right = 2 * (y * stride_w + (x + 1)) + 1;
auto emit_segment = [&](int local_src, int global_src, int global_dst) {
GpuPoint2D pt = interpolate_gpu_edge(local_src, x, y, c0, c1, c2, c3, iso_val, bounds_min_x, bounds_min_y, pitch_mm, subpixel_lerp);
int pos = atomicAdd(&d_out_segment_counts[pass_id], 1);
if (pos < max_segs_per_pass) {
d_out_segments[(size_t)pass_id * max_segs_per_pass + pos] = GpuDirectedSegment{ global_src, global_dst, pt };
}
};
switch (case_idx) {
case 1: emit_segment(3, e_left, e_bottom); break;
case 2: emit_segment(0, e_bottom, e_right); break;
case 3: emit_segment(3, e_left, e_right); break;
case 4: emit_segment(1, e_right, e_top); break;
case 5: {
float center = (c0 + c1 + c2 + c3) * 0.25f;
if (center >= iso_val) {
emit_segment(3, e_left, e_top);
emit_segment(0, e_bottom, e_right);
} else {
emit_segment(3, e_left, e_bottom);
emit_segment(1, e_right, e_top);
}
break;
}
case 6: emit_segment(0, e_bottom, e_top); break;
case 7: emit_segment(3, e_left, e_top); break;
case 8: emit_segment(2, e_top, e_left); break;
case 9: emit_segment(2, e_top, e_bottom); break;
case 10: {
float center = (c0 + c1 + c2 + c3) * 0.25f;
if (center >= iso_val) {
emit_segment(0, e_bottom, e_left);
emit_segment(2, e_top, e_right);
} else {
emit_segment(2, e_top, e_left);
emit_segment(0, e_bottom, e_right);
}
break;
}
case 11: emit_segment(2, e_top, e_right); break;
case 12: emit_segment(1, e_right, e_left); break;
case 13: emit_segment(1, e_right, e_bottom); break;
case 14: emit_segment(0, e_bottom, e_left); break;
}
}
__global__ void gpu_prefix_scan_counts_kernel(
const int* __restrict__ d_counts,
int* __restrict__ d_offsets,
int total_passes
) {
if (threadIdx.x == 0 && blockIdx.x == 0) {
int sum = 0;
for (int i = 0; i < total_passes; ++i) {
d_offsets[i] = sum;
sum += d_counts[i];
}
d_offsets[total_passes] = sum;
}
}
__global__ void gpu_compact_segments_kernel(
const GpuDirectedSegment* __restrict__ d_src_segments,
const int* __restrict__ d_counts,
const int* __restrict__ d_pass_offsets,
int max_segs_per_pass,
int total_passes,
GpuDirectedSegment* __restrict__ d_dst_segments
) {
int p = blockIdx.x;
int tid = threadIdx.x;
if (p >= total_passes) return;
int count = d_counts[p];
int dst_offset = d_pass_offsets[p];
const GpuDirectedSegment* src = d_src_segments + (size_t)p * max_segs_per_pass;
GpuDirectedSegment* dst = d_dst_segments + dst_offset;
for (int i = tid; i < count; i += blockDim.x) {
dst[i] = src[i];
}
}
struct CompactEdgeMap {
int cap;
int mask;
int* keys;
int* dsts;
GpuPoint2D* pts;
uint8_t* visited;
CompactEdgeMap() : cap(0), mask(0), keys(nullptr), dsts(nullptr), pts(nullptr), visited(nullptr) {}
void ensure_capacity(int required) {
int target = 128;
while (target < required * 2) target <<= 1;
if (target <= cap) return;
if (keys) { free(keys); free(dsts); free(pts); free(visited); }
cap = target;
mask = cap - 1;
keys = (int*)malloc(cap * sizeof(int));
dsts = (int*)malloc(cap * sizeof(int));
pts = (GpuPoint2D*)malloc(cap * sizeof(GpuPoint2D));
visited = (uint8_t*)malloc(cap * sizeof(uint8_t));
memset(keys, -1, cap * sizeof(int));
memset(visited, 0, cap * sizeof(uint8_t));
}
void free_mem() {
if (keys) { free(keys); free(dsts); free(pts); free(visited); }
keys = nullptr; cap = 0;
}
inline void insert(int src, int dst, GpuPoint2D pt) {
int idx = ((unsigned int)src * 2654435761u) & mask;
while (keys[idx] != -1 && keys[idx] != src) {
idx = (idx + 1) & mask;
}
keys[idx] = src;
dsts[idx] = dst;
pts[idx] = pt;
visited[idx] = 0;
}
inline int find_slot(int src) const {
int idx = ((unsigned int)src * 2654435761u) & mask;
while (keys[idx] != -1) {
if (keys[idx] == src) return idx;
idx = (idx + 1) & mask;
}
return -1;
}
inline void clear_slot(int idx) {
keys[idx] = -1;
visited[idx] = 0;
}
};
struct GpuVecWorkspace {
GpuDirectedSegment* d_segments = nullptr;
GpuDirectedSegment* d_compact_segments = nullptr;
int* d_counts = nullptr;
int* d_offsets = nullptr;
float* d_iso_offsets = nullptr;
int* h_offsets = nullptr;
GpuDirectedSegment* h_compact_segments = nullptr;
size_t max_total_segs = 0;
int total_passes_cap = 0;
int num_offsets_cap = 0;
std::mutex mtx;
void ensure(int total_passes, int max_segs_per_pass, int num_offsets) {
std::lock_guard<std::mutex> lock(mtx);
size_t needed_segs = (size_t)total_passes * max_segs_per_pass;
if (needed_segs > max_total_segs) {
if (d_segments) cudaFree(d_segments);
if (d_compact_segments) cudaFree(d_compact_segments);
if (h_compact_segments) cudaFreeHost(h_compact_segments);
cudaMalloc(&d_segments, needed_segs * sizeof(GpuDirectedSegment));
cudaMalloc(&d_compact_segments, needed_segs * sizeof(GpuDirectedSegment));
cudaMallocHost(&h_compact_segments, needed_segs * sizeof(GpuDirectedSegment));
max_total_segs = needed_segs;
}
if (total_passes > total_passes_cap) {
if (d_counts) cudaFree(d_counts);
if (d_offsets) cudaFree(d_offsets);
if (h_offsets) cudaFreeHost(h_offsets);
cudaMalloc(&d_counts, total_passes * sizeof(int));
cudaMalloc(&d_offsets, (total_passes + 1) * sizeof(int));
cudaMallocHost(&h_offsets, (total_passes + 1) * sizeof(int));
total_passes_cap = total_passes;
}
if (num_offsets > num_offsets_cap) {
if (d_iso_offsets) cudaFree(d_iso_offsets);
cudaMalloc(&d_iso_offsets, num_offsets * sizeof(float));
num_offsets_cap = num_offsets;
}
}
};
static GpuVecWorkspace g_vec_workspace;
GPU_SDF_API int gpu_sdf_vectorize(
GpuSdfStackHandle stack,
const GpuOffsetConfig* config,
@ -1137,117 +1487,188 @@ GPU_SDF_API int gpu_sdf_vectorize(
resolved_offsets[P] = (float)P * W;
}
size_t num_offsets = resolved_offsets.size();
int total_passes = (int)(num_layers * num_offsets);
float simplify_tol = config->simplify_tolerance_mm;
int subpixel_lerp = config->subpixel_lerp;
int max_segs_per_pass = 8192;
size_t total_voxels = (size_t)num_layers * rows * cols;
size_t sdf_bytes = total_voxels * sizeof(float);
g_vec_workspace.ensure(total_passes, max_segs_per_pass, (int)num_offsets);
float* h_pinned_sdf = nullptr;
CUDA_CHECK_INT(cudaMallocHost(&h_pinned_sdf, sdf_bytes));
CUDA_CHECK_INT(cudaMemcpyAsync(h_pinned_sdf, stack->d_sdf, sdf_bytes,
cudaMemcpyDeviceToHost, stack->stream));
CUDA_CHECK_INT(cudaStreamSynchronize(stack->stream));
cudaMemcpyAsync(g_vec_workspace.d_iso_offsets, resolved_offsets.data(), num_offsets * sizeof(float), cudaMemcpyHostToDevice, stack->stream);
cudaMemsetAsync(g_vec_workspace.d_counts, 0, total_passes * sizeof(int), stack->stream);
auto t_k_0 = std::chrono::high_resolution_clock::now();
dim3 block(16, 16);
dim3 grid((cols + 15) / 16, (rows + 15) / 16, total_passes);
gpu_ms_extract_segments_kernel<<<grid, block, 0, stack->stream>>>(
stack->d_sdf, cols, rows, (int)num_layers, bounds_min_x, bounds_min_y, pitch_mm,
g_vec_workspace.d_iso_offsets, (int)num_offsets, subpixel_lerp, max_segs_per_pass,
g_vec_workspace.d_segments, g_vec_workspace.d_counts
);
gpu_prefix_scan_counts_kernel<<<1, 1, 0, stack->stream>>>(
g_vec_workspace.d_counts, g_vec_workspace.d_offsets, total_passes
);
gpu_compact_segments_kernel<<<total_passes, 128, 0, stack->stream>>>(
g_vec_workspace.d_segments, g_vec_workspace.d_counts, g_vec_workspace.d_offsets,
max_segs_per_pass, total_passes, g_vec_workspace.d_compact_segments
);
cudaStreamSynchronize(stack->stream);
auto t_k_1 = std::chrono::high_resolution_clock::now();
// Fast PCIe download of active segments
auto t_d2h_0 = std::chrono::high_resolution_clock::now();
cudaMemcpyAsync(g_vec_workspace.h_offsets, g_vec_workspace.d_offsets, (total_passes + 1) * sizeof(int), cudaMemcpyDeviceToHost, stack->stream);
cudaStreamSynchronize(stack->stream);
size_t total_active_segments = (size_t)g_vec_workspace.h_offsets[total_passes];
cudaMemcpyAsync(g_vec_workspace.h_compact_segments, g_vec_workspace.d_compact_segments,
total_active_segments * sizeof(GpuDirectedSegment), cudaMemcpyDeviceToHost, stack->stream);
cudaStreamSynchronize(stack->stream);
auto t_d2h_1 = std::chrono::high_resolution_clock::now();
std::vector<int32_t> z_heights_um(num_layers);
gpu_sdf_get_layer_z_um(stack, z_heights_um.data());
// Multi-threaded C++ Sub-Pixel LERP Vectorization
// Multi-threaded L1-Resident Loop Chaining & Simplification
auto t_vec_0 = std::chrono::high_resolution_clock::now();
GpuLayerResult* res_array = (GpuLayerResult*)malloc(num_layers * sizeof(GpuLayerResult));
memset(res_array, 0, num_layers * sizeof(GpuLayerResult));
unsigned int num_threads = std::max(1u, std::thread::hardware_concurrency());
std::vector<std::thread> workers;
auto vec_worker = [&](size_t start_layer, size_t end_layer) {
int stride_w = cols + 1;
size_t max_edges = 2 * (size_t)(rows + 1) * stride_w;
std::vector<int> next_edge_buf(max_edges, -1);
std::vector<int> active_edges_buf;
active_edges_buf.reserve(cols * rows / 16);
std::vector<uint8_t> visited_buf(max_edges, 0);
for (size_t l = start_layer; l < end_layer; ++l) {
for (size_t l = 0; l < num_layers; ++l) {
res_array[l].z_height = (float)z_heights_um[l] * 0.001f;
res_array[l].num_perimeters = P;
res_array[l].perimeters = (GpuOffsetPerimeter*)malloc(P * sizeof(GpuOffsetPerimeter));
const float* layer_sdf_ptr = h_pinned_sdf + l * ((size_t)rows * cols);
memset(res_array[l].perimeters, 0, P * sizeof(GpuOffsetPerimeter));
for (int o = 0; o < P; ++o) {
float iso_thresh = resolved_offsets[o];
std::vector<GpuContour> contours;
vectorize_sdf_layer(layer_sdf_ptr, cols, rows, bounds_min_x, bounds_min_y, pitch_mm,
iso_thresh, simplify_tol, subpixel_lerp,
next_edge_buf, active_edges_buf, visited_buf, contours);
res_array[l].perimeters[o].offset_distance_mm = iso_thresh;
res_array[l].perimeters[o].num_contours = contours.size();
if (!contours.empty()) {
res_array[l].perimeters[o].contours = (GpuContour*)malloc(contours.size() * sizeof(GpuContour));
memcpy(res_array[l].perimeters[o].contours, contours.data(), contours.size() * sizeof(GpuContour));
} else {
res_array[l].perimeters[o].contours = nullptr;
res_array[l].perimeters[o].offset_distance_mm = resolved_offsets[o];
}
}
// Infill Contours (Innermost offset boundary)
float infill_iso_thresh = resolved_offsets[P];
std::vector<GpuContour> infill_contours;
vectorize_sdf_layer(layer_sdf_ptr, cols, rows, bounds_min_x, bounds_min_y, pitch_mm,
infill_iso_thresh, simplify_tol, subpixel_lerp,
next_edge_buf, active_edges_buf, visited_buf, infill_contours);
res_array[l].infill.offset_distance_mm = infill_iso_thresh;
res_array[l].infill.offset_distance_mm = resolved_offsets[P];
res_array[l].infill.width = cols;
res_array[l].infill.height = rows;
res_array[l].infill.num_contours = infill_contours.size();
if (!infill_contours.empty()) {
res_array[l].infill.contours = (GpuContour*)malloc(infill_contours.size() * sizeof(GpuContour));
memcpy(res_array[l].infill.contours, infill_contours.data(), infill_contours.size() * sizeof(GpuContour));
} else {
res_array[l].infill.contours = nullptr;
}
if (config->export_infill_mask) {
uint8_t* infill_mask = (uint8_t*)malloc((size_t)cols * rows);
for (int i = 0; i < cols * rows; ++i) {
infill_mask[i] = (layer_sdf_ptr[i] >= infill_iso_thresh) ? 1 : 0;
}
res_array[l].infill.mask = infill_mask;
} else {
res_array[l].infill.mask = nullptr;
}
}
};
#pragma omp parallel
{
CompactEdgeMap map;
std::vector<GpuPoint2D> loop_pts;
loop_pts.reserve(2000);
std::vector<int> active_slots;
active_slots.reserve(4000);
std::vector<GpuContour> pass_contours;
pass_contours.reserve(32);
size_t chunk = (num_layers + num_threads - 1) / num_threads;
for (unsigned int t = 0; t < num_threads; ++t) {
size_t s = t * chunk;
size_t e = std::min(s + chunk, num_layers);
if (s < e) workers.emplace_back(vec_worker, s, e);
#pragma omp for schedule(dynamic, 8)
for (int p = 0; p < total_passes; ++p) {
size_t l = (size_t)(p / (int)num_offsets);
int o = p % (int)num_offsets;
int start_idx = g_vec_workspace.h_offsets[p];
int end_idx = g_vec_workspace.h_offsets[p + 1];
int n_segs = end_idx - start_idx;
if (n_segs < 3) {
continue;
}
map.ensure_capacity(n_segs);
const GpuDirectedSegment* segs = g_vec_workspace.h_compact_segments + start_idx;
active_slots.clear();
pass_contours.clear();
for (int i = 0; i < n_segs; ++i) {
map.insert(segs[i].src_edge, segs[i].dst_edge, segs[i].pt);
}
for (int i = 0; i < n_segs; ++i) {
int slot = map.find_slot(segs[i].src_edge);
if (slot == -1 || map.visited[slot]) continue;
loop_pts.clear();
int cur_slot = slot;
while (cur_slot != -1 && !map.visited[cur_slot]) {
map.visited[cur_slot] = 1;
active_slots.push_back(cur_slot);
GpuPoint2D pt = map.pts[cur_slot];
size_t n = loop_pts.size();
if (n >= 2) {
float dx1 = loop_pts[n-1].x - loop_pts[n-2].x;
float dy1 = loop_pts[n-1].y - loop_pts[n-2].y;
float dx2 = pt.x - loop_pts[n-1].x;
float dy2 = pt.y - loop_pts[n-1].y;
float cross = dx1 * dy2 - dy1 * dx2;
if (std::abs(cross) < 1e-7f) {
loop_pts[n-1] = pt; // simplify collinear vertex
} else {
loop_pts.push_back(pt);
}
} else {
loop_pts.push_back(pt);
}
int next_src = map.dsts[cur_slot];
cur_slot = map.find_slot(next_src);
if (cur_slot == slot) break;
if (loop_pts.size() > 100000) break;
}
if (loop_pts.size() >= 3) {
std::vector<GpuPoint2D> simplified = (simplify_tol > 1e-6f)
? simplify_contour_rdp(loop_pts, simplify_tol)
: loop_pts;
if (simplified.size() >= 3) {
GpuContour c;
c.num_points = simplified.size();
c.points = (GpuPoint2D*)malloc(c.num_points * sizeof(GpuPoint2D));
memcpy(c.points, simplified.data(), c.num_points * sizeof(GpuPoint2D));
c.is_hole = 0;
pass_contours.push_back(c);
}
}
}
for (int s : active_slots) {
map.clear_slot(s);
}
if (!pass_contours.empty()) {
if (o < P) {
res_array[l].perimeters[o].num_contours = pass_contours.size();
res_array[l].perimeters[o].contours = (GpuContour*)malloc(pass_contours.size() * sizeof(GpuContour));
memcpy(res_array[l].perimeters[o].contours, pass_contours.data(), pass_contours.size() * sizeof(GpuContour));
} else {
res_array[l].infill.num_contours = pass_contours.size();
res_array[l].infill.contours = (GpuContour*)malloc(pass_contours.size() * sizeof(GpuContour));
memcpy(res_array[l].infill.contours, pass_contours.data(), pass_contours.size() * sizeof(GpuContour));
}
}
}
map.free_mem();
}
for (auto& w : workers) w.join();
auto t_vec_1 = std::chrono::high_resolution_clock::now();
double t_vec_ms = std::chrono::duration<double, std::milli>(t_vec_1 - t_vec_0).count();
double t_d2h_ms = std::chrono::duration<double, std::milli>(t_d2h_1 - t_d2h_0).count();
double t_kernel_ms = std::chrono::duration<double, std::milli>(t_k_1 - t_k_0).count();
auto t_total_end = std::chrono::high_resolution_clock::now();
double t_total_ms = std::chrono::duration<double, std::milli>(t_total_end - t_total_start).count();
if (stats) {
stats->t_gpu_thresh_ms = t_kernel_ms;
stats->t_d2h_ms = t_d2h_ms;
stats->t_vectorize_ms = t_vec_ms;
stats->t_total_pipeline_ms = t_total_ms;
}
cudaFreeHost(h_pinned_sdf);
*out_results = res_array;
return GPU_OFFSET_SUCCESS;
}
} // extern "C"

View file

@ -40,15 +40,16 @@ inline GpuPoint2D get_sdf_edge_point(
int cell = edge_id >> 1;
int stride_w = width + 1;
int y = cell / stride_w;
int x = cell % stride_w;
int x = cell - y * stride_w;
if (type == 0) {
// Horizontal edge: from (x, y) to (x + 1, y)
float d0 = -1e5f;
float d1 = -1e5f;
if (y >= 0 && y < height) {
if (x >= 0 && x < width) d0 = sdf[y * width + x];
if (x + 1 >= 0 && x + 1 < width) d1 = sdf[y * width + (x + 1)];
if ((unsigned int)y < (unsigned int)height) {
size_t row_idx = (size_t)y * width;
if ((unsigned int)x < (unsigned int)width) d0 = sdf[row_idx + x];
if ((unsigned int)(x + 1) < (unsigned int)width) d1 = sdf[row_idx + (x + 1)];
}
float t = 0.5f;
float denom = d1 - d0;
@ -62,9 +63,9 @@ inline GpuPoint2D get_sdf_edge_point(
// Vertical edge: from (x, y) to (x, y + 1)
float d0 = -1e5f;
float d3 = -1e5f;
if (x >= 0 && x < width) {
if (y >= 0 && y < height) d0 = sdf[y * width + x];
if (y + 1 >= 0 && y + 1 < height) d3 = sdf[(y + 1) * width + x];
if ((unsigned int)x < (unsigned int)width) {
if ((unsigned int)y < (unsigned int)height) d0 = sdf[(size_t)y * width + x];
if ((unsigned int)(y + 1) < (unsigned int)height) d3 = sdf[(size_t)(y + 1) * width + x];
}
float t = 0.5f;
float denom = d3 - d0;
@ -162,6 +163,70 @@ static inline std::vector<GpuPoint2D> simplify_contour_rdp(
return simplified;
}
// C++ Seam Alignment: positions starting vertex at sharpest concave corner (or sharpest angle)
static inline std::vector<GpuPoint2D> align_contour_seam_sharpest_cpp(const std::vector<GpuPoint2D>& loop) {
size_t M = loop.size();
if (M < 3) return loop;
// 1. Calculate signed area
double signed_area = 0.0;
for (size_t i = 0; i < M; ++i) {
size_t next_i = (i + 1 == M) ? 0 : i + 1;
signed_area += (double)loop[i].x * (double)loop[next_i].y - (double)loop[next_i].x * (double)loop[i].y;
}
signed_area *= 0.5;
if (std::abs(signed_area) < 1e-9) return loop;
// 2. Find sharpest concave angle or fallback to sharpest angle
size_t best_concave_idx = 0;
float min_concave_cos = 2.0f;
bool found_concave = false;
size_t best_any_idx = 0;
float min_any_cos = 2.0f;
for (size_t i = 0; i < M; ++i) {
size_t prev_i = (i == 0) ? M - 1 : i - 1;
size_t next_i = (i + 1 == M) ? 0 : i + 1;
float v_in_x = loop[i].x - loop[prev_i].x;
float v_in_y = loop[i].y - loop[prev_i].y;
float v_out_x = loop[next_i].x - loop[i].x;
float v_out_y = loop[next_i].y - loop[i].y;
float l_in = std::sqrt(v_in_x * v_in_x + v_in_y * v_in_y);
float l_out = std::sqrt(v_out_x * v_out_x + v_out_y * v_out_y);
if (l_in < 1e-6f || l_out < 1e-6f) continue;
float cross = v_in_x * v_out_y - v_in_y * v_out_x;
bool is_concave = (signed_area > 0.0) ? (cross < -1e-6f) : (cross > 1e-6f);
float dot = v_in_x * v_out_x + v_in_y * v_out_y;
float cos_angle = dot / (l_in * l_out);
if (cos_angle < min_any_cos) {
min_any_cos = cos_angle;
best_any_idx = i;
}
if (is_concave && cos_angle < min_concave_cos) {
min_concave_cos = cos_angle;
best_concave_idx = i;
found_concave = true;
}
}
size_t best_idx = found_concave ? best_concave_idx : best_any_idx;
if (best_idx == 0) return loop;
std::vector<GpuPoint2D> aligned;
aligned.reserve(M);
for (size_t i = best_idx; i < M; ++i) aligned.push_back(loop[i]);
for (size_t i = 0; i < best_idx; ++i) aligned.push_back(loop[i]);
return aligned;
}
static inline void vectorize_sdf_layer(
const float* sdf,
int width, int height,
@ -183,11 +248,38 @@ static inline void vectorize_sdf_layer(
active_edges_buf.push_back(e0);
};
for (int y = 0; y < height - 1; ++y) {
const int BLOCK = 8;
float max_diag_mm = 1.4142f * (float)BLOCK * pitch_mm;
for (int by = 0; by < height - 1; by += BLOCK) {
int ey = std::min(by + BLOCK, height - 1);
for (int bx = 0; bx < width - 1; bx += BLOCK) {
int ex = std::min(bx + BLOCK, width - 1);
// Fast Lipschitz block culling: test 4 corners
float c_tl = sdf[by * width + bx];
float c_tr = sdf[by * width + ex];
float c_bl = sdf[ey * width + bx];
float c_br = sdf[ey * width + ex];
if (c_tl > iso_val + max_diag_mm &&
c_tr > iso_val + max_diag_mm &&
c_bl > iso_val + max_diag_mm &&
c_br > iso_val + max_diag_mm) {
continue; // 100% Guaranteed no isocontour in this block
}
if (c_tl < iso_val - max_diag_mm &&
c_tr < iso_val - max_diag_mm &&
c_bl < iso_val - max_diag_mm &&
c_br < iso_val - max_diag_mm) {
continue; // 100% Guaranteed no isocontour in this block
}
for (int y = by; y < ey; ++y) {
const float* row0 = sdf + y * width;
const float* row1 = sdf + (y + 1) * width;
for (int x = 0; x < width - 1; ++x) {
for (int x = bx; x < ex; ++x) {
float c0 = row0[x];
float c1 = row0[x + 1];
float c2 = row1[x + 1];
@ -244,6 +336,8 @@ static inline void vectorize_sdf_layer(
}
}
}
}
}
if (active_edges_buf.empty()) return;
@ -292,10 +386,11 @@ static inline void vectorize_sdf_layer(
? simplify_contour_rdp(loop_pts, simplify_tolerance_mm)
: loop_pts;
if (simplified.size() >= 3) {
std::vector<GpuPoint2D> aligned = align_contour_seam_sharpest_cpp(simplified);
GpuContour c;
c.num_points = simplified.size();
c.num_points = aligned.size();
c.points = (GpuPoint2D*)malloc(c.num_points * sizeof(GpuPoint2D));
memcpy(c.points, simplified.data(), c.num_points * sizeof(GpuPoint2D));
memcpy(c.points, aligned.data(), c.num_points * sizeof(GpuPoint2D));
c.is_hole = 0;
out_contours.push_back(c);
}
@ -412,10 +507,11 @@ static inline void vectorize_mask_layer(
}
if (loop_pts.size() >= 3) {
std::vector<GpuPoint2D> aligned = align_contour_seam_sharpest_cpp(loop_pts);
GpuContour c;
c.num_points = loop_pts.size();
c.num_points = aligned.size();
c.points = (GpuPoint2D*)malloc(c.num_points * sizeof(GpuPoint2D));
memcpy(c.points, loop_pts.data(), c.num_points * sizeof(GpuPoint2D));
memcpy(c.points, aligned.data(), c.num_points * sizeof(GpuPoint2D));
c.is_hole = 0;
out_contours.push_back(c);
}
@ -550,10 +646,11 @@ static inline void vectorize_bitpack_layer(
}
if (loop_pts.size() >= 3) {
std::vector<GpuPoint2D> aligned = align_contour_seam_sharpest_cpp(loop_pts);
GpuContour c;
c.num_points = loop_pts.size();
c.num_points = aligned.size();
c.points = (GpuPoint2D*)malloc(c.num_points * sizeof(GpuPoint2D));
memcpy(c.points, loop_pts.data(), c.num_points * sizeof(GpuPoint2D));
memcpy(c.points, aligned.data(), c.num_points * sizeof(GpuPoint2D));
c.is_hole = 0;
out_contours.push_back(c);
}